Proper Subversion configuration.
[newkind] / shipface.c
1 /*
2 * Elite - The New Kind.
3 *
4 * Reverse engineered from the BBC disk version of Elite.
5 * Additional material by C.J.Pinder.
6 *
7 * Alterations to vertex ordering by Thomas Harte.
8 * (T.Harte@excite.com)
9 *
10 * The original Elite code is (C) I.Bell & D.Braben 1984.
11 * This version re-engineered in C by C.J.Pinder 1999-2001.
12 *
13 * email: <christian@newkind.co.uk>
14 *
15 *
16 */
17
18 /*
19 * shipface.c
20 *
21 * Face information for the ships.
22 * Adapted from the Elite ship data published by Ian Bell.
23 *
24 * Adapted further for clockwise vertex lists.
25 */
26
27 #include <stdlib.h>
28
29 #include "config.h"
30 #include "elite.h"
31 #include "shipface.h"
32 #include "gfx.h"
33
34
35
36
37 struct ship_face missile_face[] =
38 {
39 //fins
40 {GFX_COL_RED, 0x20, 0x00, 0x00, 3, 5, 9, 15, 0, 0, 0, 0, 0},
41 {GFX_COL_RED, 0x00, 0x20, 0x00, 3, 15, 9, 5, 0, 0, 0, 0, 0},
42
43 {GFX_COL_RED, -0x20, 0x00, 0x00, 3, 8, 12, 13, 0, 0, 0, 0, 0},
44 {GFX_COL_RED, 0x00, 0x20, 0x00, 3, 13, 12, 8, 0, 0, 0, 0, 0},
45
46 {GFX_COL_RED, -0x20, 0x00, 0x00, 3, 7, 11, 14, 0, 0, 0, 0, 0},
47 {GFX_COL_RED, 0x00,-0x20, 0x00, 3, 14, 11, 7, 0, 0, 0, 0, 0},
48
49 {GFX_COL_RED, 0x20, 0x00, 0x00, 3, 6, 10, 16, 0, 0, 0, 0, 0},
50 {GFX_COL_RED, 0x00,-0x20, 0x00, 3, 16, 10, 6, 0, 0, 0, 0, 0},
51
52 //nose cone
53 {GFX_COL_DARK_RED, -0x40, 0x00, 0x10, 3, 0, 3, 4, 0, 0, 0, 0, 0},
54 {GFX_COL_RED, 0x00,-0x40, 0x10, 3, 0, 4, 1, 0, 0, 0, 0, 0},
55 {GFX_COL_DARK_RED, 0x40, 0x00, 0x10, 3, 0, 1, 2, 0, 0, 0, 0, 0},
56 {GFX_COL_RED, 0x00, 0x40, 0x10, 3, 0, 2, 3, 0, 0, 0, 0, 0},
57
58 //main body
59 {GFX_COL_GREY_3, 0x20, 0x00, 0x00, 4, 6, 5, 2, 1, 0, 0, 0, 0},
60 {GFX_COL_GREY_1, 0x00, 0x20, 0x00, 4, 5, 8, 3, 2, 0, 0, 0, 0},
61 {GFX_COL_GREY_3, -0x20, 0x00, 0x00, 4, 8, 7, 4, 3, 0, 0, 0, 0},
62 {GFX_COL_GREY_1, 0x00,-0x20, 0x00, 4, 7, 6, 1, 4, 0, 0, 0, 0},
63
64 //bottom
65 {GFX_COL_GREY_2, 0x00, 0x00,-0xB0, 4, 5, 6, 7, 8, 0, 0, 0, 0},
66 };
67
68
69 struct ship_face coriolis_face[] =
70 {
71 {GFX_COL_GREY_3, 0x6B,-0x6B, 0x6B, 3, 4, 0, 3, 0, 0, 0, 0, 0},
72 {GFX_COL_GREY_3, 0x6B, 0x6B, 0x6B, 3, 0, 5, 1, 0, 0, 0, 0, 0},
73 {GFX_COL_GREY_3, -0x6B, 0x6B, 0x6B, 3, 1, 6, 2, 0, 0, 0, 0, 0},
74 {GFX_COL_GREY_3, -0x6B,-0x6B, 0x6B, 3, 2, 7, 3, 0, 0, 0, 0, 0},
75
76 {GFX_COL_GREY_2, 0x00,-0xA0, 0x00, 4, 4, 3, 7, 11, 0, 0, 0, 0},
77 {GFX_COL_GREY_2, 0xA0, 0x00, 0x00, 4, 8, 5, 0, 4, 0, 0, 0, 0},
78 {GFX_COL_GREY_2, -0xA0, 0x00, 0x00, 4, 10, 7, 2, 6, 0, 0, 0, 0},
79 {GFX_COL_GREY_2, 0x00, 0xA0, 0x00, 4, 1, 5, 9, 6, 0, 0, 0, 0},
80
81 {GFX_COL_GREY_3, -0x6B,-0x6B,-0x6B, 3, 11, 7, 10, 0, 0, 0, 0, 0},
82 {GFX_COL_GREY_3, 0x6B,-0x6B,-0x6B, 3, 11, 8, 4, 0, 0, 0, 0, 0},
83 {GFX_COL_GREY_3, 0x6B, 0x6B,-0x6B, 3, 9, 5, 8, 0, 0, 0, 0, 0},
84 {GFX_COL_GREY_3, -0x6B, 0x6B,-0x6B, 3, 10, 6, 9, 0, 0, 0, 0, 0},
85
86 {GFX_COL_GREY_1, 0x00, 0x00,-0xA0, 4, 11, 10, 9, 8, 0, 0, 0, 0},
87 {GFX_COL_GREY_1, 0x00, 0x00, 0xA0, 4, 0, 1, 2, 3, 0, 0, 0, 0},
88
89 {GFX_COL_BLACK, 0x00, 0x00, 0xA0, 4, 15, 12, 13, 14, 0, 0, 0, 0},
90 };
91
92
93 struct ship_face escape_face[] =
94 {
95 {GFX_COL_RED, 0x34, 0x00,-0x7A, 3, 3, 1, 2, 0, 0, 0, 0, 0},
96 {GFX_COL_DARK_RED, 0x27, 0x67, 0x1E, 3, 0, 3, 2, 0, 0, 0, 0, 0},
97 {GFX_COL_RED_3, 0x27,-0x67, 0x1E, 3, 0, 1, 3, 0, 0, 0, 0, 0},
98 {GFX_COL_RED_4, -0x70, 0x00, 0x00, 3, 0, 2, 1, 0, 0, 0, 0, 0},
99 };
100
101
102 struct ship_face alloy_face[] =
103 {
104 {GFX_COL_GREY_1, 0x00, 0x00, 0x00, 4, 0, 1, 2, 3, 0, 0, 0, 0},
105 {GFX_COL_GREY_3, 0x00, 0x00, 0x00, 4, 3, 2, 1, 0, 0, 0, 0, 0},
106 };
107
108 struct ship_face cargo_face[] =
109 {
110 {GFX_COL_GREY_4, 0x60, 0x00, 0x00, 5, 4, 0, 1, 2, 3, 0, 0, 0},
111
112 {GFX_COL_GREY_2, 0x00, 0x29, 0x1E, 4, 5, 6, 1, 0, 0, 0, 0, 0},
113 {GFX_COL_GREY_1, 0x00,-0x12, 0x30, 4, 6, 7, 2, 1, 0, 0, 0, 0},
114 {GFX_COL_GREY_3, 0x00,-0x33, 0x00, 4, 7, 8, 3, 2, 0, 0, 0, 0},
115 {GFX_COL_GREY_1, 0x00,-0x12,-0x30, 4, 8, 9, 4, 3, 0, 0, 0, 0},
116 {GFX_COL_GREY_3, 0x00, 0x29,-0x1E, 4, 9, 5, 0, 4, 0, 0, 0, 0},
117
118 {GFX_COL_GREY_4, -0x60, 0x00, 0x00, 5, 8, 7, 6, 5, 9, 0, 0, 0},
119 };
120
121
122 struct ship_face boulder_face[] =
123 {
124 {GFX_COL_GREY_3, -0x0F,-0x03, 0x08, 3, 0, 4, 5, 0, 0, 0, 0, 0},
125 {GFX_COL_GREY_1, -0x07, 0x0C, 0x1E, 3, 0, 5, 1, 0, 0, 0, 0, 0},
126 {GFX_COL_GREY_2, 0x20,-0x2F, 0x18, 3, 1, 5, 2, 0, 0, 0, 0, 0},
127 {GFX_COL_GREY_3, -0x03,-0x27,-0x07, 3, 2, 5, 3, 0, 0, 0, 0, 0},
128 {GFX_COL_GREY_1, -0x05,-0x04,-0x01, 3, 3, 5, 4, 0, 0, 0, 0, 0},
129
130 {GFX_COL_GREY_2, 0x31, 0x54, 0x08, 3, 1, 6, 0, 0, 0, 0, 0, 0},
131 {GFX_COL_GREY_3, 0x70, 0x15,-0x15, 3, 2, 6, 1, 0, 0, 0, 0, 0},
132 {GFX_COL_GREY_1, 0x4C,-0x23,-0x52, 3, 3, 6, 2, 0, 0, 0, 0, 0},
133 {GFX_COL_GREY_2, 0x16, 0x38,-0x89, 3, 4, 6, 3, 0, 0, 0, 0, 0},
134 {GFX_COL_GREY_1, 0x28, 0x6E,-0x26, 3, 6, 4, 0, 0, 0, 0, 0, 0},
135 };
136
137
138 struct ship_face asteroid_face[] =
139 {
140 {GFX_COL_GREY_3, 0x09, 0x42, 0x51, 3, 5, 0, 6, 0, 0, 0, 0, 0},
141 {GFX_COL_GREY_1, 0x09,-0x42, 0x51, 3, 2, 5, 6, 0, 0, 0, 0, 0},
142 {GFX_COL_GREY_2, -0x48, 0x40, 0x1F, 3, 6, 0, 1, 0, 0, 0, 0, 0},
143
144 {GFX_COL_GREY_3, -0x40,-0x49, 0x2F, 3, 2, 6, 1, 0, 0, 0, 0, 0},
145 {GFX_COL_GREY_2, 0x2D,-0x4F, 0x41, 3, 3, 5, 2, 0, 0, 0, 0, 0},
146 {GFX_COL_GREY_1, 0x87, 0x0F, 0x23, 3, 4, 5, 3, 0, 0, 0, 0, 0},
147
148 {GFX_COL_GREY_2, 0x26, 0x4C, 0x46, 3, 0, 5, 4, 0, 0, 0, 0, 0},
149 {GFX_COL_GREY_3, -0x42, 0x3B,-0x27, 3, 1, 0, 7, 0, 0, 0, 0, 0},
150 {GFX_COL_GREY_1, -0x43,-0x0F,-0x50, 3, 1, 7, 8, 0, 0, 0, 0, 0},
151
152 {GFX_COL_GREY_2, 0x42,-0x0E,-0x4B, 3, 3, 8, 7, 0, 0, 0, 0, 0},
153 {GFX_COL_GREY_2, -0x46,-0x50,-0x28, 3, 1, 8, 2, 0, 0, 0, 0, 0},
154 {GFX_COL_GREY_3, 0x3A,-0x66,-0x33, 3, 3, 2, 8, 0, 0, 0, 0, 0},
155 {GFX_COL_GREY_3, 0x51, 0x09,-0x43, 3, 4, 3, 7, 0, 0, 0, 0, 0},
156 {GFX_COL_GREY_1, 0x2F, 0x5E,-0x3F, 3, 4, 7, 0, 0, 0, 0, 0, 0},
157 };
158
159
160 struct ship_face rock_face[] =
161 {
162 {GFX_COL_GREY_1, 0x00, 0x00, 0x00, 3, 3, 2, 1, 0, 0, 0, 0, 0},
163 {GFX_COL_GREY_2, 0x00, 0x00, 0x00, 3, 0, 2, 3, 0, 0, 0, 0, 0},
164 {GFX_COL_GREY_3, 0x00, 0x00, 0x00, 3, 3, 1, 0, 0, 0, 0, 0, 0},
165 {GFX_COL_GREY_4, 0x00, 0x00, 0x00, 3, 0, 1, 2, 0, 0, 0, 0, 0},
166 };
167
168
169
170 struct ship_face shuttle_face[] =
171 {
172 {GFX_COL_GREY_1, 0x00,-0x4A, 0x04, 3, 0, 4, 7, 0, 0, 0, 0, 0},
173 {GFX_COL_GREY_2, -0x33,-0x33, 0x17, 3, 1, 4, 0, 0, 0, 0, 0, 0},
174 {GFX_COL_GREY_1, -0x4A, 0x00, 0x04, 3, 1, 5, 4, 0, 0, 0, 0, 0},
175 {GFX_COL_GREY_2, -0x33, 0x33, 0x17, 3, 2, 5, 1, 0, 0, 0, 0, 0},
176 {GFX_COL_GREY_1, 0x00, 0x4A, 0x04, 3, 2, 6, 5, 0, 0, 0, 0, 0},
177 {GFX_COL_GREY_2, 0x33, 0x33, 0x17, 3, 3, 6, 2, 0, 0, 0, 0, 0},
178 {GFX_COL_GREY_1, 0x4A, 0x00, 0x04, 3, 3, 7, 6, 0, 0, 0, 0, 0},
179 {GFX_COL_GREY_2, 0x33,-0x33, 0x17, 3, 0, 7, 3, 0, 0, 0, 0, 0},
180
181 {GFX_COL_GREY_3, 0x00, 0x00,-0x6B, 4, 7, 4, 5, 6, 0, 0, 0, 0},
182 {GFX_COL_RED, 0x00, 0x00,-0x6B, 4, 11, 8, 9, 10, 0, 0, 0, 0},
183
184 {GFX_COL_GREY_4, -0x37, -0x37, 0x28, 3, 0, 12, 1, 0, 0, 0, 0, 0},
185 {GFX_COL_GREY_1, -0x29, 0x29, 0x5A, 3, 1, 12, 2, 0, 0, 0, 0, 0},
186 {GFX_COL_GREY_4, 0x29, 0x29, 0x5A, 3, 2, 12, 3, 0, 0, 0, 0, 0},
187 {GFX_COL_GREY_1, 0x37, -0x37, 0x28, 3, 3, 12, 0, 0, 0, 0, 0, 0},
188
189 {GFX_COL_BLUE_1, 0x29, 0x29, 0x5A, 3, 14, 13, 15, 0, 0, 0, 0, 0},
190 {GFX_COL_BLUE_1, -0x29, 0x29, 0x5A, 3, 18, 16, 17, 0, 0, 0, 0, 0},
191 };
192
193
194
195 /* Two lines on base & detail of IB DB initials added back in :-) */
196
197 struct ship_face transporter_face[] =
198 {
199 {GFX_COL_GREY_3, 0x00, 0x00,-0x67, 7, 5, 4, 3, 2, 1 ,0, 6, 0},
200
201 {GFX_COL_BLUE_1, -0x6F, 0x30,-0x07, 4, 9, 8, 1, 2, 0, 0, 0, 0},
202 {GFX_COL_BLUE_2, -0x69,-0x3F,-0x15, 3, 3, 9, 2, 0, 0, 0, 0, 0},
203 {GFX_COL_BLUE_4, 0x00,-0x22, 0x00, 6, 14, 13, 9, 3, 4, 10, 0, 0},
204 {GFX_COL_BLUE_2, 0x69,-0x3F,-0x15, 3, 5, 10, 4, 0, 0, 0, 0, 0},
205 {GFX_COL_BLUE_1, 0x6F, 0x30,-0x07, 4, 11, 10, 5, 6, 0, 0, 0, 0},
206
207 {GFX_COL_GREY_1, 0x08, 0x20, 0x03, 4, 6, 0, 7, 11, 0, 0, 0, 0},
208 {GFX_COL_GREY_2, -0x08, 0x20, 0x03, 4, 8, 7, 0, 1, 0, 0, 0, 0},
209
210 {GFX_COL_BLUE_1, -0x4B, 0x20, 0x4F, 4, 13, 12, 8, 9, 0, 0, 0, 0},
211 {GFX_COL_BLUE_1, 0x4B, 0x20, 0x4F, 4, 15, 14, 10, 11, 0, 0, 0, 0},
212
213 {GFX_COL_GREY_1, -0x08, 0x22, 0x0B, 3, 8, 12, 7, 0, 0, 0, 0, 0},
214 {GFX_COL_GREY_2, 0x08, 0x22, 0x0B, 3, 7, 15, 11, 0, 0, 0, 0, 0},
215 {GFX_COL_GREY_4, 0x00, 0x26, 0x11, 3, 7, 12, 15, 0, 0, 0, 0, 0},
216
217 {GFX_COL_WHITE_2, 0x00, 0x00, 0x79, 4, 15, 12, 13, 14, 0, 0, 0, 0},
218 {GFX_COL_DARK_RED, 0x00, 0x00,-0x67, 4, 35, 34, 33, 36, 0, 0, 0, 0},
219
220 {GFX_COL_WHITE, 0x00,-0x22, 0x00, 2, 30, 29, 31, 0, 0, 0, 0, 0},
221 {GFX_COL_WHITE, 0x00,-0x22, 0x00, 2, 31, 32, 29, 0, 0, 0, 0, 0},
222
223 {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 17, 16, 18, 0, 0, 0, 0, 0},
224 {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 18, 19, 16, 0, 0, 0, 0, 0},
225 {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 18, 20, 19, 0, 0, 0, 0, 0},
226 {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 20, 21, 18, 0, 0, 0, 0, 0},
227 {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 20, 19, 21, 0, 0, 0, 0, 0},
228
229 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 23, 22, 26, 0, 0, 0, 0, 0},
230 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 25, 26, 23, 0, 0, 0, 0, 0},
231 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 24, 22, 25, 0, 0, 0, 0, 0},
232 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 24, 23, 22, 0, 0, 0, 0, 0},
233 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 28, 27, 23, 0, 0, 0, 0, 0},
234 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 25, 27, 22, 0, 0, 0, 0, 0},
235 {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 27, 26, 22, 0, 0, 0, 0, 0},
236 };
237
238
239 struct ship_face cobra3_face[] =
240 {
241 {GFX_COL_GREY_2, 0x00, 0x3E, 0x1F, 3, 1, 0, 2, 0, 0, 0, 0, 0},
242 {GFX_COL_BLUE_1, -0x12, 0x37, 0x10, 3, 5, 1, 2, 0, 0, 0, 0, 0},
243 {GFX_COL_BLUE_1, 0x12, 0x37, 0x10, 3, 2, 0, 6, 0, 0, 0, 0, 0},
244 {GFX_COL_BLUE_3, -0x10, 0x34, 0x0E, 3, 3, 1, 5, 0, 0, 0, 0, 0},
245 {GFX_COL_BLUE_3, 0x10, 0x34, 0x0E, 3, 6, 0, 4, 0, 0, 0, 0, 0},
246
247 {GFX_COL_GREY_1, -0x0E, 0x2F, 0x00, 3, 5, 2, 9, 0, 0, 0, 0, 0},
248 {GFX_COL_GREY_1, 0x0E, 0x2F, 0x00, 3, 9, 2, 6, 0, 0, 0, 0, 0},
249
250 {GFX_COL_BLUE_2, -0x3D, 0x66, 0x00, 3, 8, 3, 5, 0, 0, 0, 0, 0},
251 {GFX_COL_BLUE_2, 0x3D, 0x66, 0x00, 3, 6, 4, 7, 0, 0, 0, 0, 0},
252
253 {GFX_COL_GREY_2, 0x00, 0x00,-0x50, 7, 6, 7, 11, 10, 8, 5, 9, 0},
254
255 {GFX_COL_GREY_3, -0x07,-0x2A, 0x09, 4, 10, 1, 3, 8, 0, 0, 0, 0},
256 {GFX_COL_DARK_RED, 0x00,-0x1E, 0x06, 4, 10, 11, 0, 1, 0, 0, 0, 0},
257 {GFX_COL_GREY_3, 0x07,-0x2A, 0x09, 4, 7, 4, 0, 11, 0, 0, 0, 0},
258
259 {GFX_COL_RED, 0x00, 0x00,-0x50, 4, 17, 14, 15, 16, 0, 0, 0, 0},
260 {GFX_COL_RED, 0x00, 0x00,-0x50, 4, 19, 12, 13, 18, 0, 0, 0, 0},
261 {GFX_COL_DARK_RED, 0x00, 0x00,-0x50, 3, 23, 22, 24, 0, 0, 0, 0, 0},
262 {GFX_COL_DARK_RED, 0x00, 0x00,-0x50, 3, 27, 25, 26, 0, 0, 0, 0, 0},
263
264 {GFX_COL_WHITE, 0x00, 0x3E, 0x1F, 2, 20, 21, 0, 0, 0, 0, 0, 0},
265 {GFX_COL_WHITE, 0x00,-0x1E, 0x06, 2, 21, 20, 0, 0, 0, 0, 0, 0},
266 };
267
268
269 struct ship_face python_face[] =
270 {
271 {GFX_COL_GREY_2, -0x1B, 0x28, 0x0B, 3, 0, 1, 3, 0, 0, 0, 0, 0},
272 {GFX_COL_GREY_1, 0x1B, 0x28, 0x0B, 3, 2, 1, 0, 0, 0, 0, 0, 0},
273 {GFX_COL_GREY_1, -0x1B,-0x28, 0x0B, 3, 0, 3, 8, 0, 0, 0, 0, 0},
274 {GFX_COL_GREY_2, 0x1B,-0x28, 0x0B, 3, 8, 2, 0, 0, 0, 0, 0, 0},
275
276 {GFX_COL_YELLOW_1, -0x13, 0x26, 0x00, 3, 3, 1, 4, 0, 0, 0, 0, 0},
277 {GFX_COL_YELLOW_2, 0x13, 0x26, 0x00, 3, 4, 1, 2, 0, 0, 0, 0, 0},
278 {GFX_COL_YELLOW_2, -0x13,-0x26, 0x00, 3, 3, 9, 8, 0, 0, 0, 0, 0},
279 {GFX_COL_YELLOW_1, 0x13,-0x26, 0x00, 3, 8, 9, 2, 0, 0, 0, 0, 0},
280
281 {GFX_COL_GREY_2, -0x19, 0x25,-0x0B, 4, 3, 4, 5, 6, 0, 0, 0, 0},
282 {GFX_COL_GREY_1, 0x19, 0x25,-0x0B, 4, 2, 7, 5, 4, 0, 0, 0, 0},
283 {GFX_COL_GREY_2, 0x19,-0x25,-0x0B, 4, 2, 9, 10, 7, 0, 0, 0, 0},
284 {GFX_COL_GREY_1, -0x19,-0x25,-0x0B, 4, 3, 6, 10, 9, 0, 0, 0, 0},
285
286 {GFX_COL_GREY_3, 0x00, 0x00,-0x70, 4, 10, 6 , 5, 7, 0, 0, 0, 0},
287 };
288
289
290 struct ship_face boa_face[] =
291 {
292 {GFX_COL_BLUE_4, 0x2B, 0x25,-0x3C, 6, 11, 10, 1, 5, 6, 2, 0, 0},
293 {GFX_COL_BLUE_2, 0x00,-0x2D,-0x59, 6, 12, 11, 2, 7, 8, 3, 0, 0},
294 {GFX_COL_BLUE_3, -0x2B, 0x25,-0x3C, 6, 3, 9, 4, 1, 10, 12, 0, 0},
295
296 {GFX_COL_BLUE_4, 0x00, 0x28, 0x00, 3, 5, 1, 4, 0, 0, 0, 0, 0},
297 {GFX_COL_BLUE_2, 0x3E,-0x20,-0x14, 3, 7, 2, 6, 0, 0, 0, 0, 0},
298 {GFX_COL_BLUE_3, -0x3E,-0x20,-0x14, 3, 3, 8, 9, 0, 0, 0, 0, 0},
299
300 {GFX_COL_GREY_1, 0x00, 0x17, 0x06, 3, 5, 4, 0, 0, 0, 0, 0, 0},
301 {GFX_COL_GREY_1, -0x17,-0x0F, 0x09, 3, 9, 8, 0, 0, 0, 0, 0, 0},
302 {GFX_COL_GREY_1, 0x17,-0x0F, 0x09, 3, 7, 6, 0, 0, 0, 0, 0, 0},
303 {GFX_COL_GREY_2, -0x1A, 0x0D, 0x0A, 3, 0, 4, 9, 0, 0, 0, 0, 0},
304 {GFX_COL_GREY_2, 0x00,-0x1F, 0x0C, 3, 0, 8, 7, 0, 0, 0, 0, 0},
305 {GFX_COL_GREY_2, 0x1A, 0x0D, 0x0A, 3, 0, 6, 5, 0, 0, 0, 0, 0},
306
307 {GFX_COL_DARK_RED, 0x00, 0x00,-0x6B, 3, 12, 10, 11, 0, 0, 0, 0, 0},
308 };
309
310
311 struct ship_face anaconda_face[] =
312 {
313 {GFX_COL_GREEN_1, 0x00,-0x33,-0x31, 5, 3, 2, 1, 0, 4, 0, 0, 0},
314 {GFX_COL_GREEN_2, -0x33, 0x12,-0x57, 5, 6, 10, 5, 0, 1, 0, 0, 0},
315 {GFX_COL_GREEN_3, -0x4D,-0x39,-0x13, 5, 7, 11, 6, 1, 2, 0, 0, 0},
316
317 {GFX_COL_GREY_2, 0x00,-0x5A, 0x10, 5, 8, 12, 7, 2, 3, 0, 0, 0},
318
319 {GFX_COL_GREEN_2, 0x4D,-0x39,-0x13, 5, 9, 13, 8, 3, 4, 0, 0, 0},
320 {GFX_COL_GREEN_3, 0x33, 0x12,-0x57, 5, 9, 4, 0, 5, 14, 0, 0, 0},
321 {GFX_COL_GREEN_1, 0x00, 0x6F,-0x14, 3, 10, 14, 5, 0, 0, 0, 0, 0},
322
323 {GFX_COL_GREY_2, -0x61, 0x48, 0x18, 4, 10, 6, 11, 12, 0, 0, 0, 0},
324 {GFX_COL_GREY_1, -0x6C,-0x44, 0x22, 3, 7, 12, 11, 0, 0, 0, 0, 0},
325 {GFX_COL_GREY_1, 0x6C,-0x44, 0x22, 3, 8, 13, 12, 0, 0, 0, 0, 0},
326 {GFX_COL_GREY_2, 0x61, 0x48, 0x18, 4, 9, 14, 12, 13, 0, 0, 0, 0},
327 {GFX_COL_GREY_1, 0x00, 0x5E, 0x12, 3, 10, 12, 14, 0, 0, 0, 0, 0},
328 };
329
330
331 struct ship_face hermit_face[] =
332 {
333 {GFX_COL_PINK_1, 0x09, 0x42, 0x51, 3, 5, 0, 6, 0, 0, 0, 0, 0},
334 {GFX_COL_GREY_1, 0x09,-0x42, 0x51, 3, 2, 5, 6, 0, 0, 0, 0, 0},
335 {GFX_COL_GREY_2, -0x48, 0x40, 0x1F, 3, 6, 0, 1, 0, 0, 0, 0, 0},
336 {GFX_COL_PINK_1, -0x40,-0x49, 0x2F, 3, 2, 6, 1, 0, 0, 0, 0, 0},
337 {GFX_COL_GREY_2, 0x2D,-0x4F, 0x41, 3, 3, 5, 2, 0, 0, 0, 0, 0},
338 {GFX_COL_GREY_1, 0x87, 0x0F, 0x23, 3, 4, 5, 3, 0, 0, 0, 0, 0},
339 {GFX_COL_GREY_2, 0x26, 0x4C, 0x46, 3, 0, 5, 4, 0, 0, 0, 0, 0},
340 {GFX_COL_PINK_1, -0x42, 0x3B,-0x27, 3, 1, 0, 7, 0, 0, 0, 0, 0},
341 {GFX_COL_GREY_1, -0x43,-0x0F,-0x50, 3, 1, 7, 8, 0, 0, 0, 0, 0},
342 {GFX_COL_GREY_2, 0x42,-0x0E,-0x4B, 3, 3, 8, 7, 0, 0, 0, 0, 0},
343 {GFX_COL_GREY_2, -0x46,-0x50,-0x28, 3, 1, 8, 2, 0, 0, 0, 0, 0},
344 {GFX_COL_PINK_1, 0x3A,-0x66,-0x33, 3, 3, 2, 8, 0, 0, 0, 0, 0},
345 {GFX_COL_PINK_1, 0x51, 0x09,-0x43, 3, 4, 3, 7, 0, 0, 0, 0, 0},
346 {GFX_COL_GREY_1, 0x2F, 0x5E,-0x3F, 3, 4, 7, 0, 0, 0, 0, 0, 0},
347 };
348
349
350 struct ship_face viper_face[] =
351 {
352 {GFX_COL_GREY_2, 0x00, 0x20, 0x00, 3, 7, 8, 1, 0, 0, 0, 0, 0},
353
354 {GFX_COL_BLUE_3, -0x16, 0x21, 0x0B, 4, 8, 4, 0, 1, 0, 0, 0, 0},
355 {GFX_COL_BLUE_2, 0x16, 0x21, 0x0B, 4, 3, 7, 1, 0, 0, 0, 0, 0},
356
357 {GFX_COL_BLUE_2, -0x16,-0x21, 0x0B, 4, 2, 0, 4, 6, 0, 0, 0, 0},
358 {GFX_COL_BLUE_3, 0x16,-0x21, 0x0B, 4, 0, 2, 5, 3, 0, 0, 0, 0},
359
360 {GFX_COL_GREY_2, 0x00,-0x20, 0x00, 3, 2, 6, 5, 0, 0, 0, 0, 0},
361 {GFX_COL_GREY_1, 0x00, 0x00,-0x30, 6, 4, 8, 7, 3, 5, 6, 0, 0},
362 {GFX_COL_RED, 0x00, 0x00,-0x30, 3, 12, 13, 9, 0, 0, 0, 0, 0},
363 {GFX_COL_RED, 0x00, 0x00,-0x30, 3, 10, 14, 11, 0, 0, 0, 0, 0},
364 };
365
366
367
368 struct ship_face sidewinder_face[] =
369 {
370 {GFX_COL_YELLOW_1, 0x00, 0x20, 0x08, 3, 4, 0, 1, 0, 0, 0, 0, 0},
371 {GFX_COL_YELLOW_2, -0x0C, 0x2F, 0x06, 3, 4, 3, 0, 0, 0, 0, 0, 0},
372 {GFX_COL_YELLOW_2, 0x0C, 0x2F, 0x06, 3, 2, 4, 1, 0, 0, 0, 0, 0},
373
374 {GFX_COL_GREY_1, 0x00, 0x00,-0x70, 4, 2, 5, 3, 4, 0, 0, 0, 0},
375
376 {GFX_COL_YELLOW_1, -0x0C,-0x2F, 0x06, 3, 5, 0, 3, 0, 0, 0, 0, 0},
377 {GFX_COL_YELLOW_2, 0x00,-0x20, 0x08, 3, 1, 0, 5, 0, 0, 0, 0, 0},
378 {GFX_COL_YELLOW_1, 0x0C,-0x2F, 0x06, 3, 2, 1, 5, 0, 0, 0, 0, 0},
379 {GFX_COL_RED, 0x00, 0x00,-0x70, 4, 8, 9, 6, 7, 0, 0, 0, 0},
380 };
381
382
383 struct ship_face mamba_face[] =
384 {
385 {GFX_COL_GREEN_1, 0x00,-0x18, 0x02, 3, 1, 4, 0, 0, 0, 0, 0, 0},
386 {GFX_COL_GREEN_3, 0x00, 0x18, 0x02, 3, 2, 0, 3, 0, 0, 0, 0, 0},
387 {GFX_COL_GREEN_2, -0x20, 0x40, 0x10, 3, 1, 0, 2, 0, 0, 0, 0, 0},
388 {GFX_COL_GREEN_2, 0x20, 0x40, 0x10, 3, 3, 0, 4, 0, 0, 0, 0, 0},
389
390 {GFX_COL_GREY_1, 0x00, 0x00,-0x7F, 4, 1, 2, 3, 4, 0, 0, 0, 0},
391 {GFX_COL_BLUE_1, 0x00,-0x18, 0x02, 3, 11, 12, 9, 0, 0, 0, 0, 0},
392 {GFX_COL_RED, 0x00, 0x00,-0x7F, 4, 17, 18, 15, 16, 0, 0, 0, 0},
393 {GFX_COL_BLUE_2, 0x00, 0x18, 0x02, 4, 7, 6, 5, 8, 0, 0, 0, 0},
394 {GFX_COL_BLUE_1, 0x00,-0x18, 0x02, 3, 13, 14, 10, 0, 0, 0, 0, 0},
395 {GFX_COL_RED, 0x00, 0x00,-0x7F, 3, 20, 24, 21, 0, 0, 0, 0, 0},
396 {GFX_COL_RED, 0x00, 0x00,-0x7F, 3, 22, 23, 19, 0, 0, 0, 0, 0},
397 };
398
399
400 struct ship_face krait_face[] =
401 {
402 {GFX_COL_BLUE_3, 0x03, 0x18, 0x03, 3, 0, 3, 1, 0, 0, 0, 0, 0},
403 {GFX_COL_BLUE_2, 0x03,-0x18, 0x03, 3, 2, 3, 0, 0, 0, 0, 0, 0},
404
405 {GFX_COL_BLUE_3, -0x03,-0x18, 0x03, 3, 0, 4, 2, 0, 0, 0, 0, 0},
406 {GFX_COL_BLUE_2, -0x03, 0x18, 0x03, 3, 1, 4, 0, 0, 0, 0, 0, 0},
407
408 {GFX_COL_GREY_3, 0x26, 0x00,-0x4D, 3, 3, 2, 1, 0, 0, 0, 0, 0},
409 {GFX_COL_GREY_1, -0x26, 0x00,-0x4D, 3, 4, 1, 2, 0, 0, 0, 0, 0},
410
411 {GFX_COL_WHITE, 0x03,-0x18, 0x03, 2, 3, 5, 0, 0, 0, 0, 0, 0},
412 {GFX_COL_WHITE, 0x03, 0x18, 0x03, 2, 5, 3, 0, 0, 0, 0, 0, 0},
413 {GFX_COL_WHITE, -0x03, 0x18, 0x03, 2, 4, 6, 0, 0, 0, 0, 0, 0},
414 {GFX_COL_WHITE, -0x03,-0x18, 0x03, 2, 6, 4, 0, 0, 0, 0, 0, 0},
415
416 {GFX_COL_RED, 0x26, 0x00,-0x4D, 3, 12, 11, 13, 0, 0, 0, 0, 0},
417 {GFX_COL_RED, -0x26, 0x00,-0x4D, 3, 16, 14, 15, 0, 0, 0, 0, 0},
418 {GFX_COL_WHITE, 0x03, 0x18, 0x03, 3, 7, 10, 8, 0, 0, 0, 0, 0},
419 {GFX_COL_WHITE, -0x03, 0x18, 0x03, 3, 8, 9, 7, 0, 0, 0, 0, 0},
420 };
421
422
423 struct ship_face adder_face[] =
424 {
425 {GFX_COL_GREY_1, 0x00, 0x27, 0x0A, 4, 0, 1, 11, 10, 0, 0, 0, 0},
426 {GFX_COL_GREY_1, 0x00,-0x27, 0x0A, 4, 1, 0, 12, 13, 0, 0, 0, 0},
427
428 {GFX_COL_RED_4, 0x45, 0x32, 0x0D, 3, 2, 11, 1, 0, 0, 0, 0, 0},
429 {GFX_COL_RED, 0x45,-0x32, 0x0D, 3, 1, 13, 2, 0, 0, 0, 0, 0},
430 {GFX_COL_DARK_RED, 0x1E, 0x34, 0x00, 4, 9, 11, 2, 3, 0, 0, 0, 0},
431 {GFX_COL_RED_3, 0x1E,-0x34, 0x00, 4, 3, 2, 13, 4, 0, 0, 0, 0},
432
433 {GFX_COL_DARK_RED, -0x1E, 0x34, 0x00, 4, 10, 8, 6, 7, 0, 0, 0, 0},
434 {GFX_COL_RED_3, -0x1E,-0x34, 0x00, 4, 7, 6, 5, 12, 0, 0, 0, 0},
435 {GFX_COL_RED_4, -0x45, 0x32, 0x0D, 3, 10, 7, 0, 0, 0, 0, 0, 0},
436 {GFX_COL_RED, -0x45,-0x32, 0x0D, 3, 0, 7, 12, 0, 0, 0, 0, 0},
437
438 {GFX_COL_GREY_3, 0x00, 0x00,-0xA0, 6, 3, 4, 5, 6, 8, 9, 0, 0},
439 {GFX_COL_GREY_2, 0x00, 0x1C, 0x00, 4, 10, 11, 9, 8, 0, 0, 0, 0},
440 {GFX_COL_GREY_2, 0x00,-0x1C, 0x00, 4, 5, 4, 13, 12, 0, 0, 0, 0},
441 {GFX_COL_BLUE_1, 0x00, 0x27, 0x0A, 4, 17, 14, 15, 16, 0, 0, 0, 0},
442 };
443
444
445 struct ship_face gecko_face[] =
446 {
447 {GFX_COL_GREY_2, 0x00, 0x1F, 0x05, 4, 3, 2, 0, 1, 0, 0, 0, 0},
448 {GFX_COL_GREY_1, 0x04, 0x2D, 0x08, 3, 3, 1, 5, 0, 0, 0, 0, 0},
449 {GFX_COL_GREY_3, 0x19,-0x6C, 0x13, 3, 5, 1, 7, 0, 0, 0, 0, 0},
450
451 {GFX_COL_GREY_1, 0x00,-0x54, 0x0C, 4, 1, 0, 6, 7, 0, 0, 0, 0},
452 {GFX_COL_GREY_3, -0x19,-0x6C, 0x13, 3, 4, 6, 0, 0, 0, 0, 0, 0},
453 {GFX_COL_GREY_1, -0x04, 0x2D, 0x08, 3, 0, 2, 4, 0, 0, 0, 0, 0},
454
455 {GFX_COL_DARK_RED, -0x58, 0x10,-0xD6, 3, 4, 2, 6, 0, 0, 0, 0, 0},
456 {GFX_COL_RED, 0x00, 0x00,-0xBB, 4, 2, 3, 7, 6, 0, 0, 0, 0},
457 {GFX_COL_DARK_RED, 0x58, 0x10,-0xD6, 3, 5, 7, 3, 0, 0, 0, 0, 0},
458
459 {GFX_COL_WHITE, 0x00,-0x54, 0x0C, 2, 8, 10, 9, 0, 0, 0, 0, 0},
460 {GFX_COL_WHITE, 0x00,-0x54, 0x0C, 2, 11, 9, 8, 0, 0, 0, 0, 0},
461 };
462
463
464
465 struct ship_face cobra1_face[] =
466 {
467 {GFX_COL_BLUE_2, 0x00, 0x29, 0x0A, 3, 0, 1, 8, 0, 0, 0, 0, 0},
468 {GFX_COL_BLUE_2, 0x00,-0x1B, 0x03, 4, 6, 7, 1, 0, 0, 0, 0, 0},
469
470 {GFX_COL_BLUE_3, -0x08, 0x2E, 0x08, 4, 2, 0, 8, 4, 0, 0, 0, 0},
471 {GFX_COL_BLUE_4, -0x0C,-0x39, 0x0C, 3, 6, 0, 2, 0, 0, 0, 0, 0},
472 {GFX_COL_BLUE_3, 0x08, 0x2E, 0x08, 4, 1, 3, 5, 8, 0, 0, 0, 0},
473 {GFX_COL_BLUE_4, 0x0C,-0x39, 0x0C, 3, 1, 7, 3, 0, 0, 0, 0, 0},
474
475 {GFX_COL_BLUE_2, 0x00, 0x31, 0x00, 3, 4, 8, 5, 0, 0, 0, 0, 0},
476 {GFX_COL_BLUE_4, 0x00, 0x00,-0x9A, 4, 7, 6, 4, 5, 0, 0, 0, 0},
477
478 {GFX_COL_BLUE_2, -0x79, 0x6F,-0x3E, 3, 2, 4, 6, 0, 0, 0, 0, 0},
479 {GFX_COL_BLUE_2, 0x79, 0x6F,-0x3E, 3, 3, 7, 5, 0, 0, 0, 0, 0},
480
481 {GFX_COL_WHITE, 0x00, 0x29, 0x0A, 2, 9, 10, 0, 0, 0, 0, 0, 0},
482 {GFX_COL_WHITE, 0x00,-0x1B, 0x03, 2, 10, 9, 0, 0, 0, 0, 0, 0},
483 };
484
485
486 struct ship_face worm_face[] =
487 {
488 {GFX_COL_GREY_4, 0x00, 0x58, 0x46, 4, 1, 0, 2, 3, 0, 0, 0, 0},
489 {GFX_COL_GREY_1, 0x46, 0x42, 0x23, 3, 0, 4, 2, 0, 0, 0, 0, 0},
490 {GFX_COL_GREY_1, -0x46, 0x42, 0x23, 3, 1, 3, 5, 0, 0, 0, 0, 0},
491
492 {GFX_COL_GREY_2, 0x40, 0x31, 0x0E, 4, 2, 4, 6, 8, 0, 0, 0, 0},
493 {GFX_COL_GREY_2, -0x40, 0x31, 0x0E, 4, 5, 3, 9, 7, 0, 0, 0, 0},
494 {GFX_COL_GREY_1, 0x00, 0x00,-0xC8, 4, 6, 7, 9, 8, 0, 0, 0, 0},
495
496 {GFX_COL_GREY_3, 0x00,-0x50, 0x00, 6, 4, 0, 1, 5, 7, 6, 0, 0},
497 {GFX_COL_GREY_1, 0x00, 0x45, 0x0E, 4, 9, 3, 2, 8, 0, 0, 0, 0},
498 };
499
500
501 struct ship_face asp2_face[] =
502 {
503 {GFX_COL_GREY_4, 0x00,-0x23, 0x05, 5, 8, 9, 7, 0, 4, 0, 0, 0},
504 {GFX_COL_GREY_2, 0x08,-0x26,-0x07, 5, 3, 4, 0, 1, 2, 0, 0, 0},
505 {GFX_COL_GREY_1, -0x08,-0x26,-0x07, 5, 1, 0, 7, 6, 5, 0, 0, 0},
506 {GFX_COL_GREY_3, 0x3B,-0x40, 0x1F, 3, 8, 4, 3, 0, 0, 0, 0, 0},
507 {GFX_COL_GREY_3, -0x3B,-0x40, 0x1F, 3, 6, 7, 9, 0, 0, 0, 0, 0},
508
509 {GFX_COL_BLUE_2, 0x00, 0x18,-0x01, 3, 11, 10, 12, 0, 0, 0, 0, 0},
510 {GFX_COL_BLUE_1, 0x00, 0x2B, 0x13, 4, 9, 8, 10, 11, 0, 0, 0, 0},
511 {GFX_COL_BLUE_4, -0x06, 0x1C,-0x02, 4, 6, 11, 12, 5, 0, 0, 0, 0},
512 {GFX_COL_BLUE_4, 0x06, 0x1C,-0x02, 4, 2, 12, 10, 3, 0, 0, 0, 0},
513 {GFX_COL_BLUE_3, 0x50, 0x2E, 0x32, 3, 3, 10, 8, 0, 0, 0, 0, 0},
514 {GFX_COL_BLUE_3, -0x50, 0x2E, 0x32, 3, 9, 11, 6, 0, 0, 0, 0, 0},
515
516 {GFX_COL_DARK_RED, 0x00, 0x00,-0x5A, 4, 2, 1, 5, 12, 0, 0, 0, 0},
517 {GFX_COL_RED, 0x00, 0x00,-0x5A, 4, 14, 15, 13, 16, 0, 0, 0, 0},
518
519 {GFX_COL_WHITE, 0x00, 0x2B, 0x13, 2, 18, 17, 0, 0, 0, 0, 0, 0},
520 {GFX_COL_WHITE, 0x00,-0x23, 0x05, 2, 17, 18, 0, 0, 0, 0, 0, 0},
521 };
522
523
524 struct ship_face fer_de_lance_face[] =
525 {
526 {GFX_COL_GREY_1, 0x00, 0x18, 0x06, 4, 5, 0, 8, 9, 0, 0, 0, 0},
527 {GFX_COL_GREY_2, -0x44, 0x00, 0x18, 3, 0, 5, 1, 0, 0, 0, 0, 0},
528
529 {GFX_COL_BLUE_2, -0x3F, 0x00,-0x25, 4, 2, 1, 5, 6, 0, 0, 0, 0},
530
531 {GFX_COL_RED, 0x00, 0x00,-0x68, 4, 3, 2, 6, 7, 0, 0, 0, 0},
532
533 {GFX_COL_BLUE_2, 0x3F, 0x00,-0x25, 4, 4, 3, 7, 8, 0, 0, 0, 0},
534 {GFX_COL_GREY_2, 0x44, 0x00, 0x18, 3, 4, 8, 0, 0, 0, 0, 0, 0},
535
536 {GFX_COL_BLUE_3, -0x0C, 0x2E,-0x13, 3, 5, 9, 6, 0, 0, 0, 0, 0},
537 {GFX_COL_BLUE_2, 0x00, 0x2D,-0x16, 3, 6, 9, 7, 0, 0, 0, 0, 0},
538 {GFX_COL_BLUE_3, 0x0C, 0x2E,-0x13, 3, 7, 9, 8, 0, 0, 0, 0, 0},
539 {GFX_COL_GREY_3, 0x00,-0x1C, 0x00, 5, 4, 0, 1, 2, 3, 0, 0, 0},
540
541 {GFX_COL_DARK_RED, 0x00,-0x1C, 0x00, 3, 16, 18, 17, 0, 0, 0, 0, 0},
542 {GFX_COL_DARK_RED, 0x00, 0x18, 0x06, 3, 11, 10, 12, 0, 0, 0, 0, 0},
543 {GFX_COL_DARK_RED, 0x00, 0x18, 0x06, 3, 15, 13, 14, 0, 0, 0, 0, 0},
544 };
545
546
547 struct ship_face moray_face[] =
548 {
549 {GFX_COL_BLUE_4, 0x00, 0x2B, 0x07, 3, 0, 2, 1, 0, 0, 0, 0, 0},
550 {GFX_COL_BLUE_3, -0x0A, 0x31, 0x07, 3, 1, 2, 3, 0, 0, 0, 0, 0},
551 {GFX_COL_BLUE_3, 0x0A, 0x31, 0x07, 3, 4, 2, 0, 0, 0, 0, 0, 0},
552
553 {GFX_COL_GREY_1,-0x3B,-0x1C,-0x65, 3, 3, 2, 6, 0, 0, 0, 0, 0},
554 {GFX_COL_GREY_3, 0x00,-0x34,-0x4E, 3, 6, 2, 5, 0, 0, 0, 0, 0},
555 {GFX_COL_GREY_1, 0x3B,-0x1C,-0x65, 3, 5, 2, 4, 0, 0, 0, 0, 0},
556
557 {GFX_COL_BLUE_1, -0x48,-0x63, 0x32, 3, 6, 1, 3, 0, 0, 0, 0, 0},
558 {GFX_COL_BLUE_2, 0x00,-0x53, 0x1E, 4, 6, 5, 0, 1, 0, 0, 0, 0},
559 {GFX_COL_BLUE_1, 0x48,-0x63, 0x32, 3, 4, 0, 5, 0, 0, 0, 0, 0},
560
561 {GFX_COL_DARK_RED, 0x00,-0x34,-0x4E, 3, 8, 9, 7, 0, 0, 0, 0, 0},
562
563 {GFX_COL_WHITE, 0x00, 0x2B, 0x07, 2, 11, 10, 12, 0, 0, 0, 0, 0},
564 {GFX_COL_WHITE, 0x00, 0x2B, 0x07, 2, 12, 13, 10, 0, 0, 0, 0, 0},
565 };
566
567
568 struct ship_face thargoid_face[] =
569 {
570 {GFX_COL_DARK_RED, 0x67,-0x3C, 0x19, 4, 1, 0, 8, 9, 0, 0, 0, 0},
571 {GFX_COL_GREY_2, 0x67,-0x3C,-0x19, 4, 2, 1, 9, 10, 0, 0, 0, 0},
572 {GFX_COL_DARK_RED, 0x67,-0x19,-0x3C, 4, 3, 2, 10, 11, 0, 0, 0, 0},
573 {GFX_COL_GREY_2, 0x67, 0x19,-0x3C, 4, 4, 3, 11, 12, 0, 0, 0, 0},
574 /*
575 {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 8, 7, 6, 5, 4, 3, 2, 1, 0},
576 */
577 {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 4, 0, 1, 2, 7, 0, 0, 0, 0},
578 {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 4, 2, 3, 6, 7, 0, 0, 0, 0},
579 {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 4, 3, 4, 5, 6, 0, 0, 0, 0},
580
581 {GFX_COL_DARK_RED, 0x67, 0x3C,-0x19, 4, 5, 4, 12, 13, 0, 0, 0, 0},
582 {GFX_COL_GREY_2, 0x67, 0x3C, 0x19, 4, 6, 5, 13, 14, 0, 0, 0, 0},
583 {GFX_COL_DARK_RED, 0x67, 0x19, 0x3C, 4, 7, 6, 14, 15, 0, 0, 0, 0},
584 {GFX_COL_GREY_2, 0x67,-0x19, 0x3C, 4, 0, 7, 15, 8, 0, 0, 0, 0},
585 /*
586 {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 8, 15, 14, 13, 12, 11, 10, 9, 8},
587 */
588 {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 4, 9, 8, 15, 10, 0, 0, 0, 0},
589 {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 4, 11, 10, 15, 14, 0, 0, 0, 0},
590 {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 4, 12, 11, 14, 13, 0, 0, 0, 0},
591
592 {GFX_COL_WHITE, -0x30, 0x00, 0x00, 2, 16, 17, 19, 0, 0, 0, 0, 0},
593 {GFX_COL_WHITE, -0x30, 0x00, 0x00, 2, 18, 19, 16, 0, 0, 0, 0, 0},
594 };
595
596
597 struct ship_face thargon_face[] =
598 {
599 {GFX_COL_DARK_RED, -0x24, 0x00, 0x00, 5, 3, 2, 1, 0, 4, 0, 0, 0},
600
601 {GFX_COL_GREY_1, 0x14,-0x05, 0x07, 4, 6, 5, 0, 1, 0, 0, 0, 0},
602 {GFX_COL_GREY_2, 0x2E,-0x2A,-0x0E, 4, 7, 6, 1, 2, 0, 0, 0, 0},
603 {GFX_COL_GREY_4, 0x24, 0x00,-0x68, 4, 8, 7, 2, 3, 0, 0, 0, 0},
604 {GFX_COL_GREY_2, 0x2E, 0x2A,-0x0E, 4, 9, 8, 3, 4, 0, 0, 0, 0},
605 {GFX_COL_GREY_3, 0x14, 0x05, 0x07, 4, 4, 0, 5, 9, 0, 0, 0, 0},
606
607 {GFX_COL_DARK_RED, 0x24, 0x00, 0x00, 5, 9, 5, 6, 7, 8, 0, 0, 0},
608 };
609
610
611 struct ship_face constrictor_face[]=
612 {
613 {GFX_COL_GREY_4, 0x00, 0x37, 0x0F, 4, 1, 0, 8, 9, 0, 0, 0, 0},
614 {GFX_COL_GREY_1, -0x18, 0x4B, 0x14, 3, 1, 9, 2, 0, 0, 0, 0, 0},
615 {GFX_COL_GREY_1, 0x18, 0x4B, 0x14, 3, 0, 7, 8, 0, 0, 0, 0, 0},
616
617 {GFX_COL_YELLOW_2, 0x2C, 0x4B, 0x00, 3, 7, 6, 8, 0, 0, 0, 0, 0},
618 {GFX_COL_YELLOW_2, -0x2C, 0x4B, 0x00, 3, 9, 3, 2, 0, 0, 0, 0, 0},
619
620 {GFX_COL_YELLOW_1, -0x2C, 0x4B, 0x00, 3, 9, 4, 3, 0, 0, 0, 0, 0},
621 {GFX_COL_GREY_1, 0x00, 0x35, 0x00, 4, 8, 5, 4, 9, 0, 0, 0, 0},
622 {GFX_COL_YELLOW_1, 0x2C, 0x4B, 0x00, 3, 8, 6, 5, 0, 0, 0, 0, 0},
623
624 {GFX_COL_GREY_2, 0x00, 0x00, -0xA0, 4, 6, 3, 4, 5, 0, 0, 0, 0},
625 {GFX_COL_GREY_3, 0x00, -0x1B, 0x00, 6, 3, 6, 7, 0, 1, 2, 0, 0},
626 {GFX_COL_DARK_RED, 0x00, -0x1B, 0x00, 3, 12, 10, 14, 0, 0, 0, 0, 0},
627 {GFX_COL_DARK_RED, 0x00, -0x1B, 0x00, 3, 15, 11, 13, 0, 0, 0, 0, 0},
628 };
629
630 struct ship_face cougar_face[]=
631 {
632 {GFX_COL_GREY_1, -0x10, 0x2E, 0x04, 4, 2, 1, 0, 3, 0, 0, 0, 0},
633 {GFX_COL_GREY_2, -0x10, -0x2E, 0x04, 3, 4, 1, 2, 0, 0, 0, 0, 0},
634 {GFX_COL_GREY_4, 0x00, -0x1B, 0x05, 4, 4, 5, 0, 1, 0, 0, 0, 0},
635 {GFX_COL_GREY_2, 0x10, -0x2E, 0x04, 3, 6, 5, 4, 0, 0, 0, 0, 0},
636 {GFX_COL_GREY_2, 0x10, 0x2E, 0x04, 4, 5, 6, 3, 0, 0, 0, 0, 0},
637 {GFX_COL_GREY_3, 0x00, 0x00, -0xA0, 4, 6, 4, 2, 3, 0, 0, 0, 0},
638
639 {GFX_COL_YELLOW_1, -0x10, -0x2E, 0x04, 4, 1, 2, 8, 7, 0, 0, 0, 0},
640 {GFX_COL_YELLOW_1, -0x10, 0x2E, 0x04, 4, 7, 8, 2, 1, 0, 0, 0, 0},
641 {GFX_COL_YELLOW_1, 0x10, 0x2E, 0x04, 4, 5, 6, 10, 9, 0, 0, 0, 0},
642 {GFX_COL_YELLOW_1, 0x10, -0x2E, 0x04, 4, 9, 10, 6, 5, 0, 0, 0, 0},
643
644 {GFX_COL_BLUE_3, -0x10, 0x2E, 0x04, 3, 12, 13, 11, 0, 0, 0, 0, 0},
645 {GFX_COL_BLUE_2, 0x10, 0x2E, 0x04, 3, 11, 14, 12, 0, 0, 0, 0, 0},
646 /*
647 {8, 0x00, 0x00, -0xA0, 3, 15, 16, 19, 0, 0, 0, 0, 0},
648 {8, 0x00, 0x00, -0xA0, 3, 19, 18, 17, 0, 0, 0, 0, 0},
649 */
650 };
651
652 struct ship_face dodec_face[]=
653 {
654 {GFX_COL_GREY_4, 0x00, 0x00, 0xC4, 5, 3, 2, 1, 0, 4, 0, 0, 0},
655 {GFX_COL_GREY_1, 0x67, 0x8E, 0x58, 5, 6, 10, 5, 0, 1, 0, 0, 0},
656 {GFX_COL_GREY_2, 0xA9, -0x37, 0x59, 5, 7, 11, 6, 1, 2, 0, 0, 0},
657 {GFX_COL_GREY_3, 0x00, -0xB0, 0x58, 5, 8, 12, 7, 2, 3, 0, 0, 0},
658 {GFX_COL_GREY_1, -0xA9, -0x37, 0x59, 5, 9, 13, 8, 3, 4, 0, 0, 0},
659 {GFX_COL_GREY_3, -0x67, 0x8E, 0x58, 5, 5, 14, 9, 4, 0, 0, 0, 0},
660 {GFX_COL_GREY_1, 0x00, 0xB0, -0x58, 5, 15, 19, 14, 5, 10, 0, 0, 0},
661 {GFX_COL_GREY_2, 0xA9, 0x37, -0x59, 5, 16, 15, 10, 6, 11, 0, 0, 0},
662 {GFX_COL_GREY_1, 0x67, -0x8E, -0x58, 5, 17, 16, 11, 7, 12, 0, 0, 0},
663 {GFX_COL_GREY_3, -0x67, -0x8E, -0x58, 5, 18, 17, 12, 8, 13, 0, 0, 0},
664 {GFX_COL_GREY_2, -0xA9, 0x37, -0x59, 5, 19, 18, 13, 9, 14, 0, 0, 0},
665 {GFX_COL_GREY_4, 0x00, 0x00, -0xC4, 5, 19, 15, 16, 17, 18, 0, 0, 0},
666 {GFX_COL_BLACK, 0x00, 0x00, 0xC4, 4, 22, 20, 21, 23, 0, 0, 0, 0},
667 };
668
669
670 struct ship_solid ship_solids[] =
671 {
672 { 0, NULL},
673 {17, missile_face},
674 {15, coriolis_face},
675 { 4, escape_face},
676 { 2, alloy_face},
677 { 7, cargo_face},
678 {10, boulder_face},
679 {14, asteroid_face},
680 { 4, rock_face},
681 {16, shuttle_face},
682 {29, transporter_face},
683 {19, cobra3_face},
684 {13, python_face},
685 {13, boa_face},
686 {12, anaconda_face},
687 {14, hermit_face},
688 { 9, viper_face},
689 { 8, sidewinder_face},
690 {11, mamba_face},
691 {14, krait_face},
692 {14, adder_face},
693 {11, gecko_face},
694 {12, cobra1_face},
695 { 8, worm_face},
696 {19, cobra3_face},
697 {15, asp2_face},
698 {13, python_face},
699 {13, fer_de_lance_face},
700 {12, moray_face},
701 {16, thargoid_face},
702 { 7, thargon_face},
703 {12, constrictor_face},
704 {12, cougar_face},
705 {13, dodec_face},
706 };
707