84bbd123 |
1 | /* |
2 | * Elite - The New Kind. |
3 | * |
4 | * Reverse engineered from the BBC disk version of Elite. |
5 | * Additional material by C.J.Pinder. |
6 | * |
7 | * The original Elite code is (C) I.Bell & D.Braben 1984. |
8 | * This version re-engineered in C by C.J.Pinder 1999-2001. |
9 | * |
10 | * email: <christian@newkind.co.uk> |
11 | * |
12 | * |
13 | */ |
14 | |
15 | /* |
16 | * swat.c |
17 | * |
18 | * Special Weapons And Tactics. |
19 | */ |
20 | |
21 | #include <math.h> |
22 | #include <stdlib.h> |
23 | #include <string.h> |
24 | |
25 | #include "config.h" |
26 | #include "gfx.h" |
27 | #include "elite.h" |
28 | #include "vector.h" |
29 | #include "swat.h" |
30 | #include "shipdata.h" |
31 | #include "space.h" |
32 | #include "main.h" |
33 | #include "sound.h" |
34 | #include "random.h" |
35 | #include "trade.h" |
36 | #include "pilot.h" |
37 | |
38 | int laser_counter; |
39 | int laser; |
40 | int laser2; |
41 | int laser_x; |
42 | int laser_y; |
43 | |
44 | int ecm_active; |
45 | int missile_target; |
46 | int ecm_ours; |
47 | int in_battle; |
48 | |
49 | struct univ_object universe[MAX_UNIV_OBJECTS]; |
50 | int ship_count[NO_OF_SHIPS + 1]; /* many */ |
51 | |
52 | |
53 | int initial_flags[NO_OF_SHIPS + 1] = |
54 | { |
55 | 0, // NULL, |
1a8abebd |
56 | FLG_TARGET, // missile |
84bbd123 |
57 | 0, // coriolis |
58 | FLG_SLOW | FLG_FLY_TO_PLANET, // escape |
1a8abebd |
59 | FLG_INACTIVE | FLG_TARGET, // alloy |
60 | FLG_INACTIVE | FLG_TARGET, // cargo |
61 | FLG_INACTIVE | FLG_TARGET, // boulder |
62 | FLG_INACTIVE | FLG_TARGET, // asteroid |
63 | FLG_INACTIVE | FLG_TARGET, // rock |
84bbd123 |
64 | FLG_FLY_TO_PLANET | FLG_SLOW, // shuttle |
65 | FLG_FLY_TO_PLANET | FLG_SLOW, // transporter |
66 | 0, // cobra3 |
67 | 0, // python |
68 | 0, // boa |
69 | FLG_SLOW, // anaconda |
70 | FLG_SLOW, // hermit |
71 | FLG_BOLD | FLG_POLICE, // viper |
1a8abebd |
72 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // sidewinder |
73 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // mamba |
74 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // krait |
75 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // adder |
76 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // gecko |
77 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // cobra1 |
78 | FLG_SLOW | FLG_ANGRY | FLG_TARGET, // worm |
79 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // cobra3 |
80 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // asp2 |
81 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // python |
82 | FLG_POLICE, // fer_de_lance |
83 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // moray |
84 | FLG_BOLD | FLG_ANGRY | FLG_TARGET, // thargoid |
85 | FLG_ANGRY | FLG_TARGET, // thargon |
84bbd123 |
86 | FLG_ANGRY, // constrictor |
87 | FLG_POLICE | FLG_CLOAKED, // cougar |
88 | 0 // dodec |
89 | }; |
90 | |
91 | |
92 | |
93 | |
94 | void clear_universe (void) |
95 | { |
96 | int i; |
97 | |
98 | for (i = 0; i < MAX_UNIV_OBJECTS; i++) |
99 | universe[i].type = 0; |
100 | |
101 | for (i = 0; i <= NO_OF_SHIPS; i++) |
102 | ship_count[i] = 0; |
103 | |
104 | in_battle = 0; |
105 | } |
106 | |
107 | |
108 | int add_new_ship (int ship_type, int x, int y, int z, struct vector *rotmat, int rotx, int rotz) |
109 | { |
110 | int i; |
111 | |
112 | for (i = 0; i < MAX_UNIV_OBJECTS; i++) |
113 | { |
114 | if (universe[i].type == 0) |
115 | { |
116 | universe[i].type = ship_type; |
117 | universe[i].location.x = x; |
118 | universe[i].location.y = y; |
119 | universe[i].location.z = z; |
120 | |
121 | universe[i].distance = sqrt(x*x + y*y + z*z); |
122 | |
123 | universe[i].rotmat[0] = rotmat[0]; |
124 | universe[i].rotmat[1] = rotmat[1]; |
125 | universe[i].rotmat[2] = rotmat[2]; |
126 | |
127 | universe[i].rotx = rotx; |
128 | universe[i].rotz = rotz; |
129 | |
130 | universe[i].velocity = 0; |
131 | universe[i].acceleration = 0; |
132 | universe[i].bravery = 0; |
133 | universe[i].target = 0; |
134 | |
135 | universe[i].flags = initial_flags[ship_type]; |
136 | |
137 | if ((ship_type != SHIP_PLANET) && (ship_type != SHIP_SUN)) |
138 | { |
139 | universe[i].energy = ship_list[ship_type]->energy; |
140 | universe[i].missiles = ship_list[ship_type]->missiles; |
141 | ship_count[ship_type]++; |
142 | } |
143 | |
144 | return i; |
145 | } |
146 | } |
147 | |
148 | return -1; |
149 | } |
150 | |
151 | |
152 | |
153 | |
154 | void check_missiles (int un) |
155 | { |
156 | int i; |
157 | |
158 | if (missile_target == un) |
159 | { |
160 | missile_target = MISSILE_UNARMED; |
161 | info_message ("Target Lost"); |
162 | } |
163 | |
164 | for (i = 0; i < MAX_UNIV_OBJECTS; i++) |
165 | { |
166 | if ((universe[i].type == SHIP_MISSILE) && (universe[i].target == un)) |
167 | universe[i].flags |= FLG_DEAD; |
168 | } |
169 | } |
170 | |
171 | |
172 | void remove_ship (int un) |
173 | { |
174 | int type; |
175 | Matrix rotmat; |
176 | int px,py,pz; |
177 | |
178 | type = universe[un].type; |
179 | |
180 | if (type == 0) |
181 | return; |
182 | |
183 | if (type > 0) |
184 | ship_count[type]--; |
185 | |
186 | universe[un].type = 0; |
187 | |
188 | check_missiles (un); |
189 | |
190 | if ((type == SHIP_CORIOLIS) || (type == SHIP_DODEC)) |
191 | { |
192 | set_init_matrix (rotmat); |
193 | px = universe[un].location.x; |
194 | py = universe[un].location.y; |
195 | pz = universe[un].location.z; |
196 | |
197 | py &= 0xFFFF; |
198 | py |= 0x60000; |
199 | |
200 | add_new_ship (SHIP_SUN, px, py, pz, rotmat, 0, 0); |
201 | } |
202 | } |
203 | |
204 | |
205 | void add_new_station (double sx, double sy, double sz, Matrix rotmat) |
206 | { |
207 | int station; |
208 | |
209 | station = (current_planet_data.techlevel >= 10) ? SHIP_DODEC : SHIP_CORIOLIS; |
210 | universe[1].type = 0; |
211 | add_new_ship (station, sx, sy, sz, rotmat, 0, -127); |
212 | } |
213 | |
214 | |
215 | |
216 | |
217 | void reset_weapons (void) |
218 | { |
219 | laser_temp = 0; |
220 | laser_counter = 0; |
221 | laser = 0; |
222 | ecm_active = 0; |
223 | missile_target = MISSILE_UNARMED; |
224 | } |
225 | |
226 | |
227 | void launch_enemy (int un, int type, int flags, int bravery) |
228 | { |
229 | int newship; |
230 | struct univ_object *ns; |
231 | |
232 | newship = add_new_ship (type, universe[un].location.x, universe[un].location.y, |
233 | universe[un].location.z, universe[un].rotmat, |
234 | universe[un].rotx, universe[un].rotz); |
235 | |
236 | if (newship == -1) |
237 | { |
238 | return; |
239 | } |
240 | |
241 | ns = &universe[newship]; |
242 | |
243 | if ((universe[un].type == SHIP_CORIOLIS) || (universe[un].type == SHIP_DODEC)) |
244 | { |
245 | ns->velocity = 32; |
246 | ns->location.x += ns->rotmat[2].x * 2; |
247 | ns->location.y += ns->rotmat[2].y * 2; |
248 | ns->location.z += ns->rotmat[2].z * 2; |
249 | } |
250 | |
251 | ns->flags |= flags; |
252 | ns->rotz /= 2; |
253 | ns->rotz *= 2; |
254 | ns->bravery = bravery; |
255 | |
256 | if ((type == SHIP_CARGO) || (type == SHIP_ALLOY) || (type == SHIP_ROCK)) |
257 | { |
258 | ns->rotz = ((rand255() * 2) & 255) - 128; |
259 | ns->rotx = ((rand255() * 2) & 255) - 128; |
260 | ns->velocity = rand255() & 15; |
261 | } |
262 | } |
263 | |
264 | |
265 | void launch_loot (int un, int loot) |
266 | { |
267 | int i,cnt; |
268 | |
269 | if (loot == SHIP_ROCK) |
270 | { |
271 | cnt = rand255() & 3; |
272 | } |
273 | else |
274 | { |
275 | cnt = rand255(); |
276 | if (cnt >= 128) |
277 | return; |
278 | |
279 | cnt &= ship_list[universe[un].type]->max_loot; |
280 | cnt &= 15; |
281 | } |
282 | |
283 | for (i = 0; i < cnt; i++) |
284 | { |
285 | launch_enemy (un, loot, 0,0); |
286 | } |
287 | } |
288 | |
289 | |
290 | |
291 | |
292 | int in_target (int type, double x, double y, double z) |
293 | { |
294 | double size; |
295 | |
296 | if (z < 0) |
297 | return 0; |
298 | |
299 | size = ship_list[type]->size; |
300 | |
301 | return ((x*x + y*y) <= size); |
302 | } |
303 | |
304 | |
305 | |
306 | void make_angry (int un) |
307 | { |
308 | int type; |
309 | int flags; |
310 | |
311 | type = universe[un].type; |
312 | flags = universe[un].flags; |
313 | |
1a8abebd |
314 | if (flags & FLG_INACTIVE) { |
315 | universe[un].flags |= FLG_TACTICAL; |
316 | return; |
317 | } |
318 | |
84bbd123 |
319 | if ((type == SHIP_CORIOLIS) || (type == SHIP_DODEC)) |
320 | { |
321 | universe[un].flags |= FLG_ANGRY; |
322 | return; |
323 | } |
324 | |
325 | if (type > SHIP_ROCK) |
326 | { |
327 | universe[un].rotx = 4; |
328 | universe[un].acceleration = 2; |
1a8abebd |
329 | universe[un].flags |= FLG_ANGRY | FLG_TACTICAL; |
84bbd123 |
330 | } |
331 | } |
332 | |
333 | |
334 | void explode_object (int un) |
335 | { |
336 | |
337 | cmdr.score++; |
338 | |
339 | if ((cmdr.score & 255) == 0) |
340 | info_message ("Right On Commander!"); |
341 | |
342 | snd_play_sample (SND_EXPLODE); |
343 | universe[un].flags |= FLG_DEAD; |
344 | |
345 | if (universe[un].type == SHIP_CONSTRICTOR) |
346 | cmdr.mission = 2; |
347 | } |
348 | |
349 | |
350 | void check_target (int un, struct univ_object *flip) |
351 | { |
352 | struct univ_object *univ; |
353 | |
354 | univ = &universe[un]; |
355 | |
356 | if (in_target (univ->type, flip->location.x, flip->location.y, flip->location.z)) |
357 | { |
358 | if ((missile_target == MISSILE_ARMED) && (univ->type >= 0)) |
359 | { |
360 | missile_target = un; |
361 | info_message ("Target Locked"); |
362 | snd_play_sample (SND_BEEP); |
363 | } |
364 | |
365 | if (laser) |
366 | { |
367 | snd_play_sample (SND_HIT_ENEMY); |
368 | |
369 | if ((univ->type != SHIP_CORIOLIS) && (univ->type != SHIP_DODEC)) |
370 | { |
371 | if ((univ->type == SHIP_CONSTRICTOR) || (univ->type == SHIP_COUGAR)) |
372 | { |
373 | if (laser == (MILITARY_LASER & 127)) |
374 | univ->energy -= laser / 4; |
375 | } |
376 | else |
377 | { |
378 | univ->energy -= laser; |
379 | } |
380 | } |
381 | |
382 | if (univ->energy <= 0) |
383 | { |
384 | explode_object (un); |
385 | |
386 | if (univ->type == SHIP_ASTEROID) |
387 | { |
388 | if (laser == (MINING_LASER & 127)) |
389 | launch_loot (un, SHIP_ROCK); |
390 | } |
391 | else |
392 | { |
393 | launch_loot (un, SHIP_ALLOY); |
394 | launch_loot (un, SHIP_CARGO); |
395 | } |
396 | } |
397 | |
398 | make_angry (un); |
399 | } |
400 | } |
401 | } |
402 | |
403 | |
404 | |
405 | void activate_ecm (int ours) |
406 | { |
407 | if (ecm_active == 0) |
408 | { |
409 | ecm_active = 32; |
410 | ecm_ours = ours; |
411 | snd_play_sample (SND_ECM); |
412 | } |
413 | } |
414 | |
415 | |
416 | void time_ecm (void) |
417 | { |
418 | if (ecm_active != 0) |
419 | { |
420 | ecm_active--; |
421 | if (ecm_ours) |
422 | decrease_energy (-1); |
423 | } |
424 | } |
425 | |
426 | |
427 | void arm_missile (void) |
428 | { |
429 | if ((cmdr.missiles != 0) && (missile_target == MISSILE_UNARMED)) |
430 | missile_target = MISSILE_ARMED; |
431 | } |
432 | |
433 | |
434 | void unarm_missile (void) |
435 | { |
436 | missile_target = MISSILE_UNARMED; |
437 | snd_play_sample (SND_BOOP); |
438 | } |
439 | |
440 | void fire_missile (void) |
441 | { |
442 | int newship; |
443 | struct univ_object *ns; |
444 | Matrix rotmat; |
445 | |
446 | if (missile_target < 0) |
447 | return; |
448 | |
449 | set_init_matrix (rotmat); |
450 | rotmat[2].z = 1.0; |
451 | rotmat[0].x = -1.0; |
452 | |
453 | newship = add_new_ship (SHIP_MISSILE, 0, -28, 14, rotmat, 0, 0); |
454 | |
455 | if (newship == -1) |
456 | { |
457 | info_message ("Missile Jammed"); |
458 | return; |
459 | } |
460 | |
461 | ns = &universe[newship]; |
462 | |
463 | ns->velocity = flight_speed * 2; |
1a8abebd |
464 | ns->flags |= FLG_TACTICAL; |
84bbd123 |
465 | ns->target = missile_target; |
466 | |
467 | if (universe[missile_target].type > SHIP_ROCK) |
468 | universe[missile_target].flags |= FLG_ANGRY; |
469 | |
470 | cmdr.missiles--; |
471 | missile_target = MISSILE_UNARMED; |
472 | |
473 | snd_play_sample (SND_MISSILE); |
474 | } |
475 | |
476 | |
477 | |
478 | void track_object (struct univ_object *ship, double direction, Vector nvec) |
479 | { |
480 | double dir; |
481 | int rat; |
482 | double rat2; |
483 | |
484 | rat = 3; |
485 | rat2 = 0.111; |
486 | |
487 | dir = vector_dot_product (&nvec, &ship->rotmat[1]); |
488 | |
489 | if (direction < -0.861) |
490 | { |
491 | ship->rotx = (dir < 0) ? 7 : -7; |
492 | ship->rotz = 0; |
493 | return; |
494 | } |
495 | |
496 | ship->rotx = 0; |
497 | |
498 | if ((fabs(dir) * 2) >= rat2) |
499 | { |
500 | ship->rotx = (dir < 0) ? rat : -rat; |
501 | } |
502 | |
503 | if (abs(ship->rotz) < 16) |
504 | { |
505 | dir = vector_dot_product (&nvec, &ship->rotmat[0]); |
506 | |
507 | ship->rotz = 0; |
508 | |
509 | if ((fabs(dir) * 2) > rat2) |
510 | { |
511 | ship->rotz = (dir < 0) ? rat : -rat; |
512 | |
513 | if (ship->rotx < 0) |
514 | ship->rotz = -ship->rotz; |
515 | } |
516 | } |
517 | } |
518 | |
519 | |
520 | |
521 | void missile_tactics (int un) |
522 | { |
523 | struct univ_object *missile; |
524 | struct univ_object *target; |
525 | Vector vec; |
526 | Vector nvec; |
527 | double direction; |
528 | double cnt2 = 0.223; |
529 | |
530 | missile = &universe[un]; |
531 | |
532 | if (ecm_active) |
533 | { |
534 | snd_play_sample (SND_EXPLODE); |
535 | missile->flags |= FLG_DEAD; |
536 | return; |
537 | } |
538 | |
539 | if (missile->target == 0) |
540 | { |
541 | if (missile->distance < 256) |
542 | { |
543 | missile->flags |= FLG_DEAD; |
544 | snd_play_sample (SND_EXPLODE); |
545 | damage_ship (250, missile->location.z >= 0.0); |
546 | return; |
547 | } |
548 | |
549 | vec.x = missile->location.x; |
550 | vec.y = missile->location.y; |
551 | vec.z = missile->location.z; |
552 | } |
553 | else |
554 | { |
555 | target = &universe[missile->target]; |
556 | |
557 | vec.x = missile->location.x - target->location.x; |
558 | vec.y = missile->location.y - target->location.y; |
559 | vec.z = missile->location.z - target->location.z; |
560 | |
561 | if ((fabs(vec.x) < 256) && (fabs(vec.y) < 256) && (fabs(vec.z) < 256)) |
562 | { |
563 | missile->flags |= FLG_DEAD; |
564 | |
565 | if ((target->type != SHIP_CORIOLIS) && (target->type != SHIP_DODEC)) |
566 | explode_object (missile->target); |
567 | else |
568 | snd_play_sample (SND_EXPLODE); |
569 | |
570 | return; |
571 | } |
572 | |
573 | if ((rand255() < 16) && (target->flags & FLG_HAS_ECM)) |
574 | { |
575 | activate_ecm (0); |
576 | return; |
577 | } |
1a8abebd |
578 | } |
579 | |
580 | if ((rand255() < 16) && |
581 | (ship_count[SHIP_CORIOLIS] || ship_count[SHIP_DODEC])) { |
582 | activate_ecm(0); |
583 | return; |
584 | } |
84bbd123 |
585 | |
586 | nvec = unit_vector(&vec); |
587 | direction = vector_dot_product (&nvec, &missile->rotmat[2]); |
588 | nvec.x = -nvec.x; |
589 | nvec.y = -nvec.y; |
590 | nvec.z = -nvec.z; |
591 | direction = -direction; |
592 | |
593 | track_object (missile, direction, nvec); |
594 | |
595 | if (direction <= -0.167) |
596 | { |
597 | missile->acceleration = -2; |
598 | return; |
599 | } |
600 | |
601 | if (direction >= cnt2) |
602 | { |
603 | missile->acceleration = 3; |
604 | return; |
605 | } |
606 | |
607 | if (missile->velocity < 6) |
608 | missile->acceleration = 3; |
609 | else |
610 | if (rand255() >= 200) |
611 | missile->acceleration = -2; |
612 | return; |
613 | } |
614 | |
615 | |
616 | |
617 | void launch_shuttle (void) |
618 | { |
619 | int type; |
620 | |
621 | if ((ship_count[SHIP_TRANSPORTER] != 0) || |
622 | (ship_count[SHIP_SHUTTLE] != 0) || |
623 | (rand255() < 253) || (auto_pilot)) |
624 | return; |
625 | |
626 | type = rand255() & 1 ? SHIP_SHUTTLE : SHIP_TRANSPORTER; |
627 | launch_enemy (1, type, FLG_HAS_ECM | FLG_FLY_TO_PLANET, 113); |
628 | } |
629 | |
630 | |
631 | void tactics (int un) |
632 | { |
633 | int type; |
634 | int energy; |
635 | int maxeng; |
636 | int flags; |
637 | struct univ_object *ship; |
638 | Vector nvec; |
639 | double cnt2 = 0.223; |
640 | double direction; |
641 | int attacking; |
642 | |
643 | ship = &universe[un]; |
644 | type = ship->type; |
645 | flags = ship->flags; |
646 | |
647 | if ((type == SHIP_PLANET) || (type == SHIP_SUN)) |
648 | return; |
649 | |
650 | if (flags & FLG_DEAD) |
651 | return; |
652 | |
653 | if (flags & FLG_INACTIVE) |
654 | return; |
655 | |
656 | if (type == SHIP_MISSILE) |
657 | { |
658 | if (flags & FLG_ANGRY) |
659 | missile_tactics (un); |
660 | return; |
661 | } |
662 | |
663 | if (((un ^ mcount) & 7) != 0) |
664 | return; |
665 | |
666 | if ((type == SHIP_CORIOLIS) || (type == SHIP_DODEC)) |
667 | { |
668 | if (flags & FLG_ANGRY) |
669 | { |
670 | if ((rand() & 255) < 240) |
671 | return; |
672 | |
673 | if (ship_count[SHIP_VIPER] >= 4) |
674 | return; |
675 | |
676 | launch_enemy (un, SHIP_VIPER, FLG_ANGRY | FLG_HAS_ECM, 113); |
677 | return; |
678 | } |
679 | |
680 | launch_shuttle (); |
681 | return; |
682 | } |
683 | |
684 | if (type == SHIP_HERMIT) |
685 | { |
686 | if (rand255() > 200) |
687 | { |
688 | launch_enemy (un, SHIP_SIDEWINDER + (rand255() & 3), FLG_ANGRY | FLG_HAS_ECM, 113); |
1a8abebd |
689 | ship->flags |= FLG_INACTIVE | FLG_TARGET; |
84bbd123 |
690 | } |
691 | |
692 | return; |
693 | } |
694 | |
695 | |
696 | if (ship->energy < ship_list[type]->energy) |
697 | ship->energy++; |
698 | |
699 | if ((type == SHIP_THARGLET) && (ship_count[SHIP_THARGOID] == 0)) |
700 | { |
1a8abebd |
701 | ship->flags &= FLG_TARGET | FLG_TACTICAL; |
84bbd123 |
702 | ship->velocity /= 2; |
703 | return; |
704 | } |
705 | |
706 | if (flags & FLG_SLOW) |
707 | { |
708 | if (rand255() > 50) |
709 | return; |
710 | } |
711 | |
712 | if (flags & FLG_POLICE) |
713 | { |
714 | if (cmdr.legal_status >= 64) |
715 | { |
716 | flags |= FLG_ANGRY; |
717 | ship->flags = flags; |
718 | } |
719 | } |
720 | |
721 | if ((flags & FLG_ANGRY) == 0) |
722 | { |
723 | if ((flags & FLG_FLY_TO_PLANET) || (flags & FLG_FLY_TO_STATION)) |
724 | { |
725 | auto_pilot_ship (&universe[un]); |
726 | } |
727 | |
728 | return; |
729 | } |
730 | |
731 | |
732 | /* If we get to here then the ship is angry so start attacking... */ |
733 | |
734 | if (ship_count[SHIP_CORIOLIS] || ship_count[SHIP_DODEC]) |
735 | { |
736 | if ((flags & FLG_BOLD) == 0) |
737 | ship->bravery = 0; |
738 | } |
739 | |
740 | |
741 | if (type == SHIP_ANACONDA) |
742 | { |
743 | if (rand255() > 200) |
744 | { |
745 | launch_enemy (un, rand255() > 100 ? SHIP_WORM : SHIP_SIDEWINDER, |
746 | FLG_ANGRY | FLG_HAS_ECM, 113); |
747 | return; |
748 | } |
749 | } |
750 | |
751 | |
752 | if (rand255() >= 250) |
753 | { |
754 | ship->rotz = rand255() | 0x68; |
755 | if (ship->rotz > 127) |
756 | ship->rotz = -(ship->rotz & 127); |
757 | } |
758 | |
759 | maxeng = ship_list[type]->energy; |
760 | energy = ship->energy; |
761 | |
762 | if (energy < (maxeng / 2)) |
763 | { |
764 | if ((energy < (maxeng / 8)) && (rand255() > 230) && (type != SHIP_THARGOID)) |
765 | { |
766 | ship->flags &= ~FLG_ANGRY; |
767 | ship->flags |= FLG_INACTIVE; |
768 | launch_enemy (un, SHIP_ESCAPE_CAPSULE, 0, 126); |
769 | return; |
770 | } |
771 | |
772 | if ((ship->missiles != 0) && (ecm_active == 0) && |
773 | (ship->missiles >= (rand255() & 31))) |
774 | { |
775 | ship->missiles--; |
1a8abebd |
776 | ship->flags |= FLG_TACTICAL; |
84bbd123 |
777 | if (type == SHIP_THARGOID) |
778 | launch_enemy (un, SHIP_THARGLET, FLG_ANGRY, ship->bravery); |
779 | else |
780 | { |
781 | launch_enemy (un, SHIP_MISSILE, FLG_ANGRY, 126); |
1a8abebd |
782 | ship->flags |= FLG_HOSTILE; |
84bbd123 |
783 | info_message ("INCOMING MISSILE"); |
784 | } |
785 | return; |
786 | } |
787 | } |
788 | |
789 | nvec = unit_vector(&universe[un].location); |
790 | direction = vector_dot_product (&nvec, &ship->rotmat[2]); |
791 | |
792 | if ((ship->distance < 8192) && (direction <= -0.833) && |
793 | (ship_list[type]->laser_strength != 0)) |
794 | { |
795 | if (direction <= -0.917) |
1a8abebd |
796 | ship->flags |= FLG_FIRING | FLG_HOSTILE | FLG_TACTICAL; |
84bbd123 |
797 | |
798 | if (direction <= -0.972) |
799 | { |
800 | damage_ship (ship_list[type]->laser_strength, ship->location.z >= 0.0); |
801 | ship->acceleration--; |
802 | if (((ship->location.z >= 0.0) && (front_shield == 0)) || |
803 | ((ship->location.z < 0.0) && (aft_shield == 0))) |
804 | snd_play_sample (SND_INCOMMING_FIRE_2); |
805 | else |
806 | snd_play_sample (SND_INCOMMING_FIRE_1); |
807 | } |
808 | else |
809 | { |
810 | nvec.x = -nvec.x; |
811 | nvec.y = -nvec.y; |
812 | nvec.z = -nvec.z; |
813 | direction = -direction; |
814 | track_object (&universe[un], direction, nvec); |
815 | } |
816 | |
817 | // if ((fabs(ship->location.z) < 768) && (ship->bravery <= ((rand255() & 127) | 64))) |
818 | if (fabs(ship->location.z) < 768) |
819 | { |
820 | ship->rotx = rand255() & 0x87; |
821 | if (ship->rotx > 127) |
822 | ship->rotx = -(ship->rotx & 127); |
823 | |
824 | ship->acceleration = 3; |
825 | return; |
826 | } |
827 | |
828 | if (ship->distance < 8192) |
829 | ship->acceleration = -1; |
830 | else |
831 | ship->acceleration = 3; |
832 | return; |
833 | } |
834 | |
835 | attacking = 0; |
836 | |
837 | if ((fabs(ship->location.z) >= 768) || |
838 | (fabs(ship->location.x) >= 512) || |
839 | (fabs(ship->location.y) >= 512)) |
840 | { |
841 | if (ship->bravery > (rand255() & 127)) |
842 | { |
843 | attacking = 1; |
844 | nvec.x = -nvec.x; |
845 | nvec.y = -nvec.y; |
846 | nvec.z = -nvec.z; |
847 | direction = -direction; |
848 | } |
849 | } |
850 | |
851 | track_object (&universe[un], direction, nvec); |
852 | |
853 | if ((attacking == 1) && (ship->distance < 2048)) |
854 | { |
855 | if (direction >= cnt2) |
856 | { |
857 | ship->acceleration = -1; |
858 | return; |
859 | } |
860 | |
861 | if (ship->velocity < 6) |
862 | ship->acceleration = 3; |
863 | else |
864 | if (rand255() >= 200) |
865 | ship->acceleration = -1; |
866 | return; |
867 | } |
868 | |
869 | if (direction <= -0.167) |
870 | { |
871 | ship->acceleration = -1; |
872 | return; |
873 | } |
874 | |
875 | if (direction >= cnt2) |
876 | { |
877 | ship->acceleration = 3; |
878 | return; |
879 | } |
880 | |
881 | if (ship->velocity < 6) |
882 | ship->acceleration = 3; |
883 | else |
884 | if (rand255() >= 200) |
885 | ship->acceleration = -1; |
886 | } |
887 | |
888 | |
889 | void draw_laser_lines (void) |
890 | { |
891 | if (wireframe) |
892 | { |
893 | gfx_draw_colour_line (32 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
894 | gfx_draw_colour_line (48 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
895 | gfx_draw_colour_line (208 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
896 | gfx_draw_colour_line (224 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
897 | } |
898 | else |
899 | { |
900 | gfx_draw_triangle (32 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, 48 * GFX_SCALE, GFX_VIEW_BY, GFX_COL_RED); |
901 | gfx_draw_triangle (208 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, 224 * GFX_SCALE, GFX_VIEW_BY, GFX_COL_RED); |
902 | } |
903 | } |
904 | |
905 | |
906 | int fire_laser (void) |
907 | { |
908 | if ((laser_counter == 0) && (laser_temp < 242)) |
909 | { |
910 | switch (current_screen) |
911 | { |
912 | case SCR_FRONT_VIEW: |
913 | laser = cmdr.front_laser; |
914 | break; |
915 | |
916 | case SCR_REAR_VIEW: |
917 | laser = cmdr.rear_laser; |
918 | break; |
919 | |
920 | case SCR_RIGHT_VIEW: |
921 | laser = cmdr.right_laser; |
922 | break; |
923 | |
924 | case SCR_LEFT_VIEW: |
925 | laser = cmdr.left_laser; |
926 | break; |
927 | |
928 | default: |
929 | laser = 0; |
930 | } |
931 | |
932 | if (laser != 0) |
933 | { |
934 | laser_counter = (laser > 127) ? 0 : (laser & 0xFA); |
935 | laser &= 127; |
936 | laser2 = laser; |
937 | |
938 | snd_play_sample (SND_PULSE); |
939 | laser_temp += 8; |
940 | if (energy > 1) |
941 | energy--; |
942 | |
943 | laser_x = ((rand() & 3) + 128 - 2) * GFX_SCALE; |
944 | laser_y = ((rand() & 3) + 96 - 2) * GFX_SCALE; |
945 | |
946 | return 2; |
947 | } |
948 | } |
949 | |
950 | return 0; |
951 | } |
952 | |
953 | |
954 | void cool_laser (void) |
955 | { |
956 | laser = 0; |
957 | |
958 | if (laser_temp > 0) |
959 | laser_temp--; |
960 | |
961 | if (laser_counter > 0) |
962 | laser_counter--; |
963 | |
964 | if (laser_counter > 0) |
965 | laser_counter--; |
966 | } |
967 | |
968 | |
969 | int create_other_ship (int type) |
970 | { |
971 | Matrix rotmat; |
972 | int x,y,z; |
973 | int newship; |
974 | |
975 | set_init_matrix (rotmat); |
976 | |
977 | z = 12000; |
978 | x = 1000 + (randint() & 8191); |
979 | y = 1000 + (randint() & 8191); |
980 | |
981 | if (rand255() > 127) |
982 | x = -x; |
983 | if (rand255() > 127) |
984 | y = -y; |
985 | |
986 | newship = add_new_ship (type, x, y, z, rotmat, 0, 0); |
987 | |
988 | return newship; |
989 | } |
990 | |
991 | |
992 | void create_thargoid (void) |
993 | { |
994 | int newship; |
995 | |
996 | newship = create_other_ship (SHIP_THARGOID); |
997 | if (newship != -1) |
998 | { |
1a8abebd |
999 | universe[newship].flags = FLG_ANGRY | FLG_HAS_ECM | FLG_TARGET; |
84bbd123 |
1000 | universe[newship].bravery = 113; |
1001 | |
1002 | if (rand255() > 64) |
1a8abebd |
1003 | launch_enemy (newship, SHIP_THARGLET, FLG_ANGRY | FLG_HAS_ECM, |
1004 | 96); |
1005 | in_battle = 1; |
84bbd123 |
1006 | } |
1007 | } |
1008 | |
1009 | |
1010 | |
1011 | void create_cougar (void) |
1012 | { |
1013 | int newship; |
1014 | |
1015 | if (ship_count[SHIP_COUGAR] != 0) |
1016 | return; |
1017 | |
1018 | newship = create_other_ship (SHIP_COUGAR); |
1019 | if (newship != -1) |
1020 | { |
1021 | universe[newship].flags = FLG_HAS_ECM; // | FLG_CLOAKED; |
1022 | universe[newship].bravery = 121; |
1023 | universe[newship].velocity = 18; |
1024 | } |
1025 | } |
1026 | |
1027 | |
1028 | |
1029 | void create_trader (void) |
1030 | { |
1031 | int newship; |
1032 | int rnd; |
1033 | int type; |
1034 | |
1035 | type = SHIP_COBRA3 + (rand255() & 3); |
1036 | |
1037 | newship = create_other_ship (type); |
1038 | |
1039 | if (newship != -1) |
1040 | { |
1041 | universe[newship].rotmat[2].z = -1.0; |
1042 | universe[newship].rotz = rand255() & 7; |
1043 | |
1044 | rnd = rand255(); |
1045 | universe[newship].velocity = (rnd & 31) | 16; |
1046 | universe[newship].bravery = rnd / 2; |
1047 | |
1048 | if (rnd & 1) |
1049 | universe[newship].flags |= FLG_HAS_ECM; |
1050 | |
ea32c703 |
1051 | if (rnd > (type == SHIP_ANACONDA ? 250 : 220)) |
1a8abebd |
1052 | universe[newship].flags |= FLG_ANGRY | FLG_TARGET; |
84bbd123 |
1053 | } |
1054 | } |
1055 | |
1056 | |
1057 | void create_lone_hunter (void) |
1058 | { |
1059 | int rnd; |
1060 | int type; |
1061 | int newship; |
1062 | |
1063 | if ((cmdr.mission == 1) && (cmdr.galaxy_number == 1) && |
1064 | (docked_planet.d == 144) && (docked_planet.b == 33) && |
1065 | (ship_count[SHIP_CONSTRICTOR] == 0)) |
1066 | { |
1067 | type = SHIP_CONSTRICTOR; |
1068 | } |
1069 | else |
1070 | { |
1071 | rnd = rand255(); |
1072 | type = SHIP_COBRA3_LONE + (rnd & 3) + (rnd > 127); |
1073 | } |
1074 | |
1075 | newship = create_other_ship (type); |
1076 | |
1077 | if (newship != -1) |
1078 | { |
1a8abebd |
1079 | // universe[newship].flags = FLG_ANGRY; |
84bbd123 |
1080 | if ((rand255() > 200) || (type == SHIP_CONSTRICTOR)) |
1081 | universe[newship].flags |= FLG_HAS_ECM; |
1082 | |
1083 | universe[newship].bravery = ((rand255() * 2) | 64) & 127; |
1a8abebd |
1084 | if (type == SHIP_FER_DE_LANCE) { |
1085 | if (rand255() > 160) |
1086 | universe[newship].flags |= FLG_ANGRY | FLG_TARGET; |
1087 | else { |
1088 | universe[newship].rotmat[2].z = -1.0; |
1089 | universe[newship].rotz = rand255() & 7; |
1090 | rnd = rand255(); |
1091 | universe[newship].velocity = (rnd & 31) | 16; |
1092 | } |
1093 | } |
1094 | |
1095 | if (universe[newship].flags & FLG_ANGRY) |
1096 | in_battle = 1; |
84bbd123 |
1097 | } |
1098 | } |
1099 | |
1100 | |
1101 | |
1102 | /* Check for a random asteroid encounter... */ |
1103 | |
1104 | void check_for_asteroids (void) |
1105 | { |
1106 | int newship; |
1107 | int type; |
1108 | |
1109 | if ((rand255() >= 35) || (ship_count[SHIP_ASTEROID] >= 3)) |
1110 | return; |
1111 | |
1112 | if (rand255() > 253) |
1113 | type = SHIP_HERMIT; |
1114 | else |
1115 | type = SHIP_ASTEROID; |
1116 | |
1117 | newship = create_other_ship (type); |
1118 | |
1119 | if (newship != -1) |
1120 | { |
1121 | // universe[newship].velocity = (rand255() & 31) | 16; |
1122 | universe[newship].velocity = 8; |
1123 | universe[newship].rotz = rand255() > 127 ? -127 : 127; |
1124 | universe[newship].rotx = 16; |
1125 | } |
1126 | } |
1127 | |
1128 | |
1129 | |
1130 | /* If we've been a bad boy then send the cops after us... */ |
1131 | |
1132 | void check_for_cops (void) |
1133 | { |
1134 | int newship; |
1135 | int offense; |
1136 | |
1137 | offense = carrying_contraband() * 2; |
1138 | if (ship_count[SHIP_VIPER] == 0) |
1139 | offense |= cmdr.legal_status; |
1140 | |
1141 | if (rand255() >= offense) |
1142 | return; |
1143 | |
1144 | newship = create_other_ship (SHIP_VIPER); |
1145 | |
1146 | if (newship != -1) |
1147 | { |
1a8abebd |
1148 | universe[newship].flags |= FLG_ANGRY; |
84bbd123 |
1149 | if (rand255() > 245) |
1150 | universe[newship].flags |= FLG_HAS_ECM; |
1151 | |
1152 | universe[newship].bravery = ((rand255() * 2) | 64) & 127; |
1153 | } |
1154 | } |
1155 | |
1156 | |
1157 | void check_for_others (void) |
1158 | { |
1159 | int x,y,z; |
1160 | int newship; |
1161 | Matrix rotmat; |
1162 | int gov; |
1163 | int rnd; |
1164 | int type; |
1165 | int i; |
1166 | |
1167 | gov = current_planet_data.government; |
1168 | rnd = rand255(); |
1169 | |
1170 | if ((gov != 0) && ((rnd >= 90) || ((rnd & 7) < gov))) |
1171 | return; |
1172 | |
1173 | if (rand255() < 100) |
1174 | { |
1175 | create_lone_hunter(); |
1176 | return; |
1177 | } |
1178 | |
1179 | /* Pack hunters... */ |
1180 | |
1181 | set_init_matrix (rotmat); |
1182 | |
1183 | z = 12000; |
1184 | x = 1000 + (randint() & 8191); |
1185 | y = 1000 + (randint() & 8191); |
1186 | |
1187 | if (rand255() > 127) |
1188 | x = -x; |
1189 | if (rand255() > 127) |
1190 | y = -y; |
1191 | |
1192 | rnd = rand255() & 3; |
1193 | |
1194 | for (i = 0; i <= rnd; i++) |
1195 | { |
1196 | type = SHIP_SIDEWINDER + (rand255() & rand255() & 7); |
1197 | newship = add_new_ship (type, x, y, z, rotmat, 0, 0); |
1198 | if (newship != -1) |
1199 | { |
1a8abebd |
1200 | universe[newship].flags |= FLG_ANGRY | FLG_TARGET; |
84bbd123 |
1201 | if (rand255() > 245) |
1202 | universe[newship].flags |= FLG_HAS_ECM; |
1203 | |
1204 | universe[newship].bravery = ((rand255() * 2) | 64) & 127; |
1205 | in_battle++; |
1206 | } |
1207 | } |
1208 | |
1209 | } |
1210 | |
1211 | |
1212 | void random_encounter (void) |
1213 | { |
1214 | if ((ship_count[SHIP_CORIOLIS] != 0) || (ship_count[SHIP_DODEC] != 0)) |
1215 | return; |
1216 | |
1217 | if (rand255() == 136) |
1218 | { |
1219 | if (((int)(universe[0].location.z) & 0x3e) != 0) |
1220 | create_thargoid (); |
1221 | else |
1222 | create_cougar(); |
1223 | |
1224 | return; |
1225 | } |
1226 | |
1227 | if ((rand255() & 7) == 0) |
1228 | { |
1229 | create_trader(); |
1230 | return; |
1231 | } |
1232 | |
1233 | check_for_asteroids(); |
1234 | |
1235 | check_for_cops(); |
1236 | |
1237 | if (ship_count[SHIP_VIPER] != 0) |
1238 | return; |
1239 | |
1240 | if (in_battle) |
1241 | return; |
1242 | |
1243 | if ((cmdr.mission == 5) && (rand255() >= 200)) |
1244 | create_thargoid (); |
1245 | |
1246 | check_for_others(); |
1247 | } |
1248 | |
1249 | |
1250 | void abandon_ship (void) |
1251 | { |
1252 | int i; |
1253 | |
1254 | cmdr.escape_pod = 0; |
1255 | cmdr.legal_status = 0; |
1256 | cmdr.fuel = myship.max_fuel; |
1257 | |
1258 | for (i = 0; i < NO_OF_STOCK_ITEMS; i++) |
1259 | cmdr.current_cargo[i] = 0; |
1260 | |
1261 | snd_play_sample (SND_DOCK); |
1262 | dock_player(); |
1263 | current_screen = SCR_BREAK_PATTERN; |
1264 | } |
1265 | |