84bbd123 |
1 | /* |
2 | * Elite - The New Kind. |
3 | * |
4 | * Reverse engineered from the BBC disk version of Elite. |
5 | * Additional material by C.J.Pinder. |
6 | * |
7 | * The original Elite code is (C) I.Bell & D.Braben 1984. |
8 | * This version re-engineered in C by C.J.Pinder 1999-2001. |
9 | * |
10 | * email: <christian@newkind.co.uk> |
11 | * |
12 | * |
13 | */ |
14 | |
15 | /* |
16 | * swat.c |
17 | * |
18 | * Special Weapons And Tactics. |
19 | */ |
20 | |
21 | #include <math.h> |
22 | #include <stdlib.h> |
23 | #include <string.h> |
24 | |
25 | #include "config.h" |
26 | #include "gfx.h" |
27 | #include "elite.h" |
28 | #include "vector.h" |
29 | #include "swat.h" |
30 | #include "shipdata.h" |
31 | #include "space.h" |
32 | #include "main.h" |
33 | #include "sound.h" |
34 | #include "random.h" |
35 | #include "trade.h" |
36 | #include "pilot.h" |
37 | |
38 | int laser_counter; |
39 | int laser; |
40 | int laser2; |
41 | int laser_x; |
42 | int laser_y; |
43 | |
44 | int ecm_active; |
45 | int missile_target; |
46 | int ecm_ours; |
47 | int in_battle; |
48 | |
49 | struct univ_object universe[MAX_UNIV_OBJECTS]; |
50 | int ship_count[NO_OF_SHIPS + 1]; /* many */ |
51 | |
52 | |
53 | int initial_flags[NO_OF_SHIPS + 1] = |
54 | { |
55 | 0, // NULL, |
56 | 0, // missile |
57 | 0, // coriolis |
58 | FLG_SLOW | FLG_FLY_TO_PLANET, // escape |
59 | FLG_INACTIVE, // alloy |
60 | FLG_INACTIVE, // cargo |
61 | FLG_INACTIVE, // boulder |
62 | FLG_INACTIVE, // asteroid |
63 | FLG_INACTIVE, // rock |
64 | FLG_FLY_TO_PLANET | FLG_SLOW, // shuttle |
65 | FLG_FLY_TO_PLANET | FLG_SLOW, // transporter |
66 | 0, // cobra3 |
67 | 0, // python |
68 | 0, // boa |
69 | FLG_SLOW, // anaconda |
70 | FLG_SLOW, // hermit |
71 | FLG_BOLD | FLG_POLICE, // viper |
72 | FLG_BOLD | FLG_ANGRY, // sidewinder |
73 | FLG_BOLD | FLG_ANGRY, // mamba |
74 | FLG_BOLD | FLG_ANGRY, // krait |
75 | FLG_BOLD | FLG_ANGRY, // adder |
76 | FLG_BOLD | FLG_ANGRY, // gecko |
77 | FLG_BOLD | FLG_ANGRY, // cobra1 |
78 | FLG_SLOW | FLG_ANGRY, // worm |
79 | FLG_BOLD | FLG_ANGRY, // cobra3 |
80 | FLG_BOLD | FLG_ANGRY, // asp2 |
81 | FLG_BOLD | FLG_ANGRY, // python |
82 | FLG_POLICE, // fer_de_lance |
83 | FLG_BOLD | FLG_ANGRY, // moray |
84 | FLG_BOLD | FLG_ANGRY, // thargoid |
85 | FLG_ANGRY, // thargon |
86 | FLG_ANGRY, // constrictor |
87 | FLG_POLICE | FLG_CLOAKED, // cougar |
88 | 0 // dodec |
89 | }; |
90 | |
91 | |
92 | |
93 | |
94 | void clear_universe (void) |
95 | { |
96 | int i; |
97 | |
98 | for (i = 0; i < MAX_UNIV_OBJECTS; i++) |
99 | universe[i].type = 0; |
100 | |
101 | for (i = 0; i <= NO_OF_SHIPS; i++) |
102 | ship_count[i] = 0; |
103 | |
104 | in_battle = 0; |
105 | } |
106 | |
107 | |
108 | int add_new_ship (int ship_type, int x, int y, int z, struct vector *rotmat, int rotx, int rotz) |
109 | { |
110 | int i; |
111 | |
112 | for (i = 0; i < MAX_UNIV_OBJECTS; i++) |
113 | { |
114 | if (universe[i].type == 0) |
115 | { |
116 | universe[i].type = ship_type; |
117 | universe[i].location.x = x; |
118 | universe[i].location.y = y; |
119 | universe[i].location.z = z; |
120 | |
121 | universe[i].distance = sqrt(x*x + y*y + z*z); |
122 | |
123 | universe[i].rotmat[0] = rotmat[0]; |
124 | universe[i].rotmat[1] = rotmat[1]; |
125 | universe[i].rotmat[2] = rotmat[2]; |
126 | |
127 | universe[i].rotx = rotx; |
128 | universe[i].rotz = rotz; |
129 | |
130 | universe[i].velocity = 0; |
131 | universe[i].acceleration = 0; |
132 | universe[i].bravery = 0; |
133 | universe[i].target = 0; |
134 | |
135 | universe[i].flags = initial_flags[ship_type]; |
136 | |
137 | if ((ship_type != SHIP_PLANET) && (ship_type != SHIP_SUN)) |
138 | { |
139 | universe[i].energy = ship_list[ship_type]->energy; |
140 | universe[i].missiles = ship_list[ship_type]->missiles; |
141 | ship_count[ship_type]++; |
142 | } |
143 | |
144 | return i; |
145 | } |
146 | } |
147 | |
148 | return -1; |
149 | } |
150 | |
151 | |
152 | |
153 | |
154 | void check_missiles (int un) |
155 | { |
156 | int i; |
157 | |
158 | if (missile_target == un) |
159 | { |
160 | missile_target = MISSILE_UNARMED; |
161 | info_message ("Target Lost"); |
162 | } |
163 | |
164 | for (i = 0; i < MAX_UNIV_OBJECTS; i++) |
165 | { |
166 | if ((universe[i].type == SHIP_MISSILE) && (universe[i].target == un)) |
167 | universe[i].flags |= FLG_DEAD; |
168 | } |
169 | } |
170 | |
171 | |
172 | void remove_ship (int un) |
173 | { |
174 | int type; |
175 | Matrix rotmat; |
176 | int px,py,pz; |
177 | |
178 | type = universe[un].type; |
179 | |
180 | if (type == 0) |
181 | return; |
182 | |
183 | if (type > 0) |
184 | ship_count[type]--; |
185 | |
186 | universe[un].type = 0; |
187 | |
188 | check_missiles (un); |
189 | |
190 | if ((type == SHIP_CORIOLIS) || (type == SHIP_DODEC)) |
191 | { |
192 | set_init_matrix (rotmat); |
193 | px = universe[un].location.x; |
194 | py = universe[un].location.y; |
195 | pz = universe[un].location.z; |
196 | |
197 | py &= 0xFFFF; |
198 | py |= 0x60000; |
199 | |
200 | add_new_ship (SHIP_SUN, px, py, pz, rotmat, 0, 0); |
201 | } |
202 | } |
203 | |
204 | |
205 | void add_new_station (double sx, double sy, double sz, Matrix rotmat) |
206 | { |
207 | int station; |
208 | |
209 | station = (current_planet_data.techlevel >= 10) ? SHIP_DODEC : SHIP_CORIOLIS; |
210 | universe[1].type = 0; |
211 | add_new_ship (station, sx, sy, sz, rotmat, 0, -127); |
212 | } |
213 | |
214 | |
215 | |
216 | |
217 | void reset_weapons (void) |
218 | { |
219 | laser_temp = 0; |
220 | laser_counter = 0; |
221 | laser = 0; |
222 | ecm_active = 0; |
223 | missile_target = MISSILE_UNARMED; |
224 | } |
225 | |
226 | |
227 | void launch_enemy (int un, int type, int flags, int bravery) |
228 | { |
229 | int newship; |
230 | struct univ_object *ns; |
231 | |
232 | newship = add_new_ship (type, universe[un].location.x, universe[un].location.y, |
233 | universe[un].location.z, universe[un].rotmat, |
234 | universe[un].rotx, universe[un].rotz); |
235 | |
236 | if (newship == -1) |
237 | { |
238 | return; |
239 | } |
240 | |
241 | ns = &universe[newship]; |
242 | |
243 | if ((universe[un].type == SHIP_CORIOLIS) || (universe[un].type == SHIP_DODEC)) |
244 | { |
245 | ns->velocity = 32; |
246 | ns->location.x += ns->rotmat[2].x * 2; |
247 | ns->location.y += ns->rotmat[2].y * 2; |
248 | ns->location.z += ns->rotmat[2].z * 2; |
249 | } |
250 | |
251 | ns->flags |= flags; |
252 | ns->rotz /= 2; |
253 | ns->rotz *= 2; |
254 | ns->bravery = bravery; |
255 | |
256 | if ((type == SHIP_CARGO) || (type == SHIP_ALLOY) || (type == SHIP_ROCK)) |
257 | { |
258 | ns->rotz = ((rand255() * 2) & 255) - 128; |
259 | ns->rotx = ((rand255() * 2) & 255) - 128; |
260 | ns->velocity = rand255() & 15; |
261 | } |
262 | } |
263 | |
264 | |
265 | void launch_loot (int un, int loot) |
266 | { |
267 | int i,cnt; |
268 | |
269 | if (loot == SHIP_ROCK) |
270 | { |
271 | cnt = rand255() & 3; |
272 | } |
273 | else |
274 | { |
275 | cnt = rand255(); |
276 | if (cnt >= 128) |
277 | return; |
278 | |
279 | cnt &= ship_list[universe[un].type]->max_loot; |
280 | cnt &= 15; |
281 | } |
282 | |
283 | for (i = 0; i < cnt; i++) |
284 | { |
285 | launch_enemy (un, loot, 0,0); |
286 | } |
287 | } |
288 | |
289 | |
290 | |
291 | |
292 | int in_target (int type, double x, double y, double z) |
293 | { |
294 | double size; |
295 | |
296 | if (z < 0) |
297 | return 0; |
298 | |
299 | size = ship_list[type]->size; |
300 | |
301 | return ((x*x + y*y) <= size); |
302 | } |
303 | |
304 | |
305 | |
306 | void make_angry (int un) |
307 | { |
308 | int type; |
309 | int flags; |
310 | |
311 | type = universe[un].type; |
312 | flags = universe[un].flags; |
313 | |
314 | if (flags & FLG_INACTIVE) |
315 | return; |
316 | |
317 | if ((type == SHIP_CORIOLIS) || (type == SHIP_DODEC)) |
318 | { |
319 | universe[un].flags |= FLG_ANGRY; |
320 | return; |
321 | } |
322 | |
323 | if (type > SHIP_ROCK) |
324 | { |
325 | universe[un].rotx = 4; |
326 | universe[un].acceleration = 2; |
327 | universe[un].flags |= FLG_ANGRY; |
328 | } |
329 | } |
330 | |
331 | |
332 | void explode_object (int un) |
333 | { |
334 | |
335 | cmdr.score++; |
336 | |
337 | if ((cmdr.score & 255) == 0) |
338 | info_message ("Right On Commander!"); |
339 | |
340 | snd_play_sample (SND_EXPLODE); |
341 | universe[un].flags |= FLG_DEAD; |
342 | |
343 | if (universe[un].type == SHIP_CONSTRICTOR) |
344 | cmdr.mission = 2; |
345 | } |
346 | |
347 | |
348 | void check_target (int un, struct univ_object *flip) |
349 | { |
350 | struct univ_object *univ; |
351 | |
352 | univ = &universe[un]; |
353 | |
354 | if (in_target (univ->type, flip->location.x, flip->location.y, flip->location.z)) |
355 | { |
356 | if ((missile_target == MISSILE_ARMED) && (univ->type >= 0)) |
357 | { |
358 | missile_target = un; |
359 | info_message ("Target Locked"); |
360 | snd_play_sample (SND_BEEP); |
361 | } |
362 | |
363 | if (laser) |
364 | { |
365 | snd_play_sample (SND_HIT_ENEMY); |
366 | |
367 | if ((univ->type != SHIP_CORIOLIS) && (univ->type != SHIP_DODEC)) |
368 | { |
369 | if ((univ->type == SHIP_CONSTRICTOR) || (univ->type == SHIP_COUGAR)) |
370 | { |
371 | if (laser == (MILITARY_LASER & 127)) |
372 | univ->energy -= laser / 4; |
373 | } |
374 | else |
375 | { |
376 | univ->energy -= laser; |
377 | } |
378 | } |
379 | |
380 | if (univ->energy <= 0) |
381 | { |
382 | explode_object (un); |
383 | |
384 | if (univ->type == SHIP_ASTEROID) |
385 | { |
386 | if (laser == (MINING_LASER & 127)) |
387 | launch_loot (un, SHIP_ROCK); |
388 | } |
389 | else |
390 | { |
391 | launch_loot (un, SHIP_ALLOY); |
392 | launch_loot (un, SHIP_CARGO); |
393 | } |
394 | } |
395 | |
396 | make_angry (un); |
397 | } |
398 | } |
399 | } |
400 | |
401 | |
402 | |
403 | void activate_ecm (int ours) |
404 | { |
405 | if (ecm_active == 0) |
406 | { |
407 | ecm_active = 32; |
408 | ecm_ours = ours; |
409 | snd_play_sample (SND_ECM); |
410 | } |
411 | } |
412 | |
413 | |
414 | void time_ecm (void) |
415 | { |
416 | if (ecm_active != 0) |
417 | { |
418 | ecm_active--; |
419 | if (ecm_ours) |
420 | decrease_energy (-1); |
421 | } |
422 | } |
423 | |
424 | |
425 | void arm_missile (void) |
426 | { |
427 | if ((cmdr.missiles != 0) && (missile_target == MISSILE_UNARMED)) |
428 | missile_target = MISSILE_ARMED; |
429 | } |
430 | |
431 | |
432 | void unarm_missile (void) |
433 | { |
434 | missile_target = MISSILE_UNARMED; |
435 | snd_play_sample (SND_BOOP); |
436 | } |
437 | |
438 | void fire_missile (void) |
439 | { |
440 | int newship; |
441 | struct univ_object *ns; |
442 | Matrix rotmat; |
443 | |
444 | if (missile_target < 0) |
445 | return; |
446 | |
447 | set_init_matrix (rotmat); |
448 | rotmat[2].z = 1.0; |
449 | rotmat[0].x = -1.0; |
450 | |
451 | newship = add_new_ship (SHIP_MISSILE, 0, -28, 14, rotmat, 0, 0); |
452 | |
453 | if (newship == -1) |
454 | { |
455 | info_message ("Missile Jammed"); |
456 | return; |
457 | } |
458 | |
459 | ns = &universe[newship]; |
460 | |
461 | ns->velocity = flight_speed * 2; |
462 | ns->flags = FLG_ANGRY; |
463 | ns->target = missile_target; |
464 | |
465 | if (universe[missile_target].type > SHIP_ROCK) |
466 | universe[missile_target].flags |= FLG_ANGRY; |
467 | |
468 | cmdr.missiles--; |
469 | missile_target = MISSILE_UNARMED; |
470 | |
471 | snd_play_sample (SND_MISSILE); |
472 | } |
473 | |
474 | |
475 | |
476 | void track_object (struct univ_object *ship, double direction, Vector nvec) |
477 | { |
478 | double dir; |
479 | int rat; |
480 | double rat2; |
481 | |
482 | rat = 3; |
483 | rat2 = 0.111; |
484 | |
485 | dir = vector_dot_product (&nvec, &ship->rotmat[1]); |
486 | |
487 | if (direction < -0.861) |
488 | { |
489 | ship->rotx = (dir < 0) ? 7 : -7; |
490 | ship->rotz = 0; |
491 | return; |
492 | } |
493 | |
494 | ship->rotx = 0; |
495 | |
496 | if ((fabs(dir) * 2) >= rat2) |
497 | { |
498 | ship->rotx = (dir < 0) ? rat : -rat; |
499 | } |
500 | |
501 | if (abs(ship->rotz) < 16) |
502 | { |
503 | dir = vector_dot_product (&nvec, &ship->rotmat[0]); |
504 | |
505 | ship->rotz = 0; |
506 | |
507 | if ((fabs(dir) * 2) > rat2) |
508 | { |
509 | ship->rotz = (dir < 0) ? rat : -rat; |
510 | |
511 | if (ship->rotx < 0) |
512 | ship->rotz = -ship->rotz; |
513 | } |
514 | } |
515 | } |
516 | |
517 | |
518 | |
519 | void missile_tactics (int un) |
520 | { |
521 | struct univ_object *missile; |
522 | struct univ_object *target; |
523 | Vector vec; |
524 | Vector nvec; |
525 | double direction; |
526 | double cnt2 = 0.223; |
527 | |
528 | missile = &universe[un]; |
529 | |
530 | if (ecm_active) |
531 | { |
532 | snd_play_sample (SND_EXPLODE); |
533 | missile->flags |= FLG_DEAD; |
534 | return; |
535 | } |
536 | |
537 | if (missile->target == 0) |
538 | { |
539 | if (missile->distance < 256) |
540 | { |
541 | missile->flags |= FLG_DEAD; |
542 | snd_play_sample (SND_EXPLODE); |
543 | damage_ship (250, missile->location.z >= 0.0); |
544 | return; |
545 | } |
546 | |
547 | vec.x = missile->location.x; |
548 | vec.y = missile->location.y; |
549 | vec.z = missile->location.z; |
550 | } |
551 | else |
552 | { |
553 | target = &universe[missile->target]; |
554 | |
555 | vec.x = missile->location.x - target->location.x; |
556 | vec.y = missile->location.y - target->location.y; |
557 | vec.z = missile->location.z - target->location.z; |
558 | |
559 | if ((fabs(vec.x) < 256) && (fabs(vec.y) < 256) && (fabs(vec.z) < 256)) |
560 | { |
561 | missile->flags |= FLG_DEAD; |
562 | |
563 | if ((target->type != SHIP_CORIOLIS) && (target->type != SHIP_DODEC)) |
564 | explode_object (missile->target); |
565 | else |
566 | snd_play_sample (SND_EXPLODE); |
567 | |
568 | return; |
569 | } |
570 | |
571 | if ((rand255() < 16) && (target->flags & FLG_HAS_ECM)) |
572 | { |
573 | activate_ecm (0); |
574 | return; |
575 | } |
576 | } |
577 | |
578 | nvec = unit_vector(&vec); |
579 | direction = vector_dot_product (&nvec, &missile->rotmat[2]); |
580 | nvec.x = -nvec.x; |
581 | nvec.y = -nvec.y; |
582 | nvec.z = -nvec.z; |
583 | direction = -direction; |
584 | |
585 | track_object (missile, direction, nvec); |
586 | |
587 | if (direction <= -0.167) |
588 | { |
589 | missile->acceleration = -2; |
590 | return; |
591 | } |
592 | |
593 | if (direction >= cnt2) |
594 | { |
595 | missile->acceleration = 3; |
596 | return; |
597 | } |
598 | |
599 | if (missile->velocity < 6) |
600 | missile->acceleration = 3; |
601 | else |
602 | if (rand255() >= 200) |
603 | missile->acceleration = -2; |
604 | return; |
605 | } |
606 | |
607 | |
608 | |
609 | void launch_shuttle (void) |
610 | { |
611 | int type; |
612 | |
613 | if ((ship_count[SHIP_TRANSPORTER] != 0) || |
614 | (ship_count[SHIP_SHUTTLE] != 0) || |
615 | (rand255() < 253) || (auto_pilot)) |
616 | return; |
617 | |
618 | type = rand255() & 1 ? SHIP_SHUTTLE : SHIP_TRANSPORTER; |
619 | launch_enemy (1, type, FLG_HAS_ECM | FLG_FLY_TO_PLANET, 113); |
620 | } |
621 | |
622 | |
623 | void tactics (int un) |
624 | { |
625 | int type; |
626 | int energy; |
627 | int maxeng; |
628 | int flags; |
629 | struct univ_object *ship; |
630 | Vector nvec; |
631 | double cnt2 = 0.223; |
632 | double direction; |
633 | int attacking; |
634 | |
635 | ship = &universe[un]; |
636 | type = ship->type; |
637 | flags = ship->flags; |
638 | |
639 | if ((type == SHIP_PLANET) || (type == SHIP_SUN)) |
640 | return; |
641 | |
642 | if (flags & FLG_DEAD) |
643 | return; |
644 | |
645 | if (flags & FLG_INACTIVE) |
646 | return; |
647 | |
648 | if (type == SHIP_MISSILE) |
649 | { |
650 | if (flags & FLG_ANGRY) |
651 | missile_tactics (un); |
652 | return; |
653 | } |
654 | |
655 | if (((un ^ mcount) & 7) != 0) |
656 | return; |
657 | |
658 | if ((type == SHIP_CORIOLIS) || (type == SHIP_DODEC)) |
659 | { |
660 | if (flags & FLG_ANGRY) |
661 | { |
662 | if ((rand() & 255) < 240) |
663 | return; |
664 | |
665 | if (ship_count[SHIP_VIPER] >= 4) |
666 | return; |
667 | |
668 | launch_enemy (un, SHIP_VIPER, FLG_ANGRY | FLG_HAS_ECM, 113); |
669 | return; |
670 | } |
671 | |
672 | launch_shuttle (); |
673 | return; |
674 | } |
675 | |
676 | if (type == SHIP_HERMIT) |
677 | { |
678 | if (rand255() > 200) |
679 | { |
680 | launch_enemy (un, SHIP_SIDEWINDER + (rand255() & 3), FLG_ANGRY | FLG_HAS_ECM, 113); |
681 | ship->flags |= FLG_INACTIVE; |
682 | } |
683 | |
684 | return; |
685 | } |
686 | |
687 | |
688 | if (ship->energy < ship_list[type]->energy) |
689 | ship->energy++; |
690 | |
691 | if ((type == SHIP_THARGLET) && (ship_count[SHIP_THARGOID] == 0)) |
692 | { |
693 | ship->flags = 0; |
694 | ship->velocity /= 2; |
695 | return; |
696 | } |
697 | |
698 | if (flags & FLG_SLOW) |
699 | { |
700 | if (rand255() > 50) |
701 | return; |
702 | } |
703 | |
704 | if (flags & FLG_POLICE) |
705 | { |
706 | if (cmdr.legal_status >= 64) |
707 | { |
708 | flags |= FLG_ANGRY; |
709 | ship->flags = flags; |
710 | } |
711 | } |
712 | |
713 | if ((flags & FLG_ANGRY) == 0) |
714 | { |
715 | if ((flags & FLG_FLY_TO_PLANET) || (flags & FLG_FLY_TO_STATION)) |
716 | { |
717 | auto_pilot_ship (&universe[un]); |
718 | } |
719 | |
720 | return; |
721 | } |
722 | |
723 | |
724 | /* If we get to here then the ship is angry so start attacking... */ |
725 | |
726 | if (ship_count[SHIP_CORIOLIS] || ship_count[SHIP_DODEC]) |
727 | { |
728 | if ((flags & FLG_BOLD) == 0) |
729 | ship->bravery = 0; |
730 | } |
731 | |
732 | |
733 | if (type == SHIP_ANACONDA) |
734 | { |
735 | if (rand255() > 200) |
736 | { |
737 | launch_enemy (un, rand255() > 100 ? SHIP_WORM : SHIP_SIDEWINDER, |
738 | FLG_ANGRY | FLG_HAS_ECM, 113); |
739 | return; |
740 | } |
741 | } |
742 | |
743 | |
744 | if (rand255() >= 250) |
745 | { |
746 | ship->rotz = rand255() | 0x68; |
747 | if (ship->rotz > 127) |
748 | ship->rotz = -(ship->rotz & 127); |
749 | } |
750 | |
751 | maxeng = ship_list[type]->energy; |
752 | energy = ship->energy; |
753 | |
754 | if (energy < (maxeng / 2)) |
755 | { |
756 | if ((energy < (maxeng / 8)) && (rand255() > 230) && (type != SHIP_THARGOID)) |
757 | { |
758 | ship->flags &= ~FLG_ANGRY; |
759 | ship->flags |= FLG_INACTIVE; |
760 | launch_enemy (un, SHIP_ESCAPE_CAPSULE, 0, 126); |
761 | return; |
762 | } |
763 | |
764 | if ((ship->missiles != 0) && (ecm_active == 0) && |
765 | (ship->missiles >= (rand255() & 31))) |
766 | { |
767 | ship->missiles--; |
768 | if (type == SHIP_THARGOID) |
769 | launch_enemy (un, SHIP_THARGLET, FLG_ANGRY, ship->bravery); |
770 | else |
771 | { |
772 | launch_enemy (un, SHIP_MISSILE, FLG_ANGRY, 126); |
773 | info_message ("INCOMING MISSILE"); |
774 | } |
775 | return; |
776 | } |
777 | } |
778 | |
779 | nvec = unit_vector(&universe[un].location); |
780 | direction = vector_dot_product (&nvec, &ship->rotmat[2]); |
781 | |
782 | if ((ship->distance < 8192) && (direction <= -0.833) && |
783 | (ship_list[type]->laser_strength != 0)) |
784 | { |
785 | if (direction <= -0.917) |
786 | ship->flags |= FLG_FIRING | FLG_HOSTILE; |
787 | |
788 | if (direction <= -0.972) |
789 | { |
790 | damage_ship (ship_list[type]->laser_strength, ship->location.z >= 0.0); |
791 | ship->acceleration--; |
792 | if (((ship->location.z >= 0.0) && (front_shield == 0)) || |
793 | ((ship->location.z < 0.0) && (aft_shield == 0))) |
794 | snd_play_sample (SND_INCOMMING_FIRE_2); |
795 | else |
796 | snd_play_sample (SND_INCOMMING_FIRE_1); |
797 | } |
798 | else |
799 | { |
800 | nvec.x = -nvec.x; |
801 | nvec.y = -nvec.y; |
802 | nvec.z = -nvec.z; |
803 | direction = -direction; |
804 | track_object (&universe[un], direction, nvec); |
805 | } |
806 | |
807 | // if ((fabs(ship->location.z) < 768) && (ship->bravery <= ((rand255() & 127) | 64))) |
808 | if (fabs(ship->location.z) < 768) |
809 | { |
810 | ship->rotx = rand255() & 0x87; |
811 | if (ship->rotx > 127) |
812 | ship->rotx = -(ship->rotx & 127); |
813 | |
814 | ship->acceleration = 3; |
815 | return; |
816 | } |
817 | |
818 | if (ship->distance < 8192) |
819 | ship->acceleration = -1; |
820 | else |
821 | ship->acceleration = 3; |
822 | return; |
823 | } |
824 | |
825 | attacking = 0; |
826 | |
827 | if ((fabs(ship->location.z) >= 768) || |
828 | (fabs(ship->location.x) >= 512) || |
829 | (fabs(ship->location.y) >= 512)) |
830 | { |
831 | if (ship->bravery > (rand255() & 127)) |
832 | { |
833 | attacking = 1; |
834 | nvec.x = -nvec.x; |
835 | nvec.y = -nvec.y; |
836 | nvec.z = -nvec.z; |
837 | direction = -direction; |
838 | } |
839 | } |
840 | |
841 | track_object (&universe[un], direction, nvec); |
842 | |
843 | if ((attacking == 1) && (ship->distance < 2048)) |
844 | { |
845 | if (direction >= cnt2) |
846 | { |
847 | ship->acceleration = -1; |
848 | return; |
849 | } |
850 | |
851 | if (ship->velocity < 6) |
852 | ship->acceleration = 3; |
853 | else |
854 | if (rand255() >= 200) |
855 | ship->acceleration = -1; |
856 | return; |
857 | } |
858 | |
859 | if (direction <= -0.167) |
860 | { |
861 | ship->acceleration = -1; |
862 | return; |
863 | } |
864 | |
865 | if (direction >= cnt2) |
866 | { |
867 | ship->acceleration = 3; |
868 | return; |
869 | } |
870 | |
871 | if (ship->velocity < 6) |
872 | ship->acceleration = 3; |
873 | else |
874 | if (rand255() >= 200) |
875 | ship->acceleration = -1; |
876 | } |
877 | |
878 | |
879 | void draw_laser_lines (void) |
880 | { |
881 | if (wireframe) |
882 | { |
883 | gfx_draw_colour_line (32 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
884 | gfx_draw_colour_line (48 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
885 | gfx_draw_colour_line (208 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
886 | gfx_draw_colour_line (224 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, GFX_COL_WHITE); |
887 | } |
888 | else |
889 | { |
890 | gfx_draw_triangle (32 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, 48 * GFX_SCALE, GFX_VIEW_BY, GFX_COL_RED); |
891 | gfx_draw_triangle (208 * GFX_SCALE, GFX_VIEW_BY, laser_x, laser_y, 224 * GFX_SCALE, GFX_VIEW_BY, GFX_COL_RED); |
892 | } |
893 | } |
894 | |
895 | |
896 | int fire_laser (void) |
897 | { |
898 | if ((laser_counter == 0) && (laser_temp < 242)) |
899 | { |
900 | switch (current_screen) |
901 | { |
902 | case SCR_FRONT_VIEW: |
903 | laser = cmdr.front_laser; |
904 | break; |
905 | |
906 | case SCR_REAR_VIEW: |
907 | laser = cmdr.rear_laser; |
908 | break; |
909 | |
910 | case SCR_RIGHT_VIEW: |
911 | laser = cmdr.right_laser; |
912 | break; |
913 | |
914 | case SCR_LEFT_VIEW: |
915 | laser = cmdr.left_laser; |
916 | break; |
917 | |
918 | default: |
919 | laser = 0; |
920 | } |
921 | |
922 | if (laser != 0) |
923 | { |
924 | laser_counter = (laser > 127) ? 0 : (laser & 0xFA); |
925 | laser &= 127; |
926 | laser2 = laser; |
927 | |
928 | snd_play_sample (SND_PULSE); |
929 | laser_temp += 8; |
930 | if (energy > 1) |
931 | energy--; |
932 | |
933 | laser_x = ((rand() & 3) + 128 - 2) * GFX_SCALE; |
934 | laser_y = ((rand() & 3) + 96 - 2) * GFX_SCALE; |
935 | |
936 | return 2; |
937 | } |
938 | } |
939 | |
940 | return 0; |
941 | } |
942 | |
943 | |
944 | void cool_laser (void) |
945 | { |
946 | laser = 0; |
947 | |
948 | if (laser_temp > 0) |
949 | laser_temp--; |
950 | |
951 | if (laser_counter > 0) |
952 | laser_counter--; |
953 | |
954 | if (laser_counter > 0) |
955 | laser_counter--; |
956 | } |
957 | |
958 | |
959 | int create_other_ship (int type) |
960 | { |
961 | Matrix rotmat; |
962 | int x,y,z; |
963 | int newship; |
964 | |
965 | set_init_matrix (rotmat); |
966 | |
967 | z = 12000; |
968 | x = 1000 + (randint() & 8191); |
969 | y = 1000 + (randint() & 8191); |
970 | |
971 | if (rand255() > 127) |
972 | x = -x; |
973 | if (rand255() > 127) |
974 | y = -y; |
975 | |
976 | newship = add_new_ship (type, x, y, z, rotmat, 0, 0); |
977 | |
978 | return newship; |
979 | } |
980 | |
981 | |
982 | void create_thargoid (void) |
983 | { |
984 | int newship; |
985 | |
986 | newship = create_other_ship (SHIP_THARGOID); |
987 | if (newship != -1) |
988 | { |
989 | universe[newship].flags = FLG_ANGRY | FLG_HAS_ECM; |
990 | universe[newship].bravery = 113; |
991 | |
992 | if (rand255() > 64) |
993 | launch_enemy (newship, SHIP_THARGLET, FLG_ANGRY | FLG_HAS_ECM, 96); |
994 | } |
995 | } |
996 | |
997 | |
998 | |
999 | void create_cougar (void) |
1000 | { |
1001 | int newship; |
1002 | |
1003 | if (ship_count[SHIP_COUGAR] != 0) |
1004 | return; |
1005 | |
1006 | newship = create_other_ship (SHIP_COUGAR); |
1007 | if (newship != -1) |
1008 | { |
1009 | universe[newship].flags = FLG_HAS_ECM; // | FLG_CLOAKED; |
1010 | universe[newship].bravery = 121; |
1011 | universe[newship].velocity = 18; |
1012 | } |
1013 | } |
1014 | |
1015 | |
1016 | |
1017 | void create_trader (void) |
1018 | { |
1019 | int newship; |
1020 | int rnd; |
1021 | int type; |
1022 | |
1023 | type = SHIP_COBRA3 + (rand255() & 3); |
1024 | |
1025 | newship = create_other_ship (type); |
1026 | |
1027 | if (newship != -1) |
1028 | { |
1029 | universe[newship].rotmat[2].z = -1.0; |
1030 | universe[newship].rotz = rand255() & 7; |
1031 | |
1032 | rnd = rand255(); |
1033 | universe[newship].velocity = (rnd & 31) | 16; |
1034 | universe[newship].bravery = rnd / 2; |
1035 | |
1036 | if (rnd & 1) |
1037 | universe[newship].flags |= FLG_HAS_ECM; |
1038 | |
1039 | // if (rnd & 2) |
1040 | // universe[newship].flags |= FLG_ANGRY; |
1041 | } |
1042 | } |
1043 | |
1044 | |
1045 | void create_lone_hunter (void) |
1046 | { |
1047 | int rnd; |
1048 | int type; |
1049 | int newship; |
1050 | |
1051 | if ((cmdr.mission == 1) && (cmdr.galaxy_number == 1) && |
1052 | (docked_planet.d == 144) && (docked_planet.b == 33) && |
1053 | (ship_count[SHIP_CONSTRICTOR] == 0)) |
1054 | { |
1055 | type = SHIP_CONSTRICTOR; |
1056 | } |
1057 | else |
1058 | { |
1059 | rnd = rand255(); |
1060 | type = SHIP_COBRA3_LONE + (rnd & 3) + (rnd > 127); |
1061 | } |
1062 | |
1063 | newship = create_other_ship (type); |
1064 | |
1065 | if (newship != -1) |
1066 | { |
1067 | universe[newship].flags = FLG_ANGRY; |
1068 | if ((rand255() > 200) || (type == SHIP_CONSTRICTOR)) |
1069 | universe[newship].flags |= FLG_HAS_ECM; |
1070 | |
1071 | universe[newship].bravery = ((rand255() * 2) | 64) & 127; |
1072 | in_battle = 1; |
1073 | } |
1074 | } |
1075 | |
1076 | |
1077 | |
1078 | /* Check for a random asteroid encounter... */ |
1079 | |
1080 | void check_for_asteroids (void) |
1081 | { |
1082 | int newship; |
1083 | int type; |
1084 | |
1085 | if ((rand255() >= 35) || (ship_count[SHIP_ASTEROID] >= 3)) |
1086 | return; |
1087 | |
1088 | if (rand255() > 253) |
1089 | type = SHIP_HERMIT; |
1090 | else |
1091 | type = SHIP_ASTEROID; |
1092 | |
1093 | newship = create_other_ship (type); |
1094 | |
1095 | if (newship != -1) |
1096 | { |
1097 | // universe[newship].velocity = (rand255() & 31) | 16; |
1098 | universe[newship].velocity = 8; |
1099 | universe[newship].rotz = rand255() > 127 ? -127 : 127; |
1100 | universe[newship].rotx = 16; |
1101 | } |
1102 | } |
1103 | |
1104 | |
1105 | |
1106 | /* If we've been a bad boy then send the cops after us... */ |
1107 | |
1108 | void check_for_cops (void) |
1109 | { |
1110 | int newship; |
1111 | int offense; |
1112 | |
1113 | offense = carrying_contraband() * 2; |
1114 | if (ship_count[SHIP_VIPER] == 0) |
1115 | offense |= cmdr.legal_status; |
1116 | |
1117 | if (rand255() >= offense) |
1118 | return; |
1119 | |
1120 | newship = create_other_ship (SHIP_VIPER); |
1121 | |
1122 | if (newship != -1) |
1123 | { |
1124 | universe[newship].flags = FLG_ANGRY; |
1125 | if (rand255() > 245) |
1126 | universe[newship].flags |= FLG_HAS_ECM; |
1127 | |
1128 | universe[newship].bravery = ((rand255() * 2) | 64) & 127; |
1129 | } |
1130 | } |
1131 | |
1132 | |
1133 | void check_for_others (void) |
1134 | { |
1135 | int x,y,z; |
1136 | int newship; |
1137 | Matrix rotmat; |
1138 | int gov; |
1139 | int rnd; |
1140 | int type; |
1141 | int i; |
1142 | |
1143 | gov = current_planet_data.government; |
1144 | rnd = rand255(); |
1145 | |
1146 | if ((gov != 0) && ((rnd >= 90) || ((rnd & 7) < gov))) |
1147 | return; |
1148 | |
1149 | if (rand255() < 100) |
1150 | { |
1151 | create_lone_hunter(); |
1152 | return; |
1153 | } |
1154 | |
1155 | /* Pack hunters... */ |
1156 | |
1157 | set_init_matrix (rotmat); |
1158 | |
1159 | z = 12000; |
1160 | x = 1000 + (randint() & 8191); |
1161 | y = 1000 + (randint() & 8191); |
1162 | |
1163 | if (rand255() > 127) |
1164 | x = -x; |
1165 | if (rand255() > 127) |
1166 | y = -y; |
1167 | |
1168 | rnd = rand255() & 3; |
1169 | |
1170 | for (i = 0; i <= rnd; i++) |
1171 | { |
1172 | type = SHIP_SIDEWINDER + (rand255() & rand255() & 7); |
1173 | newship = add_new_ship (type, x, y, z, rotmat, 0, 0); |
1174 | if (newship != -1) |
1175 | { |
1176 | universe[newship].flags = FLG_ANGRY; |
1177 | if (rand255() > 245) |
1178 | universe[newship].flags |= FLG_HAS_ECM; |
1179 | |
1180 | universe[newship].bravery = ((rand255() * 2) | 64) & 127; |
1181 | in_battle++; |
1182 | } |
1183 | } |
1184 | |
1185 | } |
1186 | |
1187 | |
1188 | void random_encounter (void) |
1189 | { |
1190 | if ((ship_count[SHIP_CORIOLIS] != 0) || (ship_count[SHIP_DODEC] != 0)) |
1191 | return; |
1192 | |
1193 | if (rand255() == 136) |
1194 | { |
1195 | if (((int)(universe[0].location.z) & 0x3e) != 0) |
1196 | create_thargoid (); |
1197 | else |
1198 | create_cougar(); |
1199 | |
1200 | return; |
1201 | } |
1202 | |
1203 | if ((rand255() & 7) == 0) |
1204 | { |
1205 | create_trader(); |
1206 | return; |
1207 | } |
1208 | |
1209 | check_for_asteroids(); |
1210 | |
1211 | check_for_cops(); |
1212 | |
1213 | if (ship_count[SHIP_VIPER] != 0) |
1214 | return; |
1215 | |
1216 | if (in_battle) |
1217 | return; |
1218 | |
1219 | if ((cmdr.mission == 5) && (rand255() >= 200)) |
1220 | create_thargoid (); |
1221 | |
1222 | check_for_others(); |
1223 | } |
1224 | |
1225 | |
1226 | void abandon_ship (void) |
1227 | { |
1228 | int i; |
1229 | |
1230 | cmdr.escape_pod = 0; |
1231 | cmdr.legal_status = 0; |
1232 | cmdr.fuel = myship.max_fuel; |
1233 | |
1234 | for (i = 0; i < NO_OF_STOCK_ITEMS; i++) |
1235 | cmdr.current_cargo[i] = 0; |
1236 | |
1237 | snd_play_sample (SND_DOCK); |
1238 | dock_player(); |
1239 | current_screen = SCR_BREAK_PATTERN; |
1240 | } |
1241 | |