5 \sect{Orders of events
}
8 \begin{order
}{Order of events in a day
}
9 \item Daybreak: party rises; study spells; choose direction of travel. \\
10 \item Check to see if lost \\
11 \item Random wilderness encounter(s) \\
12 \item Nightfall; set camp \\
13 \item Night encounter ($
\tfrac{1}{2}$ probability) \\
16 \begin{order
}{Order of events in a turn
}
17 \item Wandering monsters:
1 on
1d6 (every
2 turns) \\
22 \begin{order
}{Order of events in an encounter
}
23 \item Determine number \\
24 \item Surprise (usu.\
1--
2 on
1d6 each) \\
25 \item Reactions (see table) \\
29 \begin{order
}{Order of events during combat
}
31 \item Initiative (compare $
\dice{1d6
} +
\epsilon D$) \\
32 \item Actions (order of initiative) \\