8 \begin{tabular
}{\shade lr@
{}l
} \hlx*
{hv
}
10 \th{Coin
} &
\multicolumn{2}{c
}{\th{Value (gp)
}} \\
\hlx{vhv
}
11 Copper &
0&
.01 \\
\hlx{+
}
12 Silver &
0&
.10 \\
\hlx{+
}
13 Electrum &
0&
.50 \\
\hlx{+
}
15 Platinum &
5& \\
\hlx*
{vh
}
18 \begin{tabular
}{\shade cMrMrMr
} \hlx*
{hv
}
19 \tt{Ability score adjustments
} \\
20 \th{Ability $(A)$
} &
\th{Usual $(
\delta A)$
} &
21 \th{Reduced $(
\epsilon A)$
\rlap{*
}} &
\th{XP
} \\
\hlx{vhv
}
22 3 & -
3 & -
2 & -
20\% \\
\hlx{+
}
23 4--
5 & -
2 & -
1 & -
20\% \\
\hlx{+
}
24 6--
8 & -
1 & -
1 & -
10\% \\
\hlx{+
}
25 9--
12 &
0 &
0 &
0\% \\
\hlx{+
}
26 13--
15 & +
1 & +
1 & +
5\% \\
\hlx{+
}
27 16--
17 & +
2 & +
1 & +
10\% \\
\hlx{+
}
28 18 & +
3 & +
2 & +
10\% \\
\hlx*
{vhv
}
29 \multicolumn{3}{l
}{\itshape\small *
\quad Initiative and reaction rolls
}
32 \begin{tabular
}{\shade crr
} \hlx*
{hv
}
33 \tt{Experience points for monsters
} \\
34 \th{HD
} &
\th{Base
} &
\th{Bonus
} \\
\hlx{vhv
}
35 $<
1$ &
5 &
1 \\
\hlx{+
}
37 1\rlap+ &
15 &
4 \\
\hlx{+
}
39 2\rlap+ &
25 &
10 \\
\hlx{+
}
40 3 &
30 &
15 \\
\hlx{+
}
41 3\rlap+ &
50 &
25 \\
\hlx{+
}
42 4 &
75 &
50 \\
\hlx{+
}
43 4\rlap+ &
125 &
75 \\
\hlx{+
}
44 5 &
175 &
125 \\
\hlx{+
}
45 5\rlap+ &
225 &
175 \\
\hlx{+
}
46 6 &
275 &
225 \\
\hlx{+
}
47 6\rlap+ &
350 &
300 \\
\hlx{+
}
48 7 &
450 &
400 \\
\hlx{+
}
49 7\rlap+ &
550 &
475 \\
\hlx{+
}
50 8 &
650 &
550 \\
\hlx{+
}
51 8\rlap+ &
775 &
625 \\
\hlx{+
}
52 9 &
900 &
700 \\
\hlx{+
}
53 9+,
10 &
1000 &
750 \\
\hlx{+
}
54 10+,
11 &
1100 &
800 \\
\hlx{+
}
55 11+,
12 &
1250 &
875 \\
\hlx{+
}
56 12+,
13 &
1350 &
950 \\
\hlx{+
}
57 13+,
14 &
1500 &
1000 \\
\hlx{+
}
58 14+,
15 &
1650 &
1050 \\
\hlx{+
}
59 15+,
16 &
1850 &
1100 \\
\hlx{+
}
60 16+,
17 &
2000 &
1150 \\
\hlx{+
}
61 17+,
18 &
2125 &
1350 \\
\hlx{+
}
62 18+,
19 &
2250 &
1550 \\
\hlx{+
}
63 19+,
20 &
2375 &
1800 \\
\hlx{+
}
64 20+,
21 &
2500 &
2000 \\
\hlx{+
}
65 $
21 + n$ &$
2500+
250n$& $
2000+
250n$\\
\hlx*
{vh
}