8 \begin{tabular
}{lr
} \hlx*
{hv
}
9 \tt{Party becomes lost
} \\
10 \th{Terrain
} &
\th{1d6
} \\
\hlx{vhv
}
11 Clear, grassland &
1 \\
12 Swamp, jungle, desert &
1--
3 \\
13 Other &
1--
2 \\
\hlx*
{vh
}
16 \begin{tabular
}{\shade lrrr
} \hlx*
{hv
}
17 \tt{Movement rates
} \\
18 &
\c{\th{Normal
}} &
\c{\th{Encounter
}} &
\c{\th{Running
}} \\
19 \th{Encumbrance
} &
\c{\th{ft/turn
}} &
\multicolumn{2}{c
}{\th{ft/round
}}
21 Up to
400\,cn &
120 &
40 &
120 \\
\hlx{+
}
22 401--
800\,cn &
90 &
30 &
90 \\
\hlx{+
}
23 801--
1200\,cn &
60 &
20 &
60 \\
\hlx{+
}
24 1201--
1600\,cn &
30 &
10 &
30 \\
\hlx{+
}
25 1601--
2400\,cn &
15 &
5 &
15 \\
\hlx{+
}
26 2401\,cn or more & --- & --- & --- \\
\hlx*
{vh+v
}
29 \begin{tabular
}{\shade lrrrr
} \hlx*
{hv
}
30 \tt{Movement for loaded animals
} \\
31 \th{Animal
} &
\th{Cost (gp)
} &
32 \th{Loading (cn)
} &
\th{ft/turn
} &
\th{ft/round
} \\
\hlx{vhv
}
33 Camel &
100 &
3000 &
150 &
50 \\
\hlx{+
}
34 Horse, draught&
40 &
4500 &
90 &
30 \\
\hlx{+
}
35 Horse, riding &
75 &
3000 &
240 &
80 \\
\hlx{+
}
36 Horse, war &
250 &
4000 &
120 &
40 \\
\hlx{+
}
37 Mule &
30 &
3000 &
120 &
60 \\
\hlx{+
}
38 Pegasus & --- &
3000 &
240 &
80 \\
39 \quad (flying)& --- &
3000 &
480 &
160 \\
\hlx{+
}
40 Pony &
35 &
2000 &
210 &
70 \\
\hlx{+
}
41 Unicorn & --- &
2000 &
240 &
80 \\
\hlx*
{vh+v
}
44 Half-speed movement for up to double loading.
49 \begin{order*
}{Wilderness movement
}
50 \item Basic rate: $
\textrm{miles per day
} =
\textrm{feet per turn
}/
5$. \\
51 \item Good road: $
\tfrac{3}{2}$ normal speed. \\
52 \item Forest, hills, desert, broken land: $
\tfrac{2}{3}$ normal speed. \\
53 \item Mountain, jungle, swap: $
\tfrac{1}{2}$ normal speed. \\
54 \item Foraging: rate reduced to $
\tfrac{2}{3}$;
1-in-
3 chance of food. \\
55 \item Hunting: no movement; foraging successful;
1-in-
4 chance of bigger
60 %%% this table seemed very wrong; I've inverted it
61 \begin{tabular
}{\noshade r
\shade ccccr
} \hlx*
{hv
}
62 \tt{Wilderness evasion
} \\
63 &
\multicolumn{4}{c
}{\th{Party size
}} &
\th{Evasion
} \\
64 &
1--
4 &
5--
12 &
13--
24 &
25+ &
\th{chance
} \\
\hlx{vhv
}
65 & & & &
31+ &
10\% \\
\hlx{+
}
66 & & &
17+ &
11-
30 &
25\% \\
\hlx{+
}
67 \textbf{Number of
}& &
9+ &
7--
16 &
1--
10 &
35\% \\
\hlx{+
}
68 \textbf{pursuers
} &
4+ &
4--
8 &
1--
6 & --- &
50\% \\
\hlx{+
}
69 &
2--
3 &
1--
3 & --- & --- &
70\% \\
\hlx{+
}
70 &
1 & --- & --- & --- &
90\% \\
\hlx*
{vh
}
73 \begin{tabular
}{\shade lMr
} \hlx*
{hv
}
74 \tt{Evasion modifiers
} \\
75 \th{Condition
} &
\th{Adjustment
} \\
\hlx{vhv
}
76 Wooded terrain & +
25\% \\
\hlx{+
}
77 Featureless terrain & -
15\% \\
\hlx{+
}
78 Evaders/pursuers twice as fast &
\pm25\% \\
\hlx{+
}
79 Pursuers have scouts in place & -
15\% \\
\hlx*
{vh
}
84 \begin{tabular
}{\shade lrrrrrccrr
} \hlx*
{hv
}
85 \tt{Ships and boats
} \\
87 \multicolumn{2}{c
}{\th{Movement rate
}} &
88 \multicolumn{3}{c
}{\th{Crew
}} &
91 \th{m/d
} &
\th{ft/r
} &
92 \th{Rowers
} &
\th{Sailors
} &
\th{Marines
} &
93 \th{Hull pts
} &
\th{AC
} &
\th{Price
} &
\th{Capacity
}
95 Canoe
\s1 &
18 &
60 & --- & --- & --- &
5--
10 &
9 &
50 &
6\,
000 \\
\hlx{+
}
96 Galley, large &
18/
72 &
90/
120 &
180 &
20 &
50 &
100--
120 &
7 &
30\,
000 &
60\,
000 \\
\hlx{+
}
97 Galley, small &
18/
90 &
90/
150 &
60 &
10 &
20 &
80--
100 &
8 &
10\,
000 &
40\,
000 \\
\hlx{+
}
98 Galley, war &
12/
72 &
60/
120 &
300 &
30 &
75 &
120--
150 &
7 &
60\,
000 &
80\,
000 \\
\hlx{+
}
99 Lifeboat
\s2 &
18 &
30 & --- & --- & --- &
10--
20 &
9 &
1\,
000 &
15\,
000 \\
\hlx{+
}
100 Longship &
18/
90 &
90/
150 & --- &
75\s3& --- &
60--
80 &
8 &
15\,
000 &
30\,
000 \\
\hlx{+
}
101 Raft
\s4 &
12 &
30 & --- & --- & --- &
5 &
9 &
100 &
10\,
000\s5\\
\hlx{+
}
102 Riverboat &
36 &
60 &
8 &
2 & --- &
20--
40 &
8 &
4\,
000 &
40\,
000 \\
\hlx{+
}
103 Sail boat &
72 &
120 & --- &
1 & --- &
20--
40 &
8 &
2\,
000 &
20\,
000 \\
\hlx{+
}
104 Sail ship, large&
72 &
120 & --- &
20 &
50\s6&
120--
180 &
7 &
20\,
000 &
300\,
000 \\
\hlx{+
}
105 Sail ship, small&
90 &
150 & --- &
10 &
25\s6&
60--
90 &
8 &
5\,
000 &
100\,
000 \\
\hlx*
{vhv
}
106 \multicolumn{9}{l
}{\vbox{\itshape\small
107 \hbox{\s1\quad Encumbrance
1000\,cn for one, or
300\,cn each for two people
}
108 \hbox{\s2\quad Encumbrance
5000\,cn for containing ship
}
109 \hbox{\s3\quad Sailors also act as rowers and marines
}
110 \hbox{\s4\quad HP, cost and capacity per $
10'
\times 10'$ section; max $
3 \times 4$
}
111 \hbox{\s5\quad Half for home-made raft;
1--
3 days per section, max $
2 \times 3$
}
112 \hbox{\s6\quad For warships, $
\tfrac{1}{3}$ more cost and HP
}}}
115 \begin{tabular
}{cp
{4in
}} \hlx*
{hv
}
116 \tt{Water movement modifications
} \\
117 \th{2d6
} &
\th{Effect
} \\
\hlx{vhv
}
118 2 &
\textbf{Becalmed.
} No movement except by oar; rowers of galleys
119 fatigued -- $
\tfrac{1}{3}$ normal speed. \\
\hlx{v
}
120 3 &
\textbf{Extreme light breeze.
} $
\tfrac{1}{2}$ normal
122 4 &
\textbf{Light breeze.
} $
\tfrac{1}{3}$ normal movement. \\
\hlx{v
}
123 5 &
\textbf{Moderate breeze.
} $
\tfrac{2}{3}$ normal movement. \\
\hlx{v
}
124 6--
8 &
\textbf{Normal winds.
} \\
\hlx{v
}
125 9 &
\textbf{Strong breeze.
} $
\tfrac{4}{3}$ normal movement. \\
\hlx{v
}
126 10 &
\textbf{High winds.
} $
\tfrac{3}{2}$ normal movement. \\
\hlx{v
}
127 11 &
\textbf{Extreme high winds.
} Double normal movement; may ship
128 water (galley
20\%, sail ship
10\%; speed reduced to
129 $
\tfrac{2}{3}$ until repaired). \\
\hlx{v
}
130 12 &
\textbf{Gale.
} \emph{With sails:
} sit (sinks
8 in
10), or run
131 (triple movement in random direction; if coastline hit,
3 in
4
132 chance of breaking up.
133 \emph{Without sails:
} swamped
8 in
10; if in sight of coastline,
134 may beach (
2 in
6 unless open). \\
\hlx*
{vh
}
137 \begin{tabular
}{\shade lr
} \hlx*
{hv
}
138 \tt{Evasion at sea
} \\
139 \th{$
\textbf{Pursuer speed
} -
\textbf{evader speed
}$
\textmd{(ft/round)
}} &
140 \th{Chance
} \\
\hlx{vhv
}
141 $
\le 0$ &
80\% \\
\hlx{+
}
142 0--
30 &
50\% \\
\hlx{+
}
143 31--
60 &
40\% \\
\hlx{+
}
144 61--
90 &
35\% \\
\hlx{+
}
145 91--
120 &
25\% \\
\hlx{+
}
146 121 or more &
10\% \\
\hlx*
{vh
}