server/schedule.c: Maintain separate variables for raw and resolved tracks.
[disorder] / lib / uaudio.h
1 /*
2 * This file is part of DisOrder.
3 * Copyright (C) 2009, 2013 Richard Kettlewell
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19 /** @file lib/uaudio.h
20 * @brief Uniform audio interface
21 */
22
23 #ifndef UAUDIO_H
24 #define UAUDIO_H
25
26 struct sockaddr_storage;
27
28 extern int uaudio_rate;
29 extern int uaudio_bits;
30 extern int uaudio_channels;
31 extern int uaudio_signed;
32 extern size_t uaudio_sample_size;
33 extern int uaudio_buffer;
34
35 /** @brief Callback to get audio data
36 * @param buffer Where to put audio data
37 * @param max_samples How many samples to supply
38 * @param userdata As passed to uaudio_open()
39 * @return Number of samples filled
40 *
41 * This function should not block if possible (better to fill the buffer with
42 * 0s) and should definitely not block indefinitely. This great caution with
43 * any locks or syscalls! In particular avoid it taking a lock that may be
44 * held while any of the @ref uaudio members are called.
45 *
46 * If it's more convenient, it's OK to return less than the maximum number of
47 * samples (including 0) provided you expect to be called again for more
48 * samples immediately.
49 */
50 typedef size_t uaudio_callback(void *buffer,
51 size_t max_samples,
52 void *userdata);
53
54 /** @brief Callback to play audio data
55 * @param buffer Pointer to audio buffer
56 * @param samples Number of samples to play
57 * @param flags Flags word
58 * @return Number of samples played
59 *
60 * Used with uaudio_thread_start() etc.
61 *
62 * @p flags is a bitmap giving the current pause state and transitions:
63 * - @ref UAUDIO_PAUSE if this is the first call of a pause
64 * - @ref UAUDIO_RESUME if this is the first call of a resumse
65 * - @ref UAUDIO_PLAYING if this is outside a pause
66 * - @ref UAUDIO_PAUSED if this is in a pause
67 *
68 * During a pause, the sample data is guaranteed to be 0.
69 */
70 typedef size_t uaudio_playcallback(void *buffer, size_t samples,
71 unsigned flags);
72
73 /** @brief Start of a pause */
74 #define UAUDIO_PAUSE 0x0001
75
76 /** @brief End of a pause */
77 #define UAUDIO_RESUME 0x0002
78
79 /** @brief Currently playing */
80 #define UAUDIO_PLAYING 0x0004
81
82 /** @brief Currently paused */
83 #define UAUDIO_PAUSED 0x0008
84
85 /** @brief Audio API definition */
86 struct uaudio {
87 /** @brief Name of this API */
88 const char *name;
89
90 /** @brief List of options, terminated by NULL */
91 const char *const *options;
92
93 /** @brief Do slow setup
94 * @param ua Handle returned by uaudio_open()
95 * @param callback Called for audio data
96 * @param userdata Passed to @p callback
97 *
98 * This does resource-intensive setup for the output device.
99 *
100 * For instance it might open mixable audio devices or network sockets. It
101 * will create any background thread required. However, it must not exclude
102 * other processes from outputting sound.
103 */
104 void (*start)(uaudio_callback *callback,
105 void *userdata);
106
107 /** @brief Tear down
108 * @param ua Handle returned by uaudio_open()
109 *
110 * This undoes the effect of @c start.
111 */
112 void (*stop)(void);
113
114 /** @brief Enable output
115 *
116 * A background thread will start calling @c callback as set by @c
117 * start and playing the audio data received from it.
118 */
119 void (*activate)(void);
120
121 /** @brief Disable output
122 *
123 * The background thread will stop calling @c callback.
124 */
125 void (*deactivate)(void);
126
127 /** @brief Open mixer device */
128 void (*open_mixer)(void);
129
130 /** @brief Closer mixer device */
131 void (*close_mixer)(void);
132
133 /** @brief Get volume
134 * @param left Where to put the left-channel value
135 * @param right Where to put the right-channel value
136 *
137 * 0 is silent and 100 is maximum volume.
138 */
139 void (*get_volume)(int *left, int *right);
140
141 /** @brief Set volume
142 * @param left Pointer to left-channel value (updated)
143 * @param right Pointer to right-channel value (updated)
144 *
145 * The values are updated with those actually set by the underlying system
146 * call.
147 *
148 * 0 is silent and 100 is maximum volume.
149 */
150 void (*set_volume)(int *left, int *right);
151
152 /** @brief Set configuration */
153 void (*configure)(void);
154
155 /** @brief Descriptive flags */
156 unsigned flags;
157 };
158
159 /** @brief API is suitable for clients */
160 #define UAUDIO_API_CLIENT 0x0001
161
162 /** @brief API is suitable for servers */
163 #define UAUDIO_API_SERVER 0x0002
164
165 void uaudio_set_format(int rate, int channels, int samplesize, int signed_);
166 void uaudio_set(const char *name, const char *value);
167 char *uaudio_get(const char *name, const char *default_value);
168 void uaudio_thread_start(uaudio_callback *callback,
169 void *userdata,
170 uaudio_playcallback *playcallback,
171 size_t min,
172 size_t max,
173 unsigned flags);
174
175 void uaudio_thread_stop(void);
176 void uaudio_thread_activate(void);
177 void uaudio_thread_deactivate(void);
178 uint32_t uaudio_schedule_sync(void);
179 void uaudio_schedule_sent(size_t nsamples_sent);
180 void uaudio_schedule_init(void);
181 const struct uaudio *uaudio_find(const char *name);
182 const struct uaudio *uaudio_default(const struct uaudio *const *apis,
183 unsigned context);
184
185 int rtp_add_recipient(const struct sockaddr_storage *sa);
186 int rtp_remove_recipient(const struct sockaddr_storage *sa);
187
188 extern uint64_t uaudio_schedule_timestamp;
189 extern int uaudio_schedule_reactivated;
190
191 #if HAVE_COREAUDIO_AUDIOHARDWARE_H
192 extern const struct uaudio uaudio_coreaudio;
193 #endif
194
195 #if HAVE_ALSA_ASOUNDLIB_H
196 extern const struct uaudio uaudio_alsa;
197 #endif
198
199 #if HAVE_SYS_SOUNDCARD_H || EMPEG_HOST
200 extern const struct uaudio uaudio_oss;
201 #endif
202
203 #if HAVE_PULSEAUDIO
204 extern const struct uaudio uaudio_pulseaudio;
205 #endif
206
207 extern const struct uaudio uaudio_rtp;
208
209 extern const struct uaudio uaudio_command;
210
211 extern const struct uaudio *const uaudio_apis[];
212
213 #endif /* UAUDIO_H */
214
215 /*
216 Local Variables:
217 c-basic-offset:2
218 comment-column:40
219 fill-column:79
220 indent-tabs-mode:nil
221 End:
222 */