server: don't report wstat for processes killed by the server
[disorder] / server / play.c
1 /*
2 * This file is part of DisOrder.
3 * Copyright (C) 2004-2009 Richard Kettlewell
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 /** @file server/play.c
19 * @brief Playing tracks
20 *
21 * This file is rather badly organized. Sorry. It's better than it was...
22 */
23
24 #include "disorder-server.h"
25 #include <ao/ao.h>
26
27 #define SPEAKER "disorder-speaker"
28
29 /** @brief The current playing track or NULL */
30 struct queue_entry *playing;
31
32 /** @brief Set when paused */
33 int paused;
34
35 static void finished(ev_source *ev);
36 static int start_child(struct queue_entry *q,
37 const struct pbgc_params *params,
38 void attribute((unused)) *bgdata);
39 static int prepare_child(struct queue_entry *q,
40 const struct pbgc_params *params,
41 void attribute((unused)) *bgdata);
42 static void ensure_next_scratch(ev_source *ev);
43
44 /** @brief File descriptor of our end of the socket to the speaker */
45 static int speaker_fd = -1;
46
47 /** @brief Set when shutting down */
48 static int shutting_down;
49
50 /* Speaker ------------------------------------------------------------------ */
51
52 /** @brief Called when speaker process terminates
53 *
54 * Currently kills of DisOrder completely. A future version could terminate
55 * the speaker when nothing was going on, or recover from failures, though any
56 * tracks with decoders already started would need to have them restarted.
57 */
58 static int speaker_terminated(ev_source attribute((unused)) *ev,
59 pid_t attribute((unused)) pid,
60 int attribute((unused)) status,
61 const struct rusage attribute((unused)) *rusage,
62 void attribute((unused)) *u) {
63 disorder_fatal(0, "speaker subprocess %s", wstat(status));
64 }
65
66 /** @brief Called when we get a message from the speaker process */
67 static int speaker_readable(ev_source *ev, int fd,
68 void attribute((unused)) *u) {
69 struct speaker_message sm;
70 int ret = speaker_recv(fd, &sm);
71
72 if(ret < 0) return 0; /* EAGAIN */
73 if(!ret) { /* EOF */
74 ev_fd_cancel(ev, ev_read, fd);
75 return 0;
76 }
77 switch(sm.type) {
78 case SM_PAUSED:
79 /* track ID is paused, DATA seconds played */
80 D(("SM_PAUSED %s %ld", sm.id, sm.data));
81 playing->sofar = sm.data;
82 break;
83 case SM_FINISHED: /* scratched the playing track */
84 case SM_STILLBORN: /* scratched too early */
85 case SM_UNKNOWN: /* scratched WAY too early */
86 if(playing && !strcmp(sm.id, playing->id)) {
87 if((playing->state == playing_unplayed
88 || playing->state == playing_started)
89 && sm.type == SM_FINISHED)
90 playing->state = playing_ok;
91 finished(ev);
92 }
93 break;
94 case SM_PLAYING:
95 /* track ID is playing, DATA seconds played */
96 D(("SM_PLAYING %s %ld", sm.id, sm.data));
97 playing->sofar = sm.data;
98 break;
99 case SM_ARRIVED: {
100 /* track ID is now prepared */
101 struct queue_entry *q;
102 for(q = qhead.next; q != &qhead && strcmp(q->id, sm.id); q = q->next)
103 ;
104 if(q && q->preparing) {
105 q->preparing = 0;
106 q->prepared = 1;
107 /* We might be waiting to play the now-prepared track */
108 play(ev);
109 }
110 break;
111 }
112 default:
113 disorder_error(0, "unknown speaker message type %d", sm.type);
114 }
115 return 0;
116 }
117
118 /** @brief Initialize the speaker process */
119 void speaker_setup(ev_source *ev) {
120 int sp[2];
121 pid_t pid;
122 struct speaker_message sm;
123
124 if(socketpair(PF_UNIX, SOCK_DGRAM, 0, sp) < 0)
125 disorder_fatal(errno, "error calling socketpair");
126 if(!(pid = xfork())) {
127 exitfn = _exit;
128 ev_signal_atfork(ev);
129 xdup2(sp[0], 0);
130 xdup2(sp[0], 1);
131 xclose(sp[0]);
132 xclose(sp[1]);
133 signal(SIGPIPE, SIG_DFL);
134 #if 0
135 execlp("valgrind", "valgrind", SPEAKER, "--config", configfile,
136 debugging ? "--debug" : "--no-debug",
137 log_default == &log_syslog ? "--syslog" : "--no-syslog",
138 (char *)0);
139 #else
140 execlp(SPEAKER, SPEAKER, "--config", configfile,
141 debugging ? "--debug" : "--no-debug",
142 log_default == &log_syslog ? "--syslog" : "--no-syslog",
143 (char *)0);
144 #endif
145 disorder_fatal(errno, "error invoking %s", SPEAKER);
146 }
147 ev_child(ev, pid, 0, speaker_terminated, 0);
148 speaker_fd = sp[1];
149 xclose(sp[0]);
150 cloexec(speaker_fd);
151 /* Wait for the speaker to be ready */
152 speaker_recv(speaker_fd, &sm);
153 nonblock(speaker_fd);
154 if(ev_fd(ev, ev_read, speaker_fd, speaker_readable, 0, "speaker read") < 0)
155 disorder_fatal(0, "error registering speaker socket fd");
156 }
157
158 /** @brief Tell the speaker to reload its configuration */
159 void speaker_reload(void) {
160 struct speaker_message sm;
161
162 memset(&sm, 0, sizeof sm);
163 sm.type = SM_RELOAD;
164 speaker_send(speaker_fd, &sm);
165 }
166
167 /* Track termination -------------------------------------------------------- */
168
169 /** @brief Called when the currently playing track finishes playing
170 * @param ev Event loop or NULL
171 *
172 * There are three places this is called from:
173 *
174 * 1) speaker_readable(), when the speaker tells us the playing track finished.
175 * (Technically the speaker lies a little to arrange for gapless play.)
176 *
177 * 2) player_finished(), when the player for a non-raw track (i.e. one that
178 * does not use the speaker) finishes.
179 *
180 * 3) quitting(), after signalling the decoder or player but possible before it
181 * has actually terminated. In this case @p ev is NULL, inhibiting any further
182 * attempt to play anything.
183 */
184 static void finished(ev_source *ev) {
185 D(("finished playing=%p", (void *)playing));
186 if(!playing)
187 return;
188 if(playing->state != playing_scratched)
189 notify_not_scratched(playing->track, playing->submitter);
190 switch(playing->state) {
191 case playing_ok:
192 eventlog("completed", playing->track, (char *)0);
193 break;
194 case playing_scratched:
195 eventlog("scratched", playing->track, playing->scratched, (char *)0);
196 break;
197 case playing_failed:
198 eventlog("failed", playing->track, wstat(playing->wstat), (char *)0);
199 break;
200 default:
201 break;
202 }
203 queue_played(playing);
204 recent_write();
205 playing = 0;
206 /* Try to play something else */
207 if(ev)
208 play(ev);
209 }
210
211 /** @brief Called when a player or decoder process terminates
212 *
213 * This is called when a decoder process terminates (which might actually be
214 * some time before the speaker reports it as finished) or when a non-raw
215 * (i.e. non-speaker) player terminates. In the latter case it's imaginable
216 * that the OS has buffered the last few samples.
217 *
218 * NB. The finished track might NOT be in the queue (yet) - it might be a
219 * pre-chosen scratch.
220 */
221 static int player_finished(ev_source *ev,
222 pid_t pid,
223 int status,
224 const struct rusage attribute((unused)) *rusage,
225 void *u) {
226 struct queue_entry *q = u;
227
228 D(("player_finished pid=%lu status=%#x",
229 (unsigned long)pid, (unsigned)status));
230 /* Record that this PID is dead. If we killed the track we might know this
231 * already, but also it might have exited or crashed. Either way we don't
232 * want to end up signalling it. */
233 q->pid = -1;
234 switch(q->state) {
235 case playing_unplayed:
236 case playing_random:
237 /* If this was a pre-prepared track then either it failed or we
238 * deliberately stopped it: it might have been removed from the queue, or
239 * moved down the queue, or the speaker might be on a break. So we leave
240 * it state alone for future use.
241 */
242 break;
243 default:
244 /* We actually started playing this track. */
245 if(status) {
246 /* Don't override 'scratched' with 'failed'. */
247 if(q->state != playing_scratched)
248 q->state = playing_failed;
249 } else
250 q->state = playing_ok;
251 break;
252 }
253 /* Report the status unless we killed it */
254 if(status) {
255 if(!(q->killed && WIFSIGNALED(status) && WTERMSIG(status) == q->killed))
256 disorder_error(0, "player for %s %s", q->track, wstat(status));
257 }
258 /* Clean up any prefork calls */
259 if(q->type & DISORDER_PLAYER_PREFORK)
260 play_cleanup(q->pl, q->data);
261 q->wstat = status;
262 /* If this actually was the current track, and does not use the speaker
263 * process, then it must have finished. For raw-output players we will get a
264 * separate notification from the speaker process. */
265 if(q == playing
266 && (q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW)
267 finished(ev);
268 return 0;
269 }
270
271 /* Track initiation --------------------------------------------------------- */
272
273 /** @brief Find the player for @p q */
274 static const struct stringlist *find_player(const struct queue_entry *q) {
275 int n;
276
277 for(n = 0; n < config->player.n; ++n)
278 if(fnmatch(config->player.s[n].s[0], q->track, 0) == 0)
279 break;
280 if(n >= config->player.n)
281 return NULL;
282 else
283 return &config->player.s[n];
284 }
285
286 /** @brief Start to play @p q
287 * @param ev Event loop
288 * @param q Track to play/prepare
289 * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL
290 *
291 * This makes @p actually start playing. It calls prepare() if necessary and
292 * either sends an @ref SM_PLAY command or invokes the player itself in a
293 * subprocess.
294 *
295 * It's up to the caller to set @ref playing and @c playing->state (this might
296 * be changed in the future).
297 */
298 static int start(ev_source *ev,
299 struct queue_entry *q) {
300 const struct stringlist *player;
301 int rc;
302
303 D(("start %s", q->id));
304 /* Find the player plugin. */
305 if(!(player = find_player(q)))
306 return START_HARDFAIL; /* No player */
307 if(!(q->pl = open_plugin(player->s[1], 0)))
308 return START_HARDFAIL;
309 q->type = play_get_type(q->pl);
310 /* Special handling for raw-format players */
311 if((q->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) {
312 /* Make sure that the track is prepared */
313 if((rc = prepare(ev, q)))
314 return rc;
315 /* Now we're sure it's prepared, start it playing */
316 /* TODO actually it might not be fully prepared yet - it's all happening in
317 * a subprocess. See speaker.c for further discussion. */
318 struct speaker_message sm[1];
319 memset(sm, 0, sizeof sm);
320 strcpy(sm->id, q->id);
321 sm->type = SM_PLAY;
322 speaker_send(speaker_fd, sm);
323 D(("sent SM_PLAY for %s", sm->id));
324 /* Our caller will set playing and playing->state = playing_started */
325 return START_OK;
326 } else {
327 rc = play_background(ev, player, q, start_child, NULL);
328 if(rc == START_OK)
329 ev_child(ev, q->pid, 0, player_finished, q);
330 /* Our caller will set playing and playing->state = playing_started */
331 return rc;
332 }
333 }
334
335 /** @brief Child-process half of start()
336 * @return Process exit code
337 *
338 * Called in subprocess to execute non-raw-format players (via plugin).
339 */
340 static int start_child(struct queue_entry *q,
341 const struct pbgc_params *params,
342 void attribute((unused)) *bgdata) {
343 int n;
344
345 /* Play the track */
346 play_track(q->pl,
347 params->argv, params->argc,
348 params->rawpath,
349 q->track);
350 return 0;
351 }
352
353 /** @brief Prepare a track for later play
354 * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL
355 *
356 * This can be called either when we want to play the track or slightly before
357 * so that some samples are decoded and available in a buffer.
358 *
359 * Only applies to raw-format (i.e. speaker-using) players; everything else
360 * gets @c START_OK.
361 */
362 int prepare(ev_source *ev,
363 struct queue_entry *q) {
364 const struct stringlist *player;
365
366 /* If there's a decoder (or player!) going we do nothing */
367 if(q->pid >= 0)
368 return START_OK;
369 /* If the track is already prepared, do nothing */
370 if(q->prepared || q->preparing)
371 return START_OK;
372 /* Find the player plugin */
373 if(!(player = find_player(q)))
374 return START_HARDFAIL; /* No player */
375 q->pl = open_plugin(player->s[1], 0);
376 q->type = play_get_type(q->pl);
377 if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW)
378 return START_OK; /* Not a raw player */
379 int rc = play_background(ev, player, q, prepare_child, NULL);
380 if(rc == START_OK) {
381 ev_child(ev, q->pid, 0, player_finished, q);
382 q->preparing = 1;
383 /* Actually the track is still "in flight" */
384 rc = START_SOFTFAIL;
385 }
386 return rc;
387 }
388
389 /** @brief Child-process half of prepare()
390 * @return Process exit code
391 *
392 * Called in subprocess to execute the decoder for a raw-format player.
393 *
394 * @todo We currently run the normalizer from here in a double-fork. This is
395 * unsatisfactory for many reasons: we can't prevent it outliving the main
396 * server and we don't adequately report its exit status.
397 */
398 static int prepare_child(struct queue_entry *q,
399 const struct pbgc_params *params,
400 void attribute((unused)) *bgdata) {
401 /* np will be the pipe to disorder-normalize */
402 int np[2];
403 if(socketpair(PF_UNIX, SOCK_STREAM, 0, np) < 0)
404 disorder_fatal(errno, "error calling socketpair");
405 /* Beware of the Leopard! On OS X 10.5.x, the order of the shutdown
406 * calls here DOES MATTER. If you do the SHUT_WR first then the SHUT_RD
407 * fails with "Socket is not connected". I think this is a bug but
408 * provided implementors either don't care about the order or all agree
409 * about the order, choosing the reliable order is an adequate
410 * workaround. */
411 xshutdown(np[1], SHUT_RD); /* decoder writes to np[1] */
412 xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */
413 blocking(np[0]);
414 blocking(np[1]);
415 /* Start disorder-normalize. We double-fork so that nothing has to wait
416 * for disorder-normalize. */
417 pid_t npid;
418 if(!(npid = xfork())) {
419 /* Grandchild of disorderd */
420 if(!xfork()) {
421 /* Great-grandchild of disorderd */
422 /* Connect to the speaker process */
423 struct sockaddr_un addr;
424 memset(&addr, 0, sizeof addr);
425 addr.sun_family = AF_UNIX;
426 snprintf(addr.sun_path, sizeof addr.sun_path,
427 "%s/speaker/socket", config->home);
428 int sfd = xsocket(PF_UNIX, SOCK_STREAM, 0);
429 if(connect(sfd, (const struct sockaddr *)&addr, sizeof addr) < 0)
430 disorder_fatal(errno, "connecting to %s", addr.sun_path);
431 /* Send the ID, with a NATIVE-ENDIAN 32 bit length */
432 uint32_t l = strlen(q->id);
433 if(write(sfd, &l, sizeof l) < 0
434 || write(sfd, q->id, l) < 0)
435 disorder_fatal(errno, "writing to %s", addr.sun_path);
436 /* Await the ack */
437 if (read(sfd, &l, 1) < 0)
438 disorder_fatal(errno, "reading ack from %s", addr.sun_path);
439 /* Plumbing */
440 xdup2(np[0], 0);
441 xdup2(sfd, 1);
442 xclose(np[0]);
443 xclose(np[1]);
444 xclose(sfd);
445 /* TODO stderr shouldn't be redirected for disorder-normalize
446 * (but it should be for play_track() */
447 execlp("disorder-normalize", "disorder-normalize",
448 log_default == &log_syslog ? "--syslog" : "--no-syslog",
449 "--config", configfile,
450 (char *)0);
451 disorder_fatal(errno, "executing disorder-normalize");
452 /* End of the great-grandchild of disorderd */
453 }
454 /* Back in the grandchild of disorderd */
455 _exit(0);
456 /* End of the grandchild of disorderd */
457 }
458 /* Back in the child of disorderd */
459 /* Wait for the grandchild of disordered to finish */
460 int n;
461 while(waitpid(npid, &n, 0) < 0 && errno == EINTR)
462 ;
463 /* Pass the file descriptor to the driver in an environment
464 * variable. */
465 char buffer[64];
466 snprintf(buffer, sizeof buffer, "DISORDER_RAW_FD=%d", np[1]);
467 if(putenv(buffer) < 0)
468 disorder_fatal(errno, "error calling putenv");
469 /* Close all the FDs we don't need */
470 xclose(np[0]);
471 /* Start the decoder itself */
472 play_track(q->pl,
473 params->argv, params->argc,
474 params->rawpath,
475 q->track);
476 return 0;
477 }
478
479 /** @brief Kill a player
480 * @param q Queue entry corresponding to player
481 */
482 static void kill_player(struct queue_entry *q) {
483 if(q->pid >= 0)
484 kill(-q->pid, config->signal);
485 q->killed = config->signal;
486 }
487
488 /** @brief Abandon a queue entry
489 *
490 * Called from c_remove() (but NOT when scratching a track). Only does
491 * anything to raw-format tracks. Terminates the background decoder and tells
492 * the speaker process to cancel the track.
493 */
494 void abandon(ev_source attribute((unused)) *ev,
495 struct queue_entry *q) {
496 struct speaker_message sm;
497
498 if(q->pid < 0)
499 return; /* Not prepared. */
500 if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW)
501 return; /* Not a raw player. */
502 /* Terminate the player. */
503 kill_player(q);
504 /* Cancel the track. */
505 memset(&sm, 0, sizeof sm);
506 sm.type = SM_CANCEL;
507 strcpy(sm.id, q->id);
508 speaker_send(speaker_fd, &sm);
509 }
510
511 /* Random tracks ------------------------------------------------------------ */
512
513 /** @brief Called with a new random track
514 * @param ev Event loop
515 * @param track Track name
516 */
517 static void chosen_random_track(ev_source *ev,
518 const char *track) {
519 struct queue_entry *q;
520
521 if(!track)
522 return;
523 /* Add the track to the queue */
524 q = queue_add(track, 0, WHERE_END, NULL, origin_random);
525 D(("picked %p (%s) at random", (void *)q, q->track));
526 queue_write();
527 /* Maybe a track can now be played */
528 play(ev);
529 }
530
531 /** @brief Maybe add a randomly chosen track
532 * @param ev Event loop
533 *
534 * Picking can take some time so the track will only be added after this
535 * function has returned.
536 */
537 void add_random_track(ev_source *ev) {
538 struct queue_entry *q;
539 long qlen = 0;
540
541 /* If random play is not enabled then do nothing. */
542 if(shutting_down || !random_is_enabled())
543 return;
544 /* Count how big the queue is */
545 for(q = qhead.next; q != &qhead; q = q->next)
546 ++qlen;
547 /* If it's smaller than the desired size then add a track */
548 if(qlen < config->queue_pad)
549 trackdb_request_random(ev, chosen_random_track);
550 }
551
552 /* Track initiation (part 2) ------------------------------------------------ */
553
554 /** @brief Attempt to play something
555 *
556 * This is called from numerous locations - whenever it might conceivably have
557 * become possible to play something.
558 */
559 void play(ev_source *ev) {
560 struct queue_entry *q;
561 int random_enabled = random_is_enabled();
562
563 D(("play playing=%p", (void *)playing));
564 /* If we're shutting down, or there's something playing, or playing is not
565 * enabled, give up now */
566 if(shutting_down || playing || !playing_is_enabled()) return;
567 /* See if there's anything to play */
568 if(qhead.next == &qhead) {
569 /* Queue is empty. We could just wait around since there are periodic
570 * attempts to add a random track anyway. However they are rarer than
571 * attempts to force a track so we initiate one now. */
572 add_random_track(ev);
573 /* chosen_random_track() will call play() when a new random track has been
574 * added to the queue. */
575 return;
576 }
577 /* There must be at least one track in the queue. */
578 q = qhead.next;
579 /* If random play is disabled but the track is a non-adopted random one
580 * then don't play it. play() will be called again when random play is
581 * re-enabled. */
582 if(!random_enabled && q->origin == origin_random)
583 return;
584 D(("taken %p (%s) from queue", (void *)q, q->track));
585 /* Try to start playing. */
586 switch(start(ev, q)) {
587 case START_HARDFAIL:
588 if(q == qhead.next) {
589 queue_remove(q, 0); /* Abandon this track. */
590 queue_played(q);
591 recent_write();
592 }
593 /* Oh well, try the next one */
594 play(ev);
595 break;
596 case START_SOFTFAIL:
597 /* We'll try the same track again shortly. */
598 break;
599 case START_OK:
600 /* Remove from the queue */
601 if(q == qhead.next) {
602 queue_remove(q, 0);
603 queue_write();
604 }
605 /* It's become the playing track */
606 playing = q;
607 xtime(&playing->played);
608 playing->state = playing_started;
609 notify_play(playing->track, playing->submitter);
610 eventlog("playing", playing->track,
611 playing->submitter ? playing->submitter : (const char *)0,
612 (const char *)0);
613 /* Maybe add a random track. */
614 add_random_track(ev);
615 /* If there is another track in the queue prepare it now. This could
616 * potentially be a just-added random track. */
617 if(qhead.next != &qhead)
618 prepare(ev, qhead.next);
619 /* Make sure there is a prepared scratch */
620 ensure_next_scratch(ev);
621 break;
622 }
623 }
624
625 /* Miscelleneous ------------------------------------------------------------ */
626
627 int flag_enabled(const char *s) {
628 return !s || !strcmp(s, "yes");
629 }
630
631 /** @brief Return true if play is enabled */
632 int playing_is_enabled(void) {
633 return flag_enabled(trackdb_get_global("playing"));
634 }
635
636 /** @brief Enable play */
637 void enable_playing(const char *who, ev_source *ev) {
638 trackdb_set_global("playing", "yes", who);
639 /* Add a random track if necessary. */
640 add_random_track(ev);
641 play(ev);
642 }
643
644 /** @brief Disable play */
645 void disable_playing(const char *who, ev_source attribute((unused)) *ev) {
646 trackdb_set_global("playing", "no", who);
647 }
648
649 /** @brief Return true if random play is enabled */
650 int random_is_enabled(void) {
651 return flag_enabled(trackdb_get_global("random-play"));
652 }
653
654 /** @brief Enable random play */
655 void enable_random(const char *who, ev_source *ev) {
656 trackdb_set_global("random-play", "yes", who);
657 add_random_track(ev);
658 play(ev);
659 }
660
661 /** @brief Disable random play */
662 void disable_random(const char *who, ev_source attribute((unused)) *ev) {
663 trackdb_set_global("random-play", "no", who);
664 }
665
666 /* Scratching --------------------------------------------------------------- */
667
668 /** @brief Track to play next time something is scratched */
669 static struct queue_entry *next_scratch;
670
671 /** @brief Ensure there isa prepared scratch */
672 static void ensure_next_scratch(ev_source *ev) {
673 if(next_scratch) /* There's one already */
674 return;
675 if(!config->scratch.n) /* There are no scratches */
676 return;
677 int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0);
678 next_scratch = queue_add(config->scratch.s[r], NULL,
679 WHERE_NOWHERE, NULL, origin_scratch);
680 if(ev)
681 prepare(ev, next_scratch);
682 }
683
684 /** @brief Scratch a track
685 * @param who User responsible (or NULL)
686 * @param id Track ID (or NULL for current)
687 */
688 void scratch(const char *who, const char *id) {
689 struct speaker_message sm;
690
691 D(("scratch playing=%p state=%d id=%s playing->id=%s",
692 (void *)playing,
693 playing ? playing->state : 0,
694 id ? id : "(none)",
695 playing ? playing->id : "(none)"));
696 /* There must be a playing track; it must be in a scratchable state; if a
697 * specific ID was mentioned it must be that track. */
698 if(playing
699 && (playing->state == playing_started
700 || playing->state == playing_paused)
701 && (!id
702 || !strcmp(id, playing->id))) {
703 /* Update state (for the benefit of the 'recent' list) */
704 playing->state = playing_scratched;
705 playing->scratched = who ? xstrdup(who) : 0;
706 /* Find the player and kill the whole process group */
707 if(playing->pid >= 0)
708 kill_player(playing);
709 /* Tell the speaker, if we think it'll care */
710 if((playing->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) {
711 memset(&sm, 0, sizeof sm);
712 sm.type = SM_CANCEL;
713 strcpy(sm.id, playing->id);
714 speaker_send(speaker_fd, &sm);
715 D(("sending SM_CANCEL for %s", playing->id));
716 }
717 /* If playing is enabled then add a scratch to the queue. Having a scratch
718 * appear in the queue when further play is disabled is weird and
719 * contradicts implicit assumptions made elsewhere, so we try to avoid
720 * it. */
721 if(playing_is_enabled()) {
722 /* Try to make sure there is a scratch */
723 ensure_next_scratch(NULL);
724 /* Insert it at the head of the queue */
725 if(next_scratch){
726 next_scratch->submitter = who;
727 queue_insert_entry(&qhead, next_scratch);
728 eventlog_raw("queue", queue_marshall(next_scratch), (const char *)0);
729 next_scratch = NULL;
730 }
731 }
732 notify_scratch(playing->track, playing->submitter, who,
733 xtime(0) - playing->played);
734 }
735 }
736
737 /* Server termination ------------------------------------------------------- */
738
739 /** @brief Called from quit() to tear down everything belonging to this file */
740 void quitting(ev_source *ev) {
741 struct queue_entry *q;
742
743 /* Don't start anything new */
744 shutting_down = 1;
745 /* Shut down the current player */
746 if(playing) {
747 kill_player(playing);
748 playing->state = playing_quitting;
749 finished(0);
750 }
751 /* Zap any background decoders that are going */
752 for(q = qhead.next; q != &qhead; q = q->next)
753 kill_player(q);
754 /* Don't need the speaker any more */
755 ev_fd_cancel(ev, ev_read, speaker_fd);
756 xclose(speaker_fd);
757 }
758
759 /* Pause and resume --------------------------------------------------------- */
760
761 /** @brief Pause the playing track */
762 int pause_playing(const char *who) {
763 struct speaker_message sm;
764 long played;
765
766 /* Can't pause if already paused or if nothing playing. */
767 if(!playing || paused) return 0;
768 switch(playing->type & DISORDER_PLAYER_TYPEMASK) {
769 case DISORDER_PLAYER_STANDALONE:
770 if(!(playing->type & DISORDER_PLAYER_PAUSES)) {
771 default:
772 disorder_error(0, "cannot pause because player is not powerful enough");
773 return -1;
774 }
775 if(play_pause(playing->pl, &played, playing->data)) {
776 disorder_error(0, "player indicates it cannot pause");
777 return -1;
778 }
779 xtime(&playing->lastpaused);
780 playing->uptopause = played;
781 playing->lastresumed = 0;
782 break;
783 case DISORDER_PLAYER_RAW:
784 memset(&sm, 0, sizeof sm);
785 sm.type = SM_PAUSE;
786 speaker_send(speaker_fd, &sm);
787 break;
788 }
789 if(who)
790 disorder_info("paused by %s", who);
791 notify_pause(playing->track, who);
792 paused = 1;
793 if(playing->state == playing_started)
794 playing->state = playing_paused;
795 eventlog("state", "pause", (char *)0);
796 return 0;
797 }
798
799 /** @brief Resume playing after a pause */
800 void resume_playing(const char *who) {
801 struct speaker_message sm;
802
803 if(!paused) return;
804 paused = 0;
805 if(!playing) return;
806 switch(playing->type & DISORDER_PLAYER_TYPEMASK) {
807 case DISORDER_PLAYER_STANDALONE:
808 if(!(playing->type & DISORDER_PLAYER_PAUSES)) {
809 default:
810 /* Shouldn't happen */
811 return;
812 }
813 play_resume(playing->pl, playing->data);
814 xtime(&playing->lastresumed);
815 break;
816 case DISORDER_PLAYER_RAW:
817 memset(&sm, 0, sizeof sm);
818 sm.type = SM_RESUME;
819 speaker_send(speaker_fd, &sm);
820 break;
821 }
822 if(who) disorder_info("resumed by %s", who);
823 notify_resume(playing->track, who);
824 if(playing->state == playing_paused)
825 playing->state = playing_started;
826 eventlog("state", "resume", (char *)0);
827 }
828
829 /*
830 Local Variables:
831 c-basic-offset:2
832 comment-column:40
833 fill-column:79
834 indent-tabs-mode:nil
835 End:
836 */