2 * This file is part of DisOrder.
3 * Copyright (C) 2008 Richard Kettlewell
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
21 * @brief Background-thread interface to ALSA
26 #if HAVE_ALSA_ASOUNDLIB_H
27 #include <alsa/asoundlib.h>
33 /** @brief Output handle */
34 static snd_pcm_t
*pcm
;
36 /** @brief Called to get audio data */
37 static alsa_bg_supply
*supplyfn
;
39 static pthread_t alsa_bg_collect_tid
, alsa_bg_play_tid
;
41 /** @brief Set to shut down the background threads */
42 static int alsa_bg_shutdown
= 0;
44 /** @brief Number of channels (samples per frame) */
47 /** @brief Number of bytes per samples */
48 #define BYTES_PER_SAMPLE 2
50 /** @brief Number of bytes per frame */
51 #define BYTES_PER_FRAME (CHANNELS * BYTES_PER_SAMPLE)
53 /** @brief Buffer size in bytes */
54 #define BUFFER_BYTES 65536
56 /** @brief Buffer size in frames */
57 #define BUFFER_FRAMES (BUFFER_BYTES / BYTES_PER_FRAME)
59 /** @brief Buffer size in samples */
60 #define BUFFER_SAMPLES (BUFFER_BYTES / BYTES_PER_SAMPLE)
62 /** @brief Audio buffer */
63 static uint8_t alsa_bg_buffer
[BUFFER_BYTES
];
65 /** @brief First playable byte in audio buffer */
66 static unsigned alsa_bg_start
;
68 /** @brief Number of playable bytes in audio buffer */
69 static unsigned alsa_bg_count
;
71 /** @brief Current enable status */
72 static int alsa_bg_enabled
;
74 /** @brief Lock protecting audio buffer pointers */
75 static pthread_mutex_t alsa_bg_lock
= PTHREAD_MUTEX_INITIALIZER
;
77 /** @brief Signaled when buffer contents changes */
78 static pthread_cond_t alsa_bg_cond
= PTHREAD_COND_INITIALIZER
;
80 /** @brief Call a pthread_ function and fatal() on exit */
85 fatal(prc, "%s", #x); \
88 /** @brief Data collection thread
90 * This thread collects audio data to play and stores it in the ring
93 static void *alsa_bg_collect(void attribute((unused
)) *arg
) {
94 unsigned avail_start
, avail_count
;
97 ep(pthread_mutex_lock(&alsa_bg_lock
));
99 /* If we're shutting down, quit straight away */
102 /* While we're disabled or the buffer is full, just wait */
103 if(!alsa_bg_enabled
|| alsa_bg_count
== BUFFER_BYTES
) {
104 ep(pthread_cond_wait(&alsa_bg_cond
, &alsa_bg_lock
));
107 /* Figure out where and how big the gap we can write into is */
108 avail_start
= alsa_bg_start
+ alsa_bg_count
;
109 if(avail_start
< BUFFER_BYTES
)
110 avail_count
= BUFFER_BYTES
- avail_start
;
112 avail_start
%= BUFFER_BYTES
;
113 avail_count
= alsa_bg_start
- avail_start
;
115 assert(avail_start
< BUFFER_BYTES
);
116 assert(avail_count
<= BUFFER_BYTES
);
117 assert(avail_count
+ alsa_bg_count
<= BUFFER_BYTES
);
118 ep(pthread_mutex_unlock(&alsa_bg_lock
));
119 count
= supplyfn(alsa_bg_buffer
+ avail_start
,
120 avail_count
/ BYTES_PER_SAMPLE
);
121 ep(pthread_mutex_lock(&alsa_bg_lock
));
122 alsa_bg_count
+= count
* BYTES_PER_SAMPLE
;
123 assert(alsa_bg_start
< BUFFER_BYTES
);
124 assert(alsa_bg_count
<= BUFFER_BYTES
);
125 ep(pthread_cond_signal(&alsa_bg_cond
));
127 ep(pthread_mutex_unlock(&alsa_bg_lock
));
131 /** @brief Playback thread
133 * This thread reads audio data out of the ring buffer and plays it back
135 static void *alsa_bg_play(void attribute((unused
)) *arg
) {
136 int prepared
= 1, err
;
137 int start
, nbytes
, nframes
, rframes
;
139 ep(pthread_mutex_lock(&alsa_bg_lock
));
141 /* If we're shutting down, quit straight away */
144 /* Wait for some data to be available. (If we are marked disabled
145 * we keep on playing what we've got.) */
146 if(alsa_bg_count
== 0) {
148 if((err
= snd_pcm_drain(pcm
)))
149 fatal(0, "snd_pcm_drain: %d", err
);
152 ep(pthread_cond_wait(&alsa_bg_cond
, &alsa_bg_lock
));
155 /* Calculate how much we can play */
156 start
= alsa_bg_start
;
157 if(start
+ alsa_bg_count
<= BUFFER_BYTES
)
158 nbytes
= alsa_bg_count
;
160 nbytes
= BUFFER_BYTES
- start
;
161 /* Limit how much of the buffer we play. The effect is that we return from
162 * _writei earlier, and therefore free up more buffer space to read fresh
163 * data into. /2 works fine, /4 is just conservative. /1 (i.e. abolishing
164 * the heuristic) produces noticably noisy output. */
165 if(nbytes
> BUFFER_BYTES
/ 4)
166 nbytes
= BUFFER_BYTES
/ 4;
167 assert((unsigned)nbytes
<= alsa_bg_count
);
168 nframes
= nbytes
/ BYTES_PER_FRAME
;
169 ep(pthread_mutex_unlock(&alsa_bg_lock
));
170 /* Make sure the PCM is prepared */
172 if((err
= snd_pcm_prepare(pcm
)))
173 fatal(0, "snd_pcm_prepare: %d", err
);
176 /* Play what we can */
177 rframes
= snd_pcm_writei(pcm
, alsa_bg_buffer
+ start
, nframes
);
178 ep(pthread_mutex_lock(&alsa_bg_lock
));
182 error(0, "underrun detected");
183 if((err
= snd_pcm_prepare(pcm
)))
184 fatal(0, "snd_pcm_prepare: %d", err
);
187 fatal(0, "snd_pcm_writei: %d", rframes
);
190 const int rbytes
= rframes
* BYTES_PER_FRAME
;
191 /*fprintf(stderr, "%5d -> %5d\n", nbytes, rbytes);*/
192 /* Update the buffer pointers */
193 alsa_bg_count
-= rbytes
;
194 alsa_bg_start
+= rbytes
;
195 if(alsa_bg_start
>= BUFFER_BYTES
)
196 alsa_bg_start
-= BUFFER_BYTES
;
197 assert(alsa_bg_start
< BUFFER_BYTES
);
198 assert(alsa_bg_count
<= BUFFER_BYTES
);
199 /* Let the collector know we've opened up some space */
200 ep(pthread_cond_signal(&alsa_bg_cond
));
203 ep(pthread_mutex_unlock(&alsa_bg_lock
));
207 /** @brief Enable ALSA play */
208 void alsa_bg_enable(void) {
209 ep(pthread_mutex_lock(&alsa_bg_lock
));
211 ep(pthread_cond_broadcast(&alsa_bg_cond
));
212 ep(pthread_mutex_unlock(&alsa_bg_lock
));
215 /** @brief Disable ALSA play */
216 void alsa_bg_disable(void) {
217 ep(pthread_mutex_lock(&alsa_bg_lock
));
219 ep(pthread_cond_broadcast(&alsa_bg_cond
));
220 ep(pthread_mutex_unlock(&alsa_bg_lock
));
223 /** @brief Initialize background ALSA playback
224 * @param device Target device or NULL to use default
225 * @param supply Function to call to get audio data to play
227 * Playback is not initially enabled; see alsa_bg_enable(). When playback is
228 * enabled, @p supply will be called in a background thread to request audio
229 * data. It should return in a timely manner, but playback happens from a
230 * further thread and delays in @p supply will not delay transfer of data to
231 * the sound device (provided it doesn't actually run out).
233 void alsa_bg_init(const char *device
,
234 alsa_bg_supply
*supply
) {
235 snd_pcm_hw_params_t
*hwparams
;
236 /* Only support one format for now */
237 const int sample_format
= SND_PCM_FORMAT_S16_BE
;
238 unsigned rate
= 44100;
241 if((err
= snd_pcm_open(&pcm
,
242 device ? device
: "default",
243 SND_PCM_STREAM_PLAYBACK
,
245 fatal(0, "error from snd_pcm_open: %d", err
);
246 /* Set up 'hardware' parameters */
247 snd_pcm_hw_params_alloca(&hwparams
);
248 if((err
= snd_pcm_hw_params_any(pcm
, hwparams
)) < 0)
249 fatal(0, "error from snd_pcm_hw_params_any: %d", err
);
250 if((err
= snd_pcm_hw_params_set_access(pcm
, hwparams
,
251 SND_PCM_ACCESS_RW_INTERLEAVED
)) < 0)
252 fatal(0, "error from snd_pcm_hw_params_set_access: %d", err
);
253 if((err
= snd_pcm_hw_params_set_format(pcm
, hwparams
,
256 fatal(0, "error from snd_pcm_hw_params_set_format (%d): %d",
258 if((err
= snd_pcm_hw_params_set_rate_near(pcm
, hwparams
, &rate
, 0)) < 0)
259 fatal(0, "error from snd_pcm_hw_params_set_rate (%d): %d",
261 if((err
= snd_pcm_hw_params_set_channels(pcm
, hwparams
,
263 fatal(0, "error from snd_pcm_hw_params_set_channels (%d): %d",
265 if((err
= snd_pcm_hw_params(pcm
, hwparams
)) < 0)
266 fatal(0, "error calling snd_pcm_hw_params: %d", err
);
268 /* Record the audio supply function */
271 /* Create the audio output thread */
272 alsa_bg_shutdown
= 0;
274 ep(pthread_create(&alsa_bg_collect_tid
, 0, alsa_bg_collect
, 0));
275 ep(pthread_create(&alsa_bg_play_tid
, 0, alsa_bg_play
, 0));
278 void alsa_bg_close(void) {
281 /* Notify background threads that we're shutting down */
282 ep(pthread_mutex_lock(&alsa_bg_lock
));
284 alsa_bg_shutdown
= 1;
285 ep(pthread_cond_signal(&alsa_bg_cond
));
286 ep(pthread_mutex_unlock(&alsa_bg_lock
));
287 /* Join background threads when they're done */
288 ep(pthread_join(alsa_bg_collect_tid
, &r
));
289 ep(pthread_join(alsa_bg_play_tid
, &r
));
290 /* Close audio device */