-/* --- How to implement them --- *
- *
- * x: 0011
- * y: 0101
- */
-
-#define MPX_B0000(x, y) (0u)
-#define MPX_B0001(x, y) ((x) & (y))
-#define MPX_B0010(x, y) ((x) & ~(y))
-#define MPX_B0011(x, y) (x)
-#define MPX_B0100(x, y) (~(x) & ~(y))
-#define MPX_B0101(x, y) (y)
-#define MPX_B0110(x, y) ((x) ^ (y))
-#define MPX_B0111(x, y) ((x) | (y))
-#define MPX_B1000(x, y) (~((x) | (y)))
-#define MPX_B1001(x, y) (~((x) ^ (y)))
-#define MPX_B1010(x, y) (~(y))
-#define MPX_B1011(x, y) ((x) | ~(y))
-#define MPX_B1100(x, y) (~(x))
-#define MPX_B1101(x, y) (~(x) | (y))
-#define MPX_B1110(x, y) (~((x) & (y)))
-#define MPX_B1111(x, y) (~0u)
-