math/mpreduce.h: Missing include files.
[u/mdw/catacomb] / symm / skipjack.c
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1/* -*-c-*-
2 *
3 * The Skipjack block cipher
4 *
5 * (c) 2000 Straylight/Edgeware
6 */
7
8/*----- Licensing notice --------------------------------------------------*
9 *
10 * This file is part of Catacomb.
11 *
12 * Catacomb is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU Library General Public License as
14 * published by the Free Software Foundation; either version 2 of the
15 * License, or (at your option) any later version.
16 *
17 * Catacomb is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU Library General Public License for more details.
21 *
22 * You should have received a copy of the GNU Library General Public
23 * License along with Catacomb; if not, write to the Free
24 * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
25 * MA 02111-1307, USA.
26 */
27
28/*----- Header files ------------------------------------------------------*/
29
30#include <mLib/bits.h>
31
32#include "blkc.h"
33#include "gcipher.h"
34#include "skipjack.h"
35
36/*----- Global variables --------------------------------------------------*/
37
38const octet skipjack_keysz[] = { KSZ_SET, 10, 0 };
39
40/*----- The Skipjack S-box ------------------------------------------------*/
41
42extern const octet skipjack_s[256];
43
44/*----- Main code ---------------------------------------------------------*/
45
46/* --- @skipjack_init@ --- *
47 *
48 * Arguments: @skipjack_ctx *k@ = pointer to key block
49 * @const void *buf@ = pointer to key buffer
50 * @size_t sz@ = size of key material
51 *
52 * Returns: ---
53 *
54 * Use: Initializes a Skipjack key buffer. The key buffer must be
55 * exactly 10 bytes long.
56 */
57
58void skipjack_init(skipjack_ctx *k, const void *buf, size_t sz)
59{
60 const octet *b = buf;
61 uint32 crud;
62 KSZ_ASSERT(skipjack, sz);
63 k->ka = LOAD32(b);
64 k->kb = LOAD32(b + 4);
65 crud = LOAD16(b + 8);
66 k->kc = U32((crud << 16) | (k->ka >> 16));
67 k->kd = U32((k->ka << 16) | (k->kb >> 16));
68 k->ke = U32((k->kb << 16) | crud);
69 crud = 0;
70}
71
72/* --- @skipjack_eblk@, @skipjack_dblk@ --- *
73 *
74 * Arguments: @const skipjack_ctx *k@ = pointer to key block
75 * @const uint32 s[2]@ = pointer to source block
76 * @uint32 d[2]@ = pointer to skipjacktination block
77 *
78 * Returns: ---
79 *
80 * Use: Low-level block encryption and decryption.
81 */
82
83#define G(x, k) do { \
84 octet _x = U8(x >> 8), _y = U8(x); \
85 _x ^= skipjack_s[_y ^ U8(k >> 24)]; \
86 _y ^= skipjack_s[_x ^ U8(k >> 16)]; \
87 _x ^= skipjack_s[_y ^ U8(k >> 8)]; \
88 _y ^= skipjack_s[_x ^ U8(k >> 0)]; \
89 x = (_x << 8) | _y; \
90} while (0)
91
92#define RULE_A(w, x, y, z, n, k) do { \
93 G(w, k); z ^= w ^ n++; \
94} while (0)
95
96#define RULE_B(w, x, y, z, n, k) do { \
97 x ^= w ^ n++; G(w, k); \
98} while (0)
99
100void skipjack_eblk(const skipjack_ctx *k, const uint32 *s, uint32 *d)
101{
102 unsigned n = 1;
103 uint16 w = U16(s[0] >> 16), x = U16(s[0]);
104 uint16 y = U16(s[1] >> 16), z = U16(s[1]);
105 uint32 ka = k->ka, kb = k->kb, kc = k->kc, kd = k->kd, ke = k->ke;
106
107 RULE_A(w, x, y, z, n, ka); RULE_A(z, w, x, y, n, kb);
108 RULE_A(y, z, w, x, n, kc); RULE_A(x, y, z, w, n, kd);
109 RULE_A(w, x, y, z, n, ke); RULE_A(z, w, x, y, n, ka);
110 RULE_A(y, z, w, x, n, kb); RULE_A(x, y, z, w, n, kc);
111 RULE_B(w, x, y, z, n, kd); RULE_B(z, w, x, y, n, ke);
112 RULE_B(y, z, w, x, n, ka); RULE_B(x, y, z, w, n, kb);
113 RULE_B(w, x, y, z, n, kc); RULE_B(z, w, x, y, n, kd);
114 RULE_B(y, z, w, x, n, ke); RULE_B(x, y, z, w, n, ka);
115 RULE_A(w, x, y, z, n, kb); RULE_A(z, w, x, y, n, kc);
116 RULE_A(y, z, w, x, n, kd); RULE_A(x, y, z, w, n, ke);
117 RULE_A(w, x, y, z, n, ka); RULE_A(z, w, x, y, n, kb);
118 RULE_A(y, z, w, x, n, kc); RULE_A(x, y, z, w, n, kd);
119 RULE_B(w, x, y, z, n, ke); RULE_B(z, w, x, y, n, ka);
120 RULE_B(y, z, w, x, n, kb); RULE_B(x, y, z, w, n, kc);
121 RULE_B(w, x, y, z, n, kd); RULE_B(z, w, x, y, n, ke);
122 RULE_B(y, z, w, x, n, ka); RULE_B(x, y, z, w, n, kb);
123
124 d[0] = ((uint32)w << 16) | (uint32)x;
125 d[1] = ((uint32)y << 16) | (uint32)z;
126}
127
128#define G_INV(x, k) do { \
129 octet _x = U8(x >> 8), _y = U8(x); \
130 _y ^= skipjack_s[_x ^ U8(k >> 0)]; \
131 _x ^= skipjack_s[_y ^ U8(k >> 8)]; \
132 _y ^= skipjack_s[_x ^ U8(k >> 16)]; \
133 _x ^= skipjack_s[_y ^ U8(k >> 24)]; \
134 x = (_x << 8) | _y; \
135} while (0)
136
137#define RULE_A_INV(w, x, y, z, n, i) do { \
138 w ^= x ^ --n; G_INV(x, i); \
139} while (0)
140
141#define RULE_B_INV(w, x, y, z, n, i) do { \
142 G_INV(x, i); y ^= x ^ --n; \
143} while (0)
144
145void skipjack_dblk(const skipjack_ctx *k, const uint32 *s, uint32 *d)
146{
147 unsigned n = 33;
148 uint16 w = U16(s[0] >> 16), x = U16(s[0]);
149 uint16 y = U16(s[1] >> 16), z = U16(s[1]);
150 uint32 ka = k->ka, kb = k->kb, kc = k->kc, kd = k->kd, ke = k->ke;
151
152 RULE_B_INV(w, x, y, z, n, kb); RULE_B_INV(x, y, z, w, n, ka);
153 RULE_B_INV(y, z, w, x, n, ke); RULE_B_INV(z, w, x, y, n, kd);
154 RULE_B_INV(w, x, y, z, n, kc); RULE_B_INV(x, y, z, w, n, kb);
155 RULE_B_INV(y, z, w, x, n, ka); RULE_B_INV(z, w, x, y, n, ke);
156 RULE_A_INV(w, x, y, z, n, kd); RULE_A_INV(x, y, z, w, n, kc);
157 RULE_A_INV(y, z, w, x, n, kb); RULE_A_INV(z, w, x, y, n, ka);
158 RULE_A_INV(w, x, y, z, n, ke); RULE_A_INV(x, y, z, w, n, kd);
159 RULE_A_INV(y, z, w, x, n, kc); RULE_A_INV(z, w, x, y, n, kb);
160 RULE_B_INV(w, x, y, z, n, ka); RULE_B_INV(x, y, z, w, n, ke);
161 RULE_B_INV(y, z, w, x, n, kd); RULE_B_INV(z, w, x, y, n, kc);
162 RULE_B_INV(w, x, y, z, n, kb); RULE_B_INV(x, y, z, w, n, ka);
163 RULE_B_INV(y, z, w, x, n, ke); RULE_B_INV(z, w, x, y, n, kd);
164 RULE_A_INV(w, x, y, z, n, kc); RULE_A_INV(x, y, z, w, n, kb);
165 RULE_A_INV(y, z, w, x, n, ka); RULE_A_INV(z, w, x, y, n, ke);
166 RULE_A_INV(w, x, y, z, n, kd); RULE_A_INV(x, y, z, w, n, kc);
167 RULE_A_INV(y, z, w, x, n, kb); RULE_A_INV(z, w, x, y, n, ka);
168
169 d[0] = ((uint32)w << 16) | (uint32)x;
170 d[1] = ((uint32)y << 16) | (uint32)z;
171}
172
173BLKC_TEST(SKIPJACK, skipjack)
174
175/*----- That's all, folks -------------------------------------------------*/