.\" -*-nroff-*- .TH xwarpptr 1 "22 April 2022" "Straylight/Edgeware" "xtoys" .SH NAME xwarpptr \- warp pointer to a given location .SH SYNOPSIS .B xwarpptr .RB [ \-r ] .RB [ \-d .IR display ] .I x .I y .SH DESCRIPTION The .B xwarpptr warps (moves) the mouse pointer to position .RI ( x , .IR y ) on the screen. .PP Coordinates use the usual (left-handed) X11 convention: the origin in in the top left, with .IR x - and .IR y -coordinates increasing rightwards and downwards respectively. .PP If .I x or .I y is negative, then it is instead considered relative to the right or bottom edge, respectively. Usually, a negative number would need to be preceded by a .RB ` \-\- ' marker to prevent it from being misinterpreted as an option, but .B xwarpptr takes special care to handle this situation correctly. .PP With the .B \-r option, .I x and .I y are instead considered relative to the pointer's current position; coordinates still increase rightwards and downwards. .SS Options .TP 5 .BI "\-d, \-\-display " display Choose which display to connect to. .TP 5 .B \-r, \-\-relative Move the pointer relative to its current position, rather than to an absolute position. (See above.) .SH BUGS Hopefully none. .SH SEE ALSO .BR XWarpPointer (3x). .SH AUTHOR Mark Wooding (mdw@distorted.org.uk).