wresize(view->win, view->height, view->width);
mvwin(view->win, offset, 0);
mvwin(view->title, offset + view->height, 0);
- wrefresh(view->win);
}
offset += view->height + 1;
}
}
+static void
+update_display_cursor(void)
+{
+ struct view *view = display[current_view];
+
+ /* Move the cursor to the right-most column of the cursor line.
+ *
+ * XXX: This could turn out to be a bit expensive, but it ensures that
+ * the cursor does not jump around. */
+ if (view->lines) {
+ wmove(view->win, view->lineno - view->offset, view->width - 1);
+ wrefresh(view->win);
+ }
+}
/*
* Navigation
}
if (prev && view != prev) {
- /* Continue loading split views in the background. */
- if (!split)
- end_update(prev);
- else if (!backgrounded)
+ if (split && !backgrounded) {
/* "Blur" the previous view. */
update_view_title(prev);
+ }
view->parent = prev;
}
- if (view->pipe) {
+ if (view->pipe && view->lines == 0) {
/* Clear the old view and let the incremental updating refill
* the screen. */
wclear(view->win);
}
update_view_title(view);
-
- /* Move the cursor to the right-most column of the cursor line.
- *
- * XXX: This could turn out to be a bit expensive, but it ensures that
- * the cursor does not jump around. */
- if (view->lines) {
- wmove(view->win, view->lineno - view->offset, view->width - 1);
- wrefresh(view->win);
- }
+ update_display_cursor();
}
/* Controls when nodelay should be in effect when polling user input. */