From ff5d35e1a92e919353b016417132ca3497b65b16 Mon Sep 17 00:00:00 2001 From: simon Date: Wed, 21 Dec 2011 13:46:48 +0000 Subject: [PATCH] In Group, the keyboard-controlled cursor should respect user rearrangement of the rows and columns. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9372 cda61777-01e9-0310-a592-d414129be87e --- unfinished/group.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/unfinished/group.c b/unfinished/group.c index 79bd3fa..b2c62d6 100644 --- a/unfinished/group.c +++ b/unfinished/group.c @@ -1201,6 +1201,18 @@ static int check_errors(game_state *state, long *errors) return errs; } +static int find_in_sequence(digit *seq, int len, digit n) +{ + int i; + + for (i = 0; i < len; i++) + if (seq[i] == n) + return i; + + assert(!"Should never get here"); + return -1; +} + static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { @@ -1292,7 +1304,11 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, } if (IS_CURSOR_MOVE(button)) { - move_cursor(button, &ui->hx, &ui->hy, w, w, 0); + int cx = find_in_sequence(state->sequence, w, ui->hx); + int cy = find_in_sequence(state->sequence, w, ui->hy); + move_cursor(button, &cx, &cy, w, w, 0); + ui->hx = state->sequence[cx]; + ui->hy = state->sequence[cy]; ui->hshow = ui->hcursor = 1; return ""; } -- 2.11.0