From f530be81787b6542b89211c2aff0a36b047e79c7 Mon Sep 17 00:00:00 2001 From: simon Date: Wed, 29 Jun 2005 08:20:49 +0000 Subject: [PATCH] When serialising this game, it's probably better to keep the half-finished guess in the game_ui rather than throwing it away. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6033 cda61777-01e9-0310-a592-d414129be87e --- guess.c | 81 ++++++++++++++++++++++++++++++++++++++++++----------------------- 1 file changed, 53 insertions(+), 28 deletions(-) diff --git a/guess.c b/guess.c index a871e72..bf7a148 100644 --- a/guess.c +++ b/guess.c @@ -370,7 +370,35 @@ static char *game_text_format(game_state *state) return NULL; } +static int is_markable(game_params *params, pegrow pegs) +{ + int i, nset = 0, nrequired, ret = 0; + pegrow colcount = new_pegrow(params->ncolours); + + nrequired = params->allow_blank ? 1 : params->npegs; + + for (i = 0; i < params->npegs; i++) { + int c = pegs->pegs[i]; + if (c > 0) { + colcount->pegs[c-1]++; + nset++; + } + } + if (nset < nrequired) goto done; + + if (!params->allow_multiple) { + for (i = 0; i < params->ncolours; i++) { + if (colcount->pegs[i] > 1) goto done; + } + } + ret = 1; +done: + free_pegrow(colcount); + return ret; +} + struct game_ui { + game_params params; pegrow curr_pegs; /* half-finished current move */ int *holds; int colour_cur; /* position of up-down colour picker cursor */ @@ -385,6 +413,7 @@ static game_ui *new_ui(game_state *state) { game_ui *ui = snew(struct game_ui); memset(ui, 0, sizeof(struct game_ui)); + ui->params = state->params; /* structure copy */ ui->curr_pegs = new_pegrow(state->params.npegs); ui->holds = snewn(state->params.npegs, int); memset(ui->holds, 0, sizeof(int)*state->params.npegs); @@ -401,11 +430,34 @@ static void free_ui(game_ui *ui) static char *encode_ui(game_ui *ui) { - return NULL; + char *ret, *p, *sep; + int i; + + /* + * For this game it's worth storing the contents of the current + * guess. + */ + ret = snewn(40 * ui->curr_pegs->npegs, char); + p = ret; + sep = ""; + for (i = 0; i < ui->curr_pegs->npegs; i++) { + p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]); + sep = ","; + } + assert(p - ret < 40 * ui->curr_pegs->npegs); + return sresize(ret, p - ret + 1, char); } static void decode_ui(game_ui *ui, char *encoding) { + int i; + char *p = encoding; + for (i = 0; i < ui->curr_pegs->npegs; i++) { + ui->curr_pegs->pegs[i] = atoi(p); + while (*p && isdigit((unsigned char)*p)) p++; + if (*p == ',') p++; + } + ui->markable = is_markable(&ui->params, ui->curr_pegs); } static void game_changed_state(game_ui *ui, game_state *oldstate, @@ -477,33 +529,6 @@ struct game_drawstate { int drag_col, blit_ox, blit_oy; }; -static int is_markable(game_params *params, pegrow pegs) -{ - int i, nset = 0, nrequired, ret = 0; - pegrow colcount = new_pegrow(params->ncolours); - - nrequired = params->allow_blank ? 1 : params->npegs; - - for (i = 0; i < params->npegs; i++) { - int c = pegs->pegs[i]; - if (c > 0) { - colcount->pegs[c-1]++; - nset++; - } - } - if (nset < nrequired) goto done; - - if (!params->allow_multiple) { - for (i = 0; i < params->ncolours; i++) { - if (colcount->pegs[i] > 1) goto done; - } - } - ret = 1; -done: - free_pegrow(colcount); - return ret; -} - static void set_peg(game_params *params, game_ui *ui, int peg, int col) { ui->curr_pegs->pegs[peg] = col; -- 2.11.0