From ecf5542e8790a5ed2a77d7e50bd62fdb91d59d1d Mon Sep 17 00:00:00 2001 From: simon Date: Sat, 3 Nov 2012 16:27:49 +0000 Subject: [PATCH] A user points out that I could usefully clarify the Undead clue semantics when a reflected sight-line crosses the same monster twice. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9694 cda61777-01e9-0310-a592-d414129be87e --- puzzles.but | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/puzzles.but b/puzzles.but index bd53e9b..a676207 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2984,11 +2984,13 @@ mirrors. Ghosts are the opposite way round: they can be seen in mirrors, but are invisible when looked at directly. Zombies are visible by any means. -Around the edge of the grid are written numbers, which indicate how -many monsters can be seen if you look into the grid along a row or -column starting from that position. (The diagonal mirrors are -reflective on both sides.) You are also told the total number of each -type of monster in the grid. +You are also told the total number of each type of monster in the +grid. Also around the edge of the grid are written numbers, which +indicate how many monsters can be seen if you look into the grid along +a row or column starting from that position. (The diagonal mirrors are +reflective on both sides. If your reflected line of sight crosses the +same monster more than once, the number will count it each time it is +visible, not just once.) This puzzle type was invented by David Millar, under the name \q{Haunted Mirror Maze}. See \k{janko-undead} for more details. -- 2.11.0