From e28d0584ec76ae4bd34805756b4c18bf174d3460 Mon Sep 17 00:00:00 2001 From: jacob Date: Fri, 26 Aug 2005 19:44:25 +0000 Subject: [PATCH] Trivial doc changes after recent prolificacy. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6220 cda61777-01e9-0310-a592-d414129be87e --- puzzles.but | 43 ++++++++++++++++++++++++++++--------------- 1 file changed, 28 insertions(+), 15 deletions(-) diff --git a/puzzles.but b/puzzles.but index 9013006..76521c2 100644 --- a/puzzles.but +++ b/puzzles.but @@ -111,6 +111,13 @@ had done before saving). } +\dt \ii\e{Print} + +\dd Where supported (currently only on Windows), brings up a dialog +allowing you to print an arbitrary number of puzzles randomly +generated from the current parameters, optionally including the +current puzzle. + \dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_}) \dd Undoes a single move. (You can undo moves back to the start of the @@ -295,6 +302,7 @@ than by pasting it into the game ID selection box. then some options, such as the difficulty level in Solo, will be missing. See \k{common-id} for more details on this.) + \C{net} \i{Net} \cfg{winhelp-topic}{games.net} @@ -406,6 +414,7 @@ feature and risk having ambiguous puzzles. (Also, finding \e{all} the possible solutions can be an additional challenge for an advanced player.) + \C{cube} \i{Cube} \cfg{winhelp-topic}{games.cube} @@ -714,6 +723,7 @@ meanings to those in Net (see \k{net-params}) and Sixteen (see Netslide was contributed to this collection by Richard Boulton. + \C{pattern} \i{Pattern} \cfg{winhelp-topic}{games.pattern} @@ -840,8 +850,9 @@ particular, on difficulty levels \q{Trivial} and \q{Basic} there will be a square you can fill in with a single number at all times, whereas at \q{Intermediate} level and beyond you will have to make partial deductions about the \e{set} of squares a number could be in -(or the set of numbers that could be in a square). At -\q{Unreasonable} level, even this is not enough, and you will +(or the set of numbers that could be in a square). +\#{Advanced, Extreme?} +At \q{Unreasonable} level, even this is not enough, and you will eventually have to make a guess, and then backtrack if it turns out to be wrong. @@ -983,6 +994,8 @@ The cursor keys move a cursor around the grid. Pressing the Space or Enter keys while the cursor is in an unselected region selects it; pressing Space or Enter again removes it as above. +(All the actions described in \k{common-actions} are also available.) + \H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters These parameters are available from the \q{Custom...} option on the @@ -1054,6 +1067,8 @@ mark, the game should be solved. (If you click in a square \e{without} a red mark, a red mark will appear in it to indicate that you will need to reverse that operation to reach the solution.) +(All the actions described in \k{common-actions} are also available.) + \H{flip-parameters} \I{parameters, for flip}Flip parameters These parameters are available from the \q{Custom...} option on the @@ -1125,6 +1140,8 @@ If you correctly position all the pegs the solution will be displayed below; if you run out of guesses (or select \q{Solve...}) the solution will also be revealed. +(All the actions described in \k{common-actions} are also available.) + \H{guess-parameters} \I{parameters, for Guess}Guess parameters These parameters are available from the \q{Custom...} option on the @@ -1169,8 +1186,8 @@ peg by jumping an adjacent peg over it (horizontally or vertically) to a vacant hole on the other side. Your aim is to remove all but one of the pegs initially present. -This game, best known as \q{Peg Solitaire}, is possibly one of the -oldest puzzle games still commonly known. +This game, best known as \I{Solitaire, Peg}\q{Peg Solitaire}, is +possibly one of the oldest puzzle games still commonly known. \H{pegs-controls} \i{Pegs controls} @@ -1186,6 +1203,7 @@ Vacant spaces which you can move a peg into are marked with holes. A space with no peg and no hole is not available for moving at all: it is an obstacle which you must work around. +(All the actions described in \k{common-actions} are also available.) \H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters @@ -1234,6 +1252,7 @@ them, which you can use to remind yourself that you know those two numbers are \e{not} covered by a single domino. Right-clicking again removes the line. +(All the actions described in \k{common-actions} are also available.) \H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters @@ -1277,6 +1296,8 @@ I originally saw this in the form of a Flash game called \i{Planarity} To move a point, click on it with the left mouse button and drag it into a new position. +(All the actions described in \k{common-actions} are also available.) + \H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters There is only one parameter available from the \q{Custom...} option @@ -1454,12 +1475,9 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}. \W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm} (in Japanese) - \H{slant-controls} \i{Slant controls} \IM{Slant controls} controls, for Slant -\IM{Slant controls} keys, for Slant -\IM{Slant controls} shortcuts (keyboard), for Slant Left-clicking in a blank square will place a \cw{\\} in it (a line leaning to the left, i.e. running from the top left of the square to @@ -1531,8 +1549,6 @@ Light Up was contributed to this collection by James Harvey. \H{lightup-controls} \i{Light Up controls} \IM{Light Up controls} controls, for Light Up -\IM{Light Up controls} keys, for Light Up -\IM{Light Up controls} shortcuts (keyboard), for Light Up Left-clicking in a non-black square will toggle the presence of a light in that square. Right-clicking in a non-black square toggles a mark there to aid @@ -1547,6 +1563,7 @@ do not (or cannot) have the right number of lights next to them. Thus, the grid is solved when all non-black squares have yellow highlights and there are no red lights. +(All the actions described in \k{common-actions} are also available.) \H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters @@ -1603,12 +1620,9 @@ Allan for inspiring the train of thought that led to me realising Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor for many detailed suggestions. - \H{map-controls} \i{Map controls} \IM{Map controls} controls, for Map -\IM{Map controls} keys, for Map -\IM{Map controls} shortcuts (keyboard), for Map To colour a region, click on an existing region of the desired colour and drag that colour into the new region. @@ -1619,6 +1633,7 @@ region of each colour, so that this is always possible!) If you need to clear a region, you can drag from an empty region, or from the puzzle boundary if there are no empty regions left. +(All the actions described in \k{common-actions} are also available.) \H{map-parameters} \I{parameters, for Map}Map parameters @@ -1662,12 +1677,9 @@ Loopy was contributed to this collection by Mike Pinna. \W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm} (beware of Flash) - \H{loopy-controls} \i{Loopy controls} \IM{Loopy controls} controls, for Loopy -\IM{Loopy controls} keys, for Loopy -\IM{Loopy controls} shortcuts (keyboard), for Loopy Click the left mouse button between two dots to add a line segment connecting them. Click again to remove that line segment. @@ -1676,6 +1688,7 @@ If you are sure that a particular line segment is \e{not} part of the loop, you can click the right mouse button to add a small cross indicating this. Click again to remove the cross. +(All the actions described in \k{common-actions} are also available.) \H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters -- 2.11.0