From 97c44af328d9279dddd513001ff7c7d22c001c3c Mon Sep 17 00:00:00 2001 From: simon Date: Mon, 23 May 2005 12:02:37 +0000 Subject: [PATCH] Avoid leading zeroes on internally generated random seeds, _just_ in case they confuse anyone who expects the same seed without the leading zero to be equivalent. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5838 cda61777-01e9-0310-a592-d414129be87e --- midend.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/midend.c b/midend.c index 1d7087a..070f4f3 100644 --- a/midend.c +++ b/midend.c @@ -135,11 +135,16 @@ void midend_new_game(midend_data *me) /* * Generate a new random seed. 15 digits comes to about * 48 bits, which should be more than enough. + * + * I'll avoid putting a leading zero on the number, + * just in case it confuses anybody who thinks it's + * processed as an integer rather than a string. */ char newseed[16]; int i; newseed[15] = '\0'; - for (i = 0; i < 15; i++) + newseed[0] = '1' + random_upto(me->random, 9); + for (i = 1; i < 15; i++) newseed[i] = '0' + random_upto(me->random, 10); sfree(me->seedstr); me->seedstr = dupstr(newseed); -- 2.11.0