From 962dcf9ad0a74ef2c1abe7094fe63f0cdd3929b6 Mon Sep 17 00:00:00 2001 From: simon Date: Sat, 1 May 2004 07:32:09 +0000 Subject: [PATCH] The cube was being drawn slightly differently on the top and left rows, because the coordinates were crossing one or other axis at that point and so the lower coordinate was being rounded up while the upper one was rounded down. Judicious use of floor() fixes it. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4179 cda61777-01e9-0310-a592-d414129be87e --- cube.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cube.c b/cube.c index 9cb359e..e779068 100644 --- a/cube.c +++ b/cube.c @@ -1294,8 +1294,8 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } for (j = 0; j < poly->order; j++) { - coords[j*2] = (int)(points[j*2] * GRID_SCALE) + ds->ox; - coords[j*2+1] = (int)(points[j*2+1] * GRID_SCALE) + ds->oy; + coords[j*2] = (int)floor(points[j*2] * GRID_SCALE) + ds->ox; + coords[j*2+1] = (int)floor(points[j*2+1] * GRID_SCALE) + ds->oy; } /* -- 2.11.0