From 6ac7613cf2e68fd392b143b594e37440c99943c0 Mon Sep 17 00:00:00 2001 From: simon Date: Sat, 3 Mar 2007 09:41:51 +0000 Subject: [PATCH] About time I got round to documenting the new REQUIRE_{RBUTTON,NUMPAD} flags. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@7356 cda61777-01e9-0310-a592-d414129be87e --- devel.but | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/devel.but b/devel.but index 2d0b755..096aa12 100644 --- a/devel.but +++ b/devel.but @@ -1456,6 +1456,26 @@ mid-end doesn't even bother calling \cw{anim_length()} each game. On the rare occasion that animated solve moves are actually required, you can set this flag. +\dt \cw{REQUIRE_RBUTTON} + +\dd This flag indicates that the puzzle cannot be usefully played +without the use of mouse buttons other than the left one. On some +PDA platforms, this flag is used by the front end to enable +right-button emulation through an appropriate gesture. Note that a +puzzle is not required to set this just because it \e{uses} the +right button, but only if its use of the right button is critical to +playing the game. (Slant, for example, uses the right button to +cycle through the three square states in the opposite order from the +left button, and hence can manage fine without it.) + +\dt \cw{REQUIRE_NUMPAD} + +\dd This flag indicates that the puzzle cannot be usefully played +without the use of number-key input. On some PDA platforms it causes +an emulated number pad to appear on the screen. Similarly to +\cw{REQUIRE_RBUTTON}, a puzzle need not specify this simply if its +use of the number keys is not critical. + \H{backend-initiative} Things a back end may do on its own initiative This section describes a couple of things that a back end may choose -- 2.11.0