From 4404e5c4f7a9b34ccba4de31ac232eecab65f069 Mon Sep 17 00:00:00 2001 From: simon Date: Thu, 25 Aug 2005 08:07:44 +0000 Subject: [PATCH] Phil Bordelon points out that the general convention is to orient rectangular presets in a portrait fashion. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6217 cda61777-01e9-0310-a592-d414129be87e --- loopy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/loopy.c b/loopy.c index a7e76b8..225f921 100644 --- a/loopy.c +++ b/loopy.c @@ -395,7 +395,7 @@ static const struct { { "10x10 Easy", { 10, 10, 0 } }, { "10x10 Hard", { 10, 10, 2 } }, { "15x15 Easy", { 15, 15, 0 } }, - { "20x30 Easy", { 20, 30, 0 } } + { "30x20 Easy", { 30, 20, 0 } } }; static int game_fetch_preset(int i, char **name, game_params **params) -- 2.11.0