From 3161048dbbffb3b02b124bac3bec03b1a4f22340 Mon Sep 17 00:00:00 2001 From: simon Date: Wed, 22 Jun 2005 08:30:31 +0000 Subject: [PATCH] New front end functions to save and restore a region of the puzzle bitmap. Can be used to implement sprite-like animations: for example, useful for games that wish to implement a user interface which involves dragging an object around the playing area. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5987 cda61777-01e9-0310-a592-d414129be87e --- gtk.c | 51 +++++++++++++++++++++++++++++++++++++++ osx.m | 42 ++++++++++++++++++++++++++++++++ puzzles.h | 11 +++++++++ windows.c | 82 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 186 insertions(+) diff --git a/gtk.c b/gtk.c index 5f016ad..e3bffa5 100644 --- a/gtk.c +++ b/gtk.c @@ -334,6 +334,57 @@ void draw_polygon(frontend *fe, int *coords, int npoints, sfree(points); } +struct blitter { + GdkPixmap *pixmap; + int w, h, x, y; +}; + +blitter *blitter_new(int w, int h) +{ + /* + * We can't create the pixmap right now, because fe->window + * might not yet exist. So we just cache w and h and create it + * during the firs call to blitter_save. + */ + blitter *bl = snew(blitter); + bl->pixmap = NULL; + bl->w = w; + bl->h = h; + return bl; +} + +void blitter_free(blitter *bl) +{ + if (bl->pixmap) + gdk_pixmap_unref(bl->pixmap); + sfree(bl); +} + +void blitter_save(frontend *fe, blitter *bl, int x, int y) +{ + if (!bl->pixmap) + bl->pixmap = gdk_pixmap_new(fe->area->window, bl->w, bl->h, -1); + bl->x = x; + bl->y = y; + gdk_draw_pixmap(bl->pixmap, + fe->area->style->fg_gc[GTK_WIDGET_STATE(fe->area)], + fe->pixmap, + x, y, 0, 0, bl->w, bl->h); +} + +void blitter_load(frontend *fe, blitter *bl, int x, int y) +{ + assert(bl->pixmap); + if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { + x = bl->x; + y = bl->y; + } + gdk_draw_pixmap(fe->pixmap, + fe->area->style->fg_gc[GTK_WIDGET_STATE(fe->area)], + bl->pixmap, + 0, 0, x, y, bl->w, bl->h); +} + void draw_update(frontend *fe, int x, int y, int w, int h) { if (fe->bbox_l > x ) fe->bbox_l = x ; diff --git a/osx.m b/osx.m index 7b6789d..74bd1b2 100644 --- a/osx.m +++ b/osx.m @@ -1232,6 +1232,48 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, [string drawAtPoint:point withAttributes:attr]; } +struct blitter { + int w, h; + int x, y; + NSImage *img; +}; +blitter *blitter_new(int w, int h) +{ + blitter *bl = snew(blitter); + bl->x = bl->y = -1; + bl->w = w; + bl->h = h; + bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)]; + [bl->img setFlipped:YES]; + return bl; +} +void blitter_free(blitter *bl) +{ + [bl->img release]; + sfree(bl); +} +void blitter_save(frontend *fe, blitter *bl, int x, int y) +{ + [fe->image unlockFocus]; + [bl->img lockFocus]; + [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h) + fromRect:NSMakeRect(x, y, bl->w, bl->h) + operation:NSCompositeCopy fraction:1.0]; + [bl->img unlockFocus]; + [fe->image lockFocus]; + bl->x = x; + bl->y = y; +} +void blitter_load(frontend *fe, blitter *bl, int x, int y) +{ + if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { + x = bl->x; + y = bl->y; + } + [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h) + fromRect:NSMakeRect(0, 0, bl->w, bl->h) + operation:NSCompositeCopy fraction:1.0]; +} void draw_update(frontend *fe, int x, int y, int w, int h) { [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; diff --git a/puzzles.h b/puzzles.h index 0dbc7f8..987bd9b 100644 --- a/puzzles.h +++ b/puzzles.h @@ -74,6 +74,7 @@ typedef struct game_aux_info game_aux_info; typedef struct game_ui game_ui; typedef struct game_drawstate game_drawstate; typedef struct game game; +typedef struct blitter blitter; #define ALIGN_VNORMAL 0x000 #define ALIGN_VCENTRE 0x100 @@ -146,6 +147,16 @@ void activate_timer(frontend *fe); void status_bar(frontend *fe, char *text); void get_random_seed(void **randseed, int *randseedsize); +blitter *blitter_new(int w, int h); +void blitter_free(blitter *bl); +/* save puts the portion of the current display with top-left corner + * (x,y) to the blitter. load puts it back again to the specified + * coords, or else wherever it was saved from + * (if x = y = BLITTER_FROMSAVED). */ +void blitter_save(frontend *fe, blitter *bl, int x, int y); +#define BLITTER_FROMSAVED (-1) +void blitter_load(frontend *fe, blitter *bl, int x, int y); + /* * midend.c */ diff --git a/windows.c b/windows.c index b93847d..c05dd6e 100644 --- a/windows.c +++ b/windows.c @@ -90,6 +90,12 @@ struct cfg_aux { int ctlid; }; +struct blitter { + HBITMAP bitmap; + frontend *fe; + int x, y, w, h; +}; + struct frontend { midend_data *me; HWND hwnd, statusbar, cfgbox; @@ -149,6 +155,82 @@ void status_bar(frontend *fe, char *text) } } +blitter *blitter_new(int w, int h) +{ + blitter *bl = snew(blitter); + + memset(bl, 0, sizeof(blitter)); + bl->w = w; + bl->h = h; + bl->bitmap = 0; + + return bl; +} + +void blitter_free(blitter *bl) +{ + if (bl->bitmap) DeleteObject(bl->bitmap); + sfree(bl); +} + +static void blitter_mkbitmap(frontend *fe, blitter *bl) +{ + HDC hdc = GetDC(fe->hwnd); + bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h); + ReleaseDC(fe->hwnd, hdc); +} + +/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */ + +void blitter_save(frontend *fe, blitter *bl, int x, int y) +{ + HDC hdc_win, hdc_blit; + HBITMAP prev_blit; + + if (!bl->bitmap) blitter_mkbitmap(fe, bl); + + bl->x = x; bl->y = y; + + hdc_win = GetDC(fe->hwnd); + hdc_blit = CreateCompatibleDC(hdc_win); + if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError()); + + prev_blit = SelectObject(hdc_blit, bl->bitmap); + if (prev_blit == NULL || prev_blit == HGDI_ERROR) + fatal("SelectObject for hdc_main failed: 0x%x", GetLastError()); + + if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h, + fe->hdc_bm, x, y, SRCCOPY)) + fatal("BitBlt failed: 0x%x", GetLastError()); + + SelectObject(hdc_blit, prev_blit); + DeleteDC(hdc_blit); + ReleaseDC(fe->hwnd, hdc_win); +} + +void blitter_load(frontend *fe, blitter *bl, int x, int y) +{ + HDC hdc_win, hdc_blit; + HBITMAP prev_blit; + + assert(bl->bitmap); /* we should always have saved before loading */ + + if (x == BLITTER_FROMSAVED) x = bl->x; + if (y == BLITTER_FROMSAVED) y = bl->y; + + hdc_win = GetDC(fe->hwnd); + hdc_blit = CreateCompatibleDC(hdc_win); + + prev_blit = SelectObject(hdc_blit, bl->bitmap); + + BitBlt(fe->hdc_bm, x, y, bl->w, bl->h, + hdc_blit, 0, 0, SRCCOPY); + + SelectObject(hdc_blit, prev_blit); + DeleteDC(hdc_blit); + ReleaseDC(fe->hwnd, hdc_win); +} + void frontend_default_colour(frontend *fe, float *output) { DWORD c = GetSysColor(COLOR_MENU); /* ick */ -- 2.11.0