From 2fd61deb042e1f73841b24b098fb4a5aa5d6e86e Mon Sep 17 00:00:00 2001 From: simon Date: Sun, 16 Nov 2008 15:47:55 +0000 Subject: [PATCH] Patch from Lee Dowling to implement mouse control in Sokoban, along pretty much the same lines as Cube and Inertia. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8301 cda61777-01e9-0310-a592-d414129be87e --- unfinished/sokoban.c | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c index 91f02a6..c9cf2de 100644 --- a/unfinished/sokoban.c +++ b/unfinished/sokoban.c @@ -1044,7 +1044,7 @@ int move_type(game_state *state, int dx, int dy) static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { - int dx, dy; + int dx=0, dy=0; char *move; /* @@ -1071,9 +1071,23 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, dx = -1, dy = +1; else if (button == (MOD_NUM_KEYPAD | '3')) dx = +1, dy = +1; + else if (button == LEFT_BUTTON) + { + if(x < COORD(state->px)) + dx = -1; + else if (x > COORD(state->px + 1)) + dx = 1; + if(y < COORD(state->py)) + dy = -1; + else if (y > COORD(state->py + 1)) + dy = 1; + } else return NULL; + if((dx == 0) && (dy == 0)) + return(NULL); + if (move_type(state, dx, dy) < 0) return NULL; -- 2.11.0