From 1d30357eb527270ae7ef012f564f2044fe1eafb2 Mon Sep 17 00:00:00 2001 From: simon Date: Tue, 11 May 2004 18:46:36 +0000 Subject: [PATCH] And I _always_ forget to clear the background when first drawing the display of a new game, so I'll add it to nullgame.c and hope that makes me remember it next time! git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4213 cda61777-01e9-0310-a592-d414129be87e --- nullgame.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/nullgame.c b/nullgame.c index b4b94fe..32e6e2c 100644 --- a/nullgame.c +++ b/nullgame.c @@ -164,6 +164,13 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *state, game_ui *ui, float animtime, float flashtime) { + /* + * The initial contents of the window are not guaranteed and + * can vary with front ends. To be on the safe side, all games + * should start by drawing a big background-colour rectangle + * covering the whole window. + */ + draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); } float game_anim_length(game_state *oldstate, game_state *newstate) -- 2.11.0