From 03b9ec27ad0e2fb56a126df74c775ce20d9d273e Mon Sep 17 00:00:00 2001 From: simon Date: Mon, 26 Jan 2009 22:28:17 +0000 Subject: [PATCH] Reorder if statements in Unequal's interpret_move() so that presses of 'h' and 'm' are treated as digits if a square is selected, and only treated as special commands otherwise. This renders very large games (just about) playable. Idea from Ben Hutchings's collection of Debian patches, although I had to redo his (trivial) patch myself since the code has changed recently. (Addendum after committing: hmm, I see Jacob already applied the original version of the patch a while back. Looks as if the recent keyboard control change reintroduced the problem. Still, re-fixed now.) git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8433 cda61777-01e9-0310-a592-d414129be87e --- unequal.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/unequal.c b/unequal.c index c9d2c60..26fcd41 100644 --- a/unequal.c +++ b/unequal.c @@ -1299,10 +1299,6 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return ""; } } - if (button == 'H' || button == 'h') - return dupstr("H"); - if (button == 'M' || button == 'm') - return dupstr("M"); if (IS_CURSOR_MOVE(button)) { move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, 0); @@ -1340,6 +1336,12 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return dupstr(buf); } + + if (button == 'H' || button == 'h') + return dupstr("H"); + if (button == 'M' || button == 'm') + return dupstr("M"); + return NULL; } -- 2.11.0