From: simon Date: Tue, 31 Jan 2012 08:38:42 +0000 (+0000) Subject: Sort out a bit of confusion between mouse- and keyboard-driven drags X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/f7cefc263c34a4c8f08d0560b4ac6b0a19419c97 Sort out a bit of confusion between mouse- and keyboard-driven drags in Rectangles. Mouse drags now take priority - you can't start a keyboard drag while the mouse is held down, and starting a mouse drag instantly cancels an unfinished keyboard drag - and also I've fixed an assertion failure which would come up if you had the keyboard cursor visible at the end of a mouse drag (by pressing arrow keys while the mouse was held down). git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9393 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/rect.c b/rect.c index 0a93638..72a00e1 100644 --- a/rect.c +++ b/rect.c @@ -2377,13 +2377,31 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, coord_round(FROMCOORD((float)x), FROMCOORD((float)y), &xc, &yc); if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { + if (ui->drag_start_x >= 0 && ui->cur_dragging) { + /* + * If a keyboard drag is in progress, unceremoniously + * cancel it. + */ + ui->drag_start_x = -1; + ui->drag_start_y = -1; + ui->drag_end_x = -1; + ui->drag_end_y = -1; + ui->x1 = -1; + ui->y1 = -1; + ui->x2 = -1; + ui->y2 = -1; + ui->dragged = FALSE; + } startdrag = TRUE; ui->cur_visible = ui->cur_dragging = FALSE; active = TRUE; erasing = (button == RIGHT_BUTTON); } else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) { /* We assert we should have had a LEFT_BUTTON first. */ - assert(!ui->cur_visible); + if (ui->cur_visible) { + ui->cur_visible = FALSE; + active = TRUE; + } assert(!ui->cur_dragging); enddrag = TRUE; erasing = (button == RIGHT_RELEASE); @@ -2394,6 +2412,13 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, if (!ui->cur_dragging) return ""; coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc); } else if (IS_CURSOR_SELECT(button)) { + if (ui->drag_start_x >= 0 && !ui->cur_dragging) { + /* + * If a mouse drag is in progress, ignore attempts to + * start a keyboard one. + */ + return NULL; + } if (!ui->cur_visible) { assert(!ui->cur_dragging); ui->cur_visible = TRUE;