From: simon Date: Sun, 19 Jun 2005 14:33:06 +0000 (+0000) Subject: Redraw glitch: tiles marked black (at game-over time) were not X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/d951510da48ca6485e7950b69100047fd14bc7f4 Redraw glitch: tiles marked black (at game-over time) were not redrawn as non-black on undo. Introduce a new flag TILE_IMPOSSIBLE, so that information about those black markers is cached in the drawstate and we know when we have to erase them. In the process I've removed the game_state argument completely from the subfunction tile_redraw(), which gives me some confidence that it isn't getting any _more_ privileged information out of it. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5979 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/samegame.c b/samegame.c index 6294a3d..c066258 100644 --- a/samegame.c +++ b/samegame.c @@ -49,6 +49,7 @@ struct game_params { #define TILE_JOINDOWN 0x0400 /* used in drawstate */ #define TILE_JOINDIAG 0x0800 /* used in drawstate */ #define TILE_HASSEL 0x1000 /* used in drawstate */ +#define TILE_IMPOSSIBLE 0x2000 /* used in drawstate */ #define TILE(gs,x,y) ((gs)->tiles[(gs)->params.w*(y)+(x)]) #define COL(gs,x,y) (TILE(gs,x,y) & TILE_COLMASK) @@ -746,12 +747,12 @@ static void game_free_drawstate(game_drawstate *ds) static void tile_redraw(frontend *fe, game_drawstate *ds, int x, int y, int dright, int dbelow, - int tile, game_state *state, int bgcolour) + int tile, int bgcolour) { int outer = bgcolour, inner = outer, col = tile & TILE_COLMASK; if (col) { - if (state->impossible) { + if (tile & TILE_IMPOSSIBLE) { outer = col; inner = COL_IMPOSSIBLE; } else if (tile & TILE_SELECTED) { @@ -843,6 +844,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, int dbelow = (y+1 < state->params.h); tile |= ISSEL(ui,x,y); + if (state->impossible) + tile |= TILE_IMPOSSIBLE; if (dright && COL(state,x+1,y) == col) tile |= TILE_JOINRIGHT; if (dbelow && COL(state,x,y+1) == col) @@ -861,8 +864,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (flashtime > 0.0) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { - tile_redraw(fe, ds, x, y, dright, dbelow, - tile, state, bgcolour); + tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); ds->tiles[i] = tile; } }