From: jacob Date: Tue, 27 Dec 2005 15:36:21 +0000 (+0000) Subject: Add some random index terms. ("Sudoku" wasn't in the index!) X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/bb219ea101511fa3e7d1b3d3ded20e76310b2095 Add some random index terms. ("Sudoku" wasn't in the index!) git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6509 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/puzzles.but b/puzzles.but index 0f989be..9c58b9f 100644 --- a/puzzles.but +++ b/puzzles.but @@ -41,7 +41,7 @@ else you were doing. And I was also annoyed that every time I found a good game on (say) \i{Unix}, it wasn't available the next time I was sitting at a \i{Windows} machine, or vice versa; so I arranged that everything in my personal puzzle collection will happily run on -both, and have more recently done a port to Mac OS X as well. When I +both, and have more recently done a port to \i{Mac OS X} as well. When I find (or perhaps invent) further puzzle games that I like, they'll be added to this collection and will immediately be available on both platforms. And if anyone feels like writing any other front @@ -83,7 +83,7 @@ These actions are all available from the \I{Game menu}\q{Game} menu and via \I{keys}keyboard shortcuts, in addition to any game-specific actions. -(On Mac OS X, to conform with local user interface standards, these +(On \i{Mac OS X}, to conform with local user interface standards, these actions are situated on the \I{File menu}\q{File} and \I{Edit menu}\q{Edit} menus instead.) @@ -174,7 +174,7 @@ recreate it later, or recreate it in somebody else's copy of the same puzzle. The \q{\i{Specific}} and \q{\i{Random Seed}} options from the -\I{Game menu}\q{Game} menu (or the \q{File} menu, on Mac OS X) each +\I{Game menu}\q{Game} menu (or the \q{File} menu, on \i{Mac OS X}) each show a piece of text (a \q{game ID}) which is sufficient to reconstruct precisely the same game at a later date. @@ -265,7 +265,7 @@ following sections. \H{common-cmdline} Specifying game parameters on the \i{command line} -(This section does not apply to the Mac OS X version.) +(This section does not apply to the \i{Mac OS X} version.) The games in this collection deliberately do not ever save information on to the computer they run on: they have no high score @@ -273,9 +273,9 @@ tables and no saved preferences. (This is because I expect at least some people to play them at work, and those people will probably appreciate leaving as little evidence as possible!) -However, if you do want to arrange for one of these games to default -to a particular set of parameters, you can specify them on the -command line. +However, if you do want to arrange for one of these games to +\I{default parameters, specifying}default to a particular set of +parameters, you can specify them on the command line. The easiest way to do this is to set up the parameters you want using the \q{Type} menu (see \k{common-type}), and then to select @@ -304,7 +304,7 @@ than by pasting it into the game ID selection box. then some options, such as the difficulty level in Solo, will be missing. See \k{common-id} for more details on this.) -\H{common-unix-cmdline} Unix \i{command-line} options +\H{common-unix-cmdline} \i{Unix} \i{command-line} options (This section only applies to the Unix port.) @@ -314,9 +314,9 @@ In addition to specifying game parameters on the command line (see \dt \cw{--generate }\e{n} \dd If this option is specified, instead of a puzzle being displayed, -a number of descriptive game IDs will be invented and printed on -standard output. This is useful for gaining access to the game -generation algorithms without necessarily using the frontend. +a number of descriptive game IDs will be \I{generating game IDs}invented +and printed on standard output. This is useful for gaining access to +the game generation algorithms without necessarily using the frontend. \lcont{ @@ -876,7 +876,7 @@ you select 3\by\.4 then the digits which go in your grid will be 1 to 9, plus \cq{a}, \cq{b} and \cq{c}. I first saw this puzzle in \i{Nikoli} \k{nikoli-solo}, although it's also -been popularised by various newspapers under the name \q{Sudoku} or +been popularised by various newspapers under the name \q{\i{Sudoku}} or \q{Su Doku}. \B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm} @@ -1180,9 +1180,9 @@ in the correct places (in black), and also the number of correctly-coloured pegs in the wrong places (in white). This game is also known (and marketed, by Hasbro, mainly) as -a board game \q{Mastermind}, with 6 colours, 4 pegs per row, and 10 guesses. -However, this version allows custom settings of number of colours -(up to 10), number of pegs per row, and number of guesses. +a board game \q{\i{Mastermind}}, with 6 colours, 4 pegs per row, +and 10 guesses. However, this version allows custom settings of number +of colours (up to 10), number of pegs per row, and number of guesses. Guess was contributed to this collection by James Harvey. @@ -1693,7 +1693,7 @@ different colours. Two regions which meet at only one \e{point} (i.e. are diagonally separated) may be the same colour. I believe this puzzle is original; I've never seen an implementation -of it anywhere else. The concept of a four-colouring puzzle was +of it anywhere else. The concept of a \i{four-colouring} puzzle was suggested by Owen Dunn; credit must also go to Nikoli and to Verity Allan for inspiring the train of thought that led to me realising Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor @@ -2095,6 +2095,15 @@ SOFTWARE. \IM{command-line}{command line} command line +\IM{default parameters, specifying} default parameters, specifying +\IM{default parameters, specifying} preferences, specifying default + +\IM{Unix} Unix +\IM{Unix} Linux + +\IM{generating game IDs} generating game IDs +\IM{generating game IDs} game ID, generating + \IM{specific} \q{Specific}, menu option \IM{custom} \q{Custom}, menu option