From: simon Date: Sat, 1 May 2004 07:32:09 +0000 (+0000) Subject: The cube was being drawn slightly differently on the top and left X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/962dcf9ad0a74ef2c1abe7094fe63f0cdd3929b6?hp=d108c3429e902a82bdb703ba6f36df549782bba4 The cube was being drawn slightly differently on the top and left rows, because the coordinates were crossing one or other axis at that point and so the lower coordinate was being rounded up while the upper one was rounded down. Judicious use of floor() fixes it. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4179 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/cube.c b/cube.c index 9cb359e..e779068 100644 --- a/cube.c +++ b/cube.c @@ -1294,8 +1294,8 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } for (j = 0; j < poly->order; j++) { - coords[j*2] = (int)(points[j*2] * GRID_SCALE) + ds->ox; - coords[j*2+1] = (int)(points[j*2+1] * GRID_SCALE) + ds->oy; + coords[j*2] = (int)floor(points[j*2] * GRID_SCALE) + ds->ox; + coords[j*2+1] = (int)floor(points[j*2+1] * GRID_SCALE) + ds->oy; } /*