From: simon Date: Sat, 12 May 2007 13:13:39 +0000 (+0000) Subject: More forgiving selection of dragging targets. X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/7205bbfb761246d3b3f3d4f5617dedcea3e58bc3 More forgiving selection of dragging targets. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@7574 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/unfinished/slide.c b/unfinished/slide.c index 8a954a3..84639ed 100644 --- a/unfinished/slide.c +++ b/unfinished/slide.c @@ -5,9 +5,6 @@ /* * TODO: * - * - The dragging semantics are still subtly wrong in complex - * cases. - * * - Improve the generator. * * actually, we seem to be mostly sensible already now. I * want more choice over the type of main block and location @@ -1345,17 +1342,36 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, */ return ""; } else if (button == LEFT_DRAG && ui->dragging) { + int dist, distlimit, dx, dy, s, px, py; + tx = FROMCOORD(x); ty = FROMCOORD(y); tx -= ui->drag_offset_x; ty -= ui->drag_offset_y; - if (tx < 0 || tx >= w || ty < 0 || ty >= h || - !ui->reachable[ty*w+tx]) - return NULL; /* this drag has no effect */ - ui->drag_currpos = ty*w+tx; - return ""; + /* + * Now search outwards from (tx,ty), in order of Manhattan + * distance, until we find a reachable square. + */ + distlimit = w+tx; + distlimit = max(distlimit, h+ty); + distlimit = max(distlimit, tx); + distlimit = max(distlimit, ty); + for (dist = 0; dist <= distlimit; dist++) { + for (dx = -dist; dx <= dist; dx++) + for (s = -1; s <= +1; s += 2) { + dy = s * (dist - abs(dx)); + px = tx + dx; + py = ty + dy; + if (px >= 0 && px < w && py >= 0 && py < h && + ui->reachable[py*w+px]) { + ui->drag_currpos = py*w+px; + return ""; + } + } + } + return NULL; /* give up - this drag has no effect */ } else if (button == LEFT_RELEASE && ui->dragging) { char data[256], *str;