From: simon Date: Mon, 10 Oct 2005 17:22:33 +0000 (+0000) Subject: r6384 didn't go quite far enough. In fact, a grid square which X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/3473ad8f480d12db25ce0604c31276b838a6752a r6384 didn't go quite far enough. In fact, a grid square which differs between oldstate and state in only the hint bit should not have a flip animation even if hints_active is TRUE. Flip animations should only happen for tiles which are changing their primary state. (Put like that, it seems so obvious.) Test case which demonstrates this fix to be right and r6384 to be wrong: 3x3:101000000000000000000,300 . Hit Solve immediately and then click on the red-highlighted squares. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6385 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/flip.c b/flip.c index 44fcf15..bcd2ed0 100644 --- a/flip.c +++ b/flip.c @@ -1193,7 +1193,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, int fx, fy, fd; int v = state->grid[i]; int vv; - int hintmask = (state->hints_active ? ~0 : ~2); if (flashframe >= 0) { fx = (w+1)/2 - min(x+1, w-x); @@ -1205,11 +1204,12 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, v &= ~1; } - v &= hintmask; + if (!state->hints_active) + v &= ~2; if (ui->cdraw && ui->cx == x && ui->cy == y) v |= 4; - if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) & hintmask)) + if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &~ 2)) vv = 255; /* means `animated' */ else vv = v;