From: simon Date: Tue, 5 Apr 2011 17:45:48 +0000 (+0000) Subject: Adjust the yellow used for LINE_UNKNOWN so that it's always a bit X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/32c231bb81e257f8065fffc84d257f34a13553fb Adjust the yellow used for LINE_UNKNOWN so that it's always a bit darker than the background, because the Java front end demonstrates that it's a bit eyewatering when it _matches_ the background. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9145 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/loopy.c b/loopy.c index e6bd94c..6d88e5d 100644 --- a/loopy.c +++ b/loopy.c @@ -839,8 +839,14 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_FOREGROUND * 3 + 1] = 0.0F; ret[COL_FOREGROUND * 3 + 2] = 0.0F; - ret[COL_LINEUNKNOWN * 3 + 0] = 0.8F; - ret[COL_LINEUNKNOWN * 3 + 1] = 0.8F; + /* + * We want COL_LINEUNKNOWN to be a yellow which is a bit darker + * than the background. (I previously set it to 0.8,0.8,0, but + * found that this went badly with the 0.8,0.8,0.8 favoured as a + * background by the Java frontend.) + */ + ret[COL_LINEUNKNOWN * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 0.9F; + ret[COL_LINEUNKNOWN * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 0.9F; ret[COL_LINEUNKNOWN * 3 + 2] = 0.0F; ret[COL_HIGHLIGHT * 3 + 0] = 1.0F;