From: simon Date: Wed, 16 Sep 2009 11:06:02 +0000 (+0000) Subject: Minor rewording and typo-correction. X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/commitdiff_plain/26dac64940f6186417944a9ec05b48dc2dee5238 Minor rewording and typo-correction. git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8654 cda61777-01e9-0310-a592-d414129be87e --- diff --git a/tents.c b/tents.c index c0ea0eb..134d44b 100644 --- a/tents.c +++ b/tents.c @@ -1964,11 +1964,14 @@ static int *find_errors(game_state *state, char *grid) * Also, that approach fares badly when you introduce the * additional requirement that incomplete grids should have * errors highlighted only when they can be proved to be errors - * - so that a tree surrounded by BLANK squares should not be - * marked as erroneous (it would be patronising, since the - * overwhelming likelihood is not that the player has forgotten - * to put a tree there but that they have merely not put one - * there _yet), but one surrounded by NONTENTs should. + * - so that trees should not be marked as having too few tents + * if there are enough BLANK squares remaining around them that + * could be turned into the missing tents (to do so would be + * patronising, since the overwhelming likelihood is not that + * the player has forgotten to put a tree there but that they + * have merely not put one there _yet_). However, tents with too + * few trees can be marked immediately, since those are + * definitely player error. * * So I adopt an alternative approach, which is to consider the * bipartite adjacency graph between trees and tents @@ -2392,7 +2395,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, * currently active drag: we transform dsx,dsy but not anything * else. (This seems to strike a good compromise between having * the error highlights respond instantly to single clicks, but - * not give constant feedback during a right-drag.) + * not giving constant feedback during a right-drag.) */ if (ui && ui->drag_button >= 0) { tmpgrid = snewn(w*h, char);