- * * but adjust the presets, because 8x6 is _slow_ to
- * generate.
- * * also, introduce a difficulty scheme, in the form of
- * limiting the minimum move count. This is obviously
- * sensible, because it also speeds up generation since the
- * solver can bomb out once it hits that ceiling!
- * + I was going to say I'd need to work out a minimum move
- * count for each grid size, but actually I think not: if
- * you ask for too few moves, it just has to remove still
- * more singletons, until at move count 1 you end up with
- * nothing in your way at all and it SERVES YOU RIGHT!
+ * * the move limit tends to make the game _slower_ to
+ * generate, which is odd. Perhaps investigate why.