I'm sick and tired of having unfinished puzzle code lying around on
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 29 Oct 2006 09:41:02 +0000 (09:41 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 29 Oct 2006 09:41:02 +0000 (09:41 +0000)
commitf278dcf496976e0e8f29feb6d5370cc48d37be0f
treefb15fc3caac0c5eb80183334d43adc200a72a007
parent741982354e468273d97e889bb03b799cf5247f7d
I'm sick and tired of having unfinished puzzle code lying around on
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6883 cda61777-01e9-0310-a592-d414129be87e
unfinished/README [new file with mode: 0644]
unfinished/numgame.c [new file with mode: 0644]
unfinished/path.c [new file with mode: 0644]
unfinished/pearl.R [new file with mode: 0644]
unfinished/pearl.c [new file with mode: 0644]
unfinished/sokoban.R [new file with mode: 0644]
unfinished/sokoban.c [new file with mode: 0644]