During redraws, I now do corner analysis centrally, which enables me
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Wed, 12 May 2004 18:45:11 +0000 (18:45 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Wed, 12 May 2004 18:45:11 +0000 (18:45 +0000)
commitec9a0f098d84adb6deaccf7967b9995384c6a545
tree4a890a10b29e6ee8d9e2ea56e81e0ec948b49e2f
parent50239b2de2485097ce279c34bc9f9e25105e1bac
During redraws, I now do corner analysis centrally, which enables me
to maintain the `visible' array accurately and hence actually switch
it on. This prevents us having to redraw the entire playing area on
any move, which means really big grids are now sensibly playable
without display lag.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4221 cda61777-01e9-0310-a592-d414129be87e
rect.c