Patch from Mark Wooding (though somewhat tampered with by me): have
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 21 Jun 2009 13:24:48 +0000 (13:24 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 21 Jun 2009 13:24:48 +0000 (13:24 +0000)
commitec909c7a159f5171439a1802a4ed3d13d807d2ae
tree99cb169f785c7fb350ca379e4299662e45cd61d8
parent9a6d429a8372cc31fb1aa7de8e5f079a47ecf148
Patch from Mark Wooding (though somewhat tampered with by me): have
Loopy mark LINE_NO grid edges with very faint lines, instead of
leaving them totally undrawn. Helps in complex grid types where the
line layout isn't entirely obvious to a player not already familiar
with it. Disableable by setting LOOPY_FAINT_LINES=n in the
environment, just in case anyone turns out to seriously dislike it.
(You could probably disable it via LOOPY_COLOUR_6 too, but you'd
have to know the exact shade of your background to get that right.)

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8597 cda61777-01e9-0310-a592-d414129be87e
loopy.c