Infrastructure change: game_anim_length and game_flash_length now
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 30 May 2005 07:55:27 +0000 (07:55 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 30 May 2005 07:55:27 +0000 (07:55 +0000)
commite3f21163e0737b17412f5bd8c184b26715c396fa
treed2bcaf42d70fa6d6dcff84413f84f17a123d92c9
parentaa27d4932844e6aa590afba411b1503217f1602d
Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they
need to note down information for the redraw function about what
_type_ of flash or animation is required, they now have somewhere to
do so.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5858 cda61777-01e9-0310-a592-d414129be87e
12 files changed:
cube.c
fifteen.c
midend.c
net.c
netslide.c
nullgame.c
pattern.c
puzzles.h
rect.c
sixteen.c
solo.c
twiddle.c