Aha, here's a nice easy way to generate really hard puzzles. Added
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 7 May 2005 12:30:29 +0000 (12:30 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 7 May 2005 12:30:29 +0000 (12:30 +0000)
commitde60d8bdd0fe4db3c41945e03f997e0a9885d5fa
tree67636b40d355acb9e1f12df0a77380ee06c80367
parent4b24f58222c549b383d23ed86a958c9656218c48
Aha, here's a nice easy way to generate really hard puzzles. Added
the missing fifth difficulty level to Solo: `Unreasonable', in which
even set-based reasoning is insufficient and there's no alternative
but to guess a number and backtrack if it didn't work. (Solutions
are still guaranteed unique, however.) In fact it now seems to take
less time to generate a puzzle of this grade than `Advanced'!

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5756 cda61777-01e9-0310-a592-d414129be87e
puzzles.but
solo.c