After discussion with Simon, the game redraw functions are now passed a new
authorjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 16 Aug 2004 16:29:54 +0000 (16:29 +0000)
committerjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 16 Aug 2004 16:29:54 +0000 (16:29 +0000)
commitc822de4a691a95cd9274aab0c302e74c76ff6ae8
tree88f9422b8f36470c838e379340a2f9598e930229
parent0671fa519f0e0bf120c1fd1c32a6d9e09c7e4409
After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather
than have them second-guess it from game state.
Note that none of the actual games yet take advantage of this; so it hasn't
been tested in anger (although it has been inspected by debugging).

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4469 cda61777-01e9-0310-a592-d414129be87e
HACKING.but
cube.c
fifteen.c
midend.c
net.c
netslide.c
nullgame.c
puzzles.h
rect.c
sixteen.c