GTK and Windows appear to handle timers very differently:
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 3 May 2004 09:43:08 +0000 (09:43 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 3 May 2004 09:43:08 +0000 (09:43 +0000)
commit8c1fd9740e4de65fff05f3635491e23d67d065e8
treecb04a0da087247f6e7d846c15c8157a9c012e192
parenta163b7c278fd49fd7fa07b9ebf0f82626491dd8d
GTK and Windows appear to handle timers very differently:
specifically, the elapsed time between calls varies much more with
GTK than it does under Windows. Therefore, I now take my own time
readings on every timer call, and this appears to have made the
animations run at closer to the same speed between platforms. Having
done that, I decided some of them were at the _wrong_ speed, and
fiddled with each game's timings as well.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4189 cda61777-01e9-0310-a592-d414129be87e
cube.c
fifteen.c
gtk.c
net.c
sixteen.c
windows.c