I am again gormless! When I overhauled Solo's grid generator in
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 12 Sep 2005 17:09:29 +0000 (17:09 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 12 Sep 2005 17:09:29 +0000 (17:09 +0000)
commit437ed08c81301b09724de17fd8ec51a584393a7f
treea57c75abcca62ae2ecf5b59e425410a670180b2c
parent0b2bbd558db3c8a7ac8ad636cf13b32014502c0b
I am again gormless! When I overhauled Solo's grid generator in
r6160, I completely failed to ensure that generated grids were _at
most_ the required difficulty. It appears to have been only random
chance that prevented a request for a Trivial puzzle from producing
Extreme. Here's a one-line fix.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6298 cda61777-01e9-0310-a592-d414129be87e
solo.c