Slant uses the same generation strategy as Solo, despite not having
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Wed, 3 Aug 2005 11:06:16 +0000 (11:06 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Wed, 3 Aug 2005 11:06:16 +0000 (11:06 +0000)
commit0004c8b3d833409a9abe089e293e13c5c9546b8e
tree1071696d10566fd49f94cf362190f99726926376
parent6c48bdb7986bd0ee81f14424fc5d6ef1ef6dc7fc
Slant uses the same generation strategy as Solo, despite not having
the property which devel.but claimed to be the reason why that
strategy works. A bit of thought revealed what the _real_ reason is
why this strategy works in some puzzles and not others, so I've
rewritten the paragraph to be more accurate.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6158 cda61777-01e9-0310-a592-d414129be87e
devel.but