X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fd38f463a12710afdf8d1b249fafd4c7ab519191..291c690f002dd5d90ef94230965da2b333a543aa:/Recipe diff --git a/Recipe b/Recipe index 7510d57..42618eb 100644 --- a/Recipe +++ b/Recipe @@ -13,43 +13,43 @@ !makefile cygwin Makefile.cyg !makefile osx Makefile.osx -WINDOWS = windows user32.lib gdi32.lib comctl32.lib -COMMON = midend misc malloc random version -NET = net tree234 -NETSLIDE = netslide tree234 -MINES = mines tree234 -FLIP = flip tree234 +!srcdir icons/ -ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle - + MINES samegame FLIP +WINDOWS = windows printing + + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib +COMMON = midend drawing misc malloc random version +GTK = gtk printing ps +# Objects needed for auxiliary command-line programs. +STANDALONE = nullfe random misc malloc -net : [X] gtk COMMON NET -netslide : [X] gtk COMMON NETSLIDE -cube : [X] gtk COMMON cube -fifteen : [X] gtk COMMON fifteen -sixteen : [X] gtk COMMON sixteen -rect : [X] gtk COMMON rect -pattern : [X] gtk COMMON pattern -solo : [X] gtk COMMON solo -twiddle : [X] gtk COMMON twiddle -mines : [X] gtk COMMON MINES -samegame : [X] gtk COMMON samegame -flip : [X] gtk COMMON FLIP +ALL = list -# The Windows Net shouldn't be called `net.exe' since Windows -# already has a reasonably important utility program by that name! -netgame : [G] WINDOWS COMMON NET -netslide : [G] WINDOWS COMMON NETSLIDE -cube : [G] WINDOWS COMMON cube -fifteen : [G] WINDOWS COMMON fifteen -sixteen : [G] WINDOWS COMMON sixteen -rect : [G] WINDOWS COMMON rect -pattern : [G] WINDOWS COMMON pattern -solo : [G] WINDOWS COMMON solo -twiddle : [G] WINDOWS COMMON twiddle -mines : [G] WINDOWS COMMON MINES -samegame : [G] WINDOWS COMMON samegame -flip : [G] WINDOWS COMMON FLIP +# First half of list.c. +!begin >list.c +/* + * list.c: List of pointers to puzzle structures, for monolithic + * platforms. + * + * This file is automatically generated by mkfiles.pl. Do not edit + * it directly, or the changes will be lost next time mkfiles.pl runs. + * Instead, edit Recipe and/or its *.R subfiles. + */ +#include "puzzles.h" +#define GAMELIST(A) \ +!end + +# Now each .R file adds part of the macro definition of GAMELIST to list.c. +!include *.R + +# Then we finish up list.c as follows: +!begin >list.c + +#define DECL(x) extern const game x; +#define REF(x) &x, +GAMELIST(DECL) +const game *gamelist[] = { GAMELIST(REF) }; +const int gamecount = lenof(gamelist); +!end # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL @@ -83,17 +83,6 @@ Puzzles.dmg: Puzzles rm -f raw.dmg devicename !end -# The `nullgame' source file is a largely blank one, which contains -# all the correct function definitions to compile and link, but -# which defines the null game in which nothing is ever drawn and -# there are no valid moves. Its main purpose is to act as a -# template for writing new game definition source files. I include -# it in the Makefile because it will be worse than useless if it -# ever fails to compile, so it's important that it should actually -# be built on a regular basis. -nullgame : [X] gtk COMMON nullgame -nullgame : [G] WINDOWS COMMON nullgame - # Version management. !begin vc version.obj: *.c *.h @@ -139,8 +128,8 @@ FORCE: # make install for Unix. !begin gtk install: - for i in cube net netslide fifteen sixteen twiddle \ - pattern rect solo mines samegame flip; do \ - $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \ + for i in $(GAMES); do \ + $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \ + || exit 1; \ done !end