X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fd1a1a2b902d34e75a47515a564020b0815ddea6..11c44cf574b43cec747d490cb264829a535ed42a:/nullgame.c diff --git a/nullgame.c b/nullgame.c index 3d278ad..67982b9 100644 --- a/nullgame.c +++ b/nullgame.c @@ -15,11 +15,13 @@ #include #include #include +#include #include #include "puzzles.h" const char *const game_name = "Null Game"; +const int game_can_configure = FALSE; enum { COL_BACKGROUND, @@ -60,11 +62,45 @@ game_params *dup_params(game_params *params) return ret; } -char *new_game_seed(game_params *params) +game_params *decode_params(char const *string) +{ + game_params *ret = snew(game_params); + + ret->FIXME = 0; + + return ret; +} + +char *encode_params(game_params *params) +{ + return dupstr("FIXME"); +} + +config_item *game_configure(game_params *params) +{ + return NULL; +} + +game_params *custom_params(config_item *cfg) +{ + return NULL; +} + +char *validate_params(game_params *params) +{ + return NULL; +} + +char *new_game_seed(game_params *params, random_state *rs) { return dupstr("FIXME"); } +char *validate_seed(game_params *params, char *seed) +{ + return NULL; +} + game_state *new_game(game_params *params, char *seed) { game_state *state = snew(game_state); @@ -88,7 +124,16 @@ void free_game(game_state *state) sfree(state); } -game_state *make_move(game_state *from, int x, int y, int button) +game_ui *new_ui(game_state *state) +{ + return NULL; +} + +void free_ui(game_ui *ui) +{ +} + +game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) { return NULL; } @@ -131,8 +176,16 @@ void game_free_drawstate(game_drawstate *ds) } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, float animtime, float flashtime) -{ + game_state *state, game_ui *ui, + float animtime, float flashtime) +{ + /* + * The initial contents of the window are not guaranteed and + * can vary with front ends. To be on the safe side, all games + * should start by drawing a big background-colour rectangle + * covering the whole window. + */ + draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); } float game_anim_length(game_state *oldstate, game_state *newstate)