X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fccfd04d997793b4ec8f4ec500db56e67ba83ac0..0572b5d879aec3454751a88f8171c212236c77e0:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 305340a..be0a677 100644 --- a/puzzles.but +++ b/puzzles.but @@ -5,17 +5,14 @@ \cfg{text-filename}{puzzles.txt} -\# \cfg{html-contents-filename}{index.html} +\cfg{html-template-filename}{%k.html} +\cfg{html-index-filename}{docindex.html} \cfg{html-leaf-level}{1} \cfg{html-contents-depth-0}{1} \cfg{html-contents-depth-1}{2} \cfg{html-leaf-contains-contents}{true} -\cfg{html-single-filename}{index.html} -\cfg{html-head-end}{} -\cfg{html-leaf-level}{0} - \cfg{info-filename}{puzzles.info} \cfg{ps-filename}{puzzles.ps} @@ -27,24 +24,26 @@ This is a collection of small one-player puzzle games. reserved. You may distribute this documentation under the MIT licence. See \k{licence} for the licence text in full. -\versionid $Id$ +\cfg{html-local-head}{} +\versionid $Id$ \C{intro} Introduction I wrote this collection because I thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever -else you were doing. And I was also annoyed that every time I found a -good game on (say) \i{Unix}, it wasn't available the next time I was -sitting at a \i{Windows} machine, or vice versa; so I arranged that -everything in my personal puzzle collection will happily run on both. -When I find (or perhaps invent) further puzzle games that I like, -they'll be added to this collection and will immediately be available -on both platforms. And if anyone feels like writing any other front -ends - Mac OS, PocketPC, or whatever it might be - then all the games -in this framework will immediately become available on another -platform as well. +else you were doing. And I was also annoyed that every time I found +a good game on (say) \i{Unix}, it wasn't available the next time I +was sitting at a \i{Windows} machine, or vice versa; so I arranged +that everything in my personal puzzle collection will happily run on +both, and have more recently done a port to Mac OS X as well. When I +find (or perhaps invent) further puzzle games that I like, they'll +be added to this collection and will immediately be available on +both platforms. And if anyone feels like writing any other front +ends - PocketPC, Mac OS pre-10, or whatever it might be - then all +the games in this framework will immediately become available on +another platform as well. The actual games in this collection were mostly not my invention; I saw them elsewhere, and rewrote them in a form that was more @@ -136,6 +135,8 @@ are specific to each game and are described in the following sections. \H{common-cmdline} Specifying game parameters on the \i{command line} +(This section does not apply to the Mac OS X version.) + The games in this collection deliberately do not ever save information on to the computer they run on: they have no high score tables and no saved preferences. (This is because I expect at least @@ -529,7 +530,7 @@ menu are \e{Width} and \e{Height}, which are self-explanatory. \A{licence} \I{MIT licence}\ii{Licence} -This software is \i{copyright} 2004 Simon Tatham. +This software is \i{copyright} 2004-2005 Simon Tatham. Portions copyright Richard Boulton.