X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fbd2dc512d5a3b913aa36c559e213debca115537..e0433c68f3ccfb7cfe504c9fe4ca12ec0d7c3ac6:/icons/Makefile diff --git a/icons/Makefile b/icons/Makefile index a5a1c93..934b792 100644 --- a/icons/Makefile +++ b/icons/Makefile @@ -7,8 +7,8 @@ PUZZLES = blackbox bridges cube dominosa fifteen flip guess inertia lightup \ BASE = $(patsubst %,%-base.png,$(PUZZLES)) WEB = $(patsubst %,%-web.png,$(PUZZLES)) -BASE4 = $(patsubst %,%-base4.png,$(PUZZLES)) - +IBASE = $(patsubst %,%-ibase.png,$(PUZZLES)) +IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES)) P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES)) P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES)) P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES)) @@ -25,49 +25,91 @@ PIC = ./ base: $(BASE) web: $(WEB) -pngicons: $(I48D24) $(I32D24) $(I16D24) +pngicons: $(P48D24) $(P32D24) $(P16D24) icons: $(ICONS) +# Build the base puzzle screenshots from which all the other images +# are derived. Some of them involve showing a move animation +# part-way through. fifteen-base.png : override REDO=0.3 flip-base.png : override REDO=0.3 netslide-base.png : override REDO=0.3 sixteen-base.png : override REDO=0.3 twiddle-base.png : override REDO=0.3 - $(BASE): %-base.png: $(BIN)% $(PIC)%.sav $(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO) -$(BASE4): %-base4.png: %-base.png - convert -colors 16 +dither -map win16pal.xpm $^ $@ - +# Build the screenshots for the web, by scaling the original base +# images to a uniform size. $(WEB): %-web.png: %-base.png $(PIC)square.pl 150 5 $^ $@ -$(P48D24): %-48d24.png: %-base.png +# Build the base _icon_ images, by careful cropping of the base +# images: icons are very small so it's often necessary to zoom in +# on a smaller portion of the screenshot. +blackbox-ibase.png : override CROP=352x352 144x144+0+208 +bridges-ibase.png : override CROP=264x264 107x107+157+157 +dominosa-ibase.png : override CROP=304x272 152x152+152+0 +fifteen-ibase.png : override CROP=240x240 120x120+0+120 +flip-ibase.png : override CROP=288x288 145x145+120+72 +guess-ibase.png : override CROP=263x420 178x178+75+17 +inertia-ibase.png : override CROP=321x321 128x128+193+0 +lightup-ibase.png : override CROP=256x256 112x112+144+0 +loopy-ibase.png : override CROP=257x257 113x113+0+0 +mines-ibase.png : override CROP=240x240 110x110+130+130 +net-ibase.png : override CROP=193x193 113x113+0+80 +netslide-ibase.png : override CROP=289x289 144x144+0+0 +pattern-ibase.png : override CROP=384x384 223x223+0+0 +pegs-ibase.png : override CROP=263x263 147x147+116+0 +rect-ibase.png : override CROP=205x205 115x115+90+0 +sixteen-ibase.png : override CROP=288x288 144x144+144+144 +slant-ibase.png : override CROP=321x321 160x160+160+160 +solo-ibase.png : override CROP=321x321 97x97+16+16 +tents-ibase.png : override CROP=320x320 165x165+142+0 +twiddle-ibase.png : override CROP=192x192 102x102+69+21 +untangle-ibase.png : override CROP=320x320 164x164+3+116 +$(IBASE): %-ibase.png: %-base.png + $(PIC)crop.sh $^ $@ $(CROP) + +# Convert the full-size icon images to 4-bit colour, because that +# seems to work better than reducing it in 24 bits and then +# dithering. +$(IBASE4): %-ibase4.png: %-ibase.png + convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@ + +# Build the 24-bit PNGs for the icons, at three sizes. +$(P48D24): %-48d24.png: %-ibase.png $(PIC)square.pl 48 4 $^ $@ -$(P32D24): %-32d24.png: %-base.png +$(P32D24): %-32d24.png: %-ibase.png $(PIC)square.pl 32 2 $^ $@ -$(P16D24): %-16d24.png: %-base.png +$(P16D24): %-16d24.png: %-ibase.png $(PIC)square.pl 16 1 $^ $@ +# The 8-bit icon PNGs are just custom-paletted quantisations of the +# 24-bit ones. $(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png convert -colors 256 $^ $@ -# The depth-4 images work better if we normalise the colours -# _before_ shrinking, and then normalise again afterwards. -$(P48D4): %-48d4.png: %-base4.png +# But the depth-4 images work better if we re-shrink from the +# ibase4 versions of the images, and then normalise the colours +# again afterwards. (They're still not very good, but my hope is +# that on most modern Windows machines this won't matter too +# much...) +$(P48D4): %-48d4.png: %-ibase4.png $(PIC)square.pl 48 1 $^ tmp2.png - convert -colors 16 -map win16pal.xpm tmp2.png $@ + convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@ rm -f tmp.png tmp2.png -$(P32D4): %-32d4.png: %-base.png +$(P32D4): %-32d4.png: %-ibase.png $(PIC)square.pl 32 1 $^ tmp2.png - convert -colors 16 -map win16pal.xpm tmp2.png $@ + convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@ rm -f tmp.png tmp2.png -$(P16D4): %-16d4.png: %-base.png +$(P16D4): %-16d4.png: %-ibase.png $(PIC)square.pl 16 1 $^ tmp2.png - convert -colors 16 -map win16pal.xpm tmp2.png $@ + convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@ rm -f tmp.png tmp2.png +# And build the actual icons themselves, by feeding all those PNGs +# to my icon builder script. $(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \ %-32d24.png %-32d8.png %-32d4.png \ %-16d24.png %-16d8.png %-16d4.png