X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fac5dd278f6c0a65f3ce60c02691b1884412421e..dc1ccafea10b0d992a086c640564a6bd51ced66d:/CHECKLST.txt diff --git a/CHECKLST.txt b/CHECKLST.txt index 9b22ec9..bc8958d 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -8,14 +8,18 @@ Write the source file for the new puzzle (duhh). Create a .R file for it which: - defines a Recipe symbol for it if it requires auxiliary object - files + files (make sure the general Recipe symbol doesn't contain the + icon) - adds it to the `ALL' definition, to ensure it is compiled into the OS X binary - - adds it as a GTK build target - - adds it as a Windows build target + - adds it as a GTK build target, with the optional GTK icon + - adds it as a Windows build target, with the optional resource + file - adds auxiliary solver binaries if any - adds it to $(GAMES) in the GTK makefile, for `make install' - - adds it to list.c for the OS X binary. + - adds it to list.c for the OS X binary + - adds it to wingames.lst along with a textual name, for the build + system and Windows installer. If the puzzle is by a new author, modify the copyright notice in LICENCE and in puzzles.but. (Also in index.html, but that's listed @@ -32,7 +36,12 @@ Make sure there's a Windows help topic name defined in puzzles.but, and that it's referenced by the help topic field in the game structure in the source file. -Add the new Unix binary name to the svn:ignore property. +Make sure the puzzle works on PocketPC. At the very least, check +that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as +appropriate; but better, actually test it on the emulator. + +Add the new Unix binary name, and the names of any auxiliary solver +binaries, to the svn:ignore property. Make a screenshot: - create an appropriate save file in `icons' @@ -40,18 +49,22 @@ Make a screenshot: - set up a REDO property in icons/Makefile if desired Don't forget to `svn add' the new source file, the new .R file and -the save file in `icons', before checkin! +the save file in `icons', and any other new files that might have +been involved. + +Check in! Put the puzzle on the web: - run puzzlesnap first - - make sure the screenshot has arrived in the www directory - - make sure the Windows binary link has appeared, and that it - points at the right binary + - make sure the screenshot and Windows binary have arrived in the + www directory, and the .jar file in the java subdirectory - add an entry in the puzzles list in index.html + - add a web page in the java subdirectory - adjust the copyright in index.html if the puzzle is by a new author - test that the binary link and the docs link work + - test that the Java version works - run webupdate - test again - - `svn add' the binary symlink - - check in the website changes (symlink, index.html) + - `svn add' the new Java applet web page + - check in the change to index.html and the new web page