X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fa3abef5abe95dd9668a87b1cc57a724dcbf6354..HEAD:/filling.c diff --git a/filling.c b/filling.c index a42ffd3..a0c9fc4 100644 --- a/filling.c +++ b/filling.c @@ -76,12 +76,14 @@ static unsigned char verbose; static void printv(char *fmt, ...) { +#ifndef PALM if (verbose) { va_list va; va_start(va, fmt); vprintf(fmt, va); va_end(va); } +#endif } /***************************************************************************** @@ -104,13 +106,13 @@ struct game_state { int completed, cheated; }; -static const struct game_params defaults[3] = {{7, 9}, {9, 13}, {13, 17}}; +static const struct game_params filling_defaults[3] = {{7, 9}, {9, 13}, {13, 17}}; static game_params *default_params(void) { game_params *ret = snew(game_params); - *ret = defaults[1]; /* struct copy */ + *ret = filling_defaults[1]; /* struct copy */ return ret; } @@ -119,10 +121,10 @@ static int game_fetch_preset(int i, char **name, game_params **params) { char buf[64]; - if (i < 0 || i >= lenof(defaults)) return FALSE; + if (i < 0 || i >= lenof(filling_defaults)) return FALSE; *params = snew(game_params); - **params = defaults[i]; /* struct copy */ - sprintf(buf, "%dx%d", defaults[i].h, defaults[i].w); + **params = filling_defaults[i]; /* struct copy */ + sprintf(buf, "%dx%d", filling_defaults[i].h, filling_defaults[i].w); *name = dupstr(buf); return TRUE; @@ -340,7 +342,7 @@ static void make_board(int *board, int w, int h, random_state *rs) { /* I abuse the board variable: when generating the puzzle, it * contains a shuffled list of numbers {0, ..., nsq-1}. */ - for (i = 0; i < sz; ++i) board[i] = i; + for (i = 0; i < (int)sz; ++i) board[i] = i; while (1) { int change; @@ -349,7 +351,7 @@ static void make_board(int *board, int w, int h, random_state *rs) { /* while the board can in principle be fixed */ do { change = FALSE; - for (i = 0; i < sz; ++i) { + for (i = 0; i < (int)sz; ++i) { int a = SENTINEL; int b = SENTINEL; int c = SENTINEL; @@ -381,7 +383,7 @@ static void make_board(int *board, int w, int h, random_state *rs) { } } while (change); - for (i = 0; i < sz; ++i) board[i] = dsf_size(dsf, i); + for (i = 0; i < (int)sz; ++i) board[i] = dsf_size(dsf, i); sfree(dsf); printv("returning board number %d\n", nboards); @@ -982,6 +984,7 @@ static char *solve_game(game_state *state, game_state *currstate, struct game_ui { int *sel; /* w*h highlighted squares, or NULL */ + int cur_x, cur_y, cur_visible; }; static game_ui *new_ui(game_state *state) @@ -989,6 +992,7 @@ static game_ui *new_ui(game_state *state) game_ui *ui = snew(game_ui); ui->sel = NULL; + ui->cur_x = ui->cur_y = ui->cur_visible = 0; return ui; } @@ -1032,7 +1036,7 @@ struct game_drawstate { int *dsf_scratch, *border_scratch; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { const int w = state->shared->params.w; @@ -1065,29 +1069,47 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (!state->shared->clues[w*ty+tx]) ui->sel[w*ty+tx] = 1; } + ui->cur_visible = 0; return ""; /* redraw */ } - if (!ui->sel) return NULL; + if (IS_CURSOR_MOVE(button)) { + ui->cur_visible = 1; + move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, 0); + return ""; + } + if (IS_CURSOR_SELECT(button)) { + if (!ui->cur_visible) { + ui->cur_visible = 1; + return ""; + } + if (!ui->sel) { + ui->sel = snewn(w*h, int); + memset(ui->sel, 0, w*h*sizeof(int)); + } + if (state->shared->clues[w*ui->cur_y + ui->cur_x] == 0) + ui->sel[w*ui->cur_y + ui->cur_x] ^= 1; + return ""; + } switch (button) { case ' ': case '\r': case '\n': case '\b': - case '\177': button = 0; break; default: - if (!isdigit(button)) return NULL; + if (button < '0' || button > '9') return NULL; button -= '0'; if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL; } for (i = 0; i < w*h; i++) { char buf[32]; - if (ui->sel[i]) { - assert(state->shared->clues[i] == 0); + if ((ui->sel && ui->sel[i]) || + (!ui->sel && ui->cur_visible && (w*ui->cur_y+ui->cur_x) == i)) { + if (state->shared->clues[i] != 0) continue; /* in case cursor is on clue */ if (state->board[i] != button) { sprintf(buf, "%s%d", move ? "," : "", i); if (move) { @@ -1106,6 +1128,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, move = srealloc(move, strlen(move)+strlen(buf)+1); strcat(move, buf); } + if (!ui->sel) return move ? move : NULL; sfree(ui->sel); ui->sel = NULL; /* Need to update UI at least, as we cleared the selection */ @@ -1114,7 +1137,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, static game_state *execute_move(game_state *state, char *move) { - game_state *new_state; + game_state *new_state = NULL; const int sz = state->shared->params.w * state->shared->params.h; if (*move == 's') { @@ -1125,18 +1148,18 @@ static game_state *execute_move(game_state *state, char *move) } else { int value; char *endptr, *delim = strchr(move, '_'); - if (!delim) return NULL; + if (!delim) goto err; value = strtol(delim+1, &endptr, 0); - if (*endptr || endptr == delim+1) return NULL; - if (value < 0 || value > 9) return NULL; + if (*endptr || endptr == delim+1) goto err; + if (value < 0 || value > 9) goto err; new_state = dup_game(state); while (*move) { const int i = strtol(move, &endptr, 0); - if (endptr == move) return NULL; - if (i < 0 || i >= sz) return NULL; + if (endptr == move) goto err; + if (i < 0 || i >= sz) goto err; new_state->board[i] = value; if (*endptr == '_') break; - if (*endptr != ',') return NULL; + if (*endptr != ',') goto err; move = endptr + 1; } } @@ -1157,6 +1180,10 @@ static game_state *execute_move(game_state *state, char *move) } return new_state; + +err: + if (new_state) free_game(new_state); + return NULL; } /* ---------------------------------------------------------------------- @@ -1173,6 +1200,7 @@ enum { COL_CORRECT, COL_ERROR, COL_USER, + COL_CURSOR, NCOLOURS }; @@ -1207,6 +1235,10 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_CORRECT * 3 + 1] = 0.9F * ret[COL_BACKGROUND * 3 + 1]; ret[COL_CORRECT * 3 + 2] = 0.9F * ret[COL_BACKGROUND * 3 + 2]; + ret[COL_CURSOR * 3 + 0] = 0.5F * ret[COL_BACKGROUND * 3 + 0]; + ret[COL_CURSOR * 3 + 1] = 0.5F * ret[COL_BACKGROUND * 3 + 1]; + ret[COL_CURSOR * 3 + 2] = 0.5F * ret[COL_BACKGROUND * 3 + 2]; + ret[COL_ERROR * 3 + 0] = 1.0F; ret[COL_ERROR * 3 + 1] = 0.85F * ret[COL_BACKGROUND * 3 + 1]; ret[COL_ERROR * 3 + 2] = 0.85F * ret[COL_BACKGROUND * 3 + 2]; @@ -1254,10 +1286,11 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) #define BORDER_DR 0x020 #define BORDER_UL 0x040 #define BORDER_DL 0x080 -#define CURSOR_BG 0x100 +#define HIGH_BG 0x100 #define CORRECT_BG 0x200 #define ERROR_BG 0x400 #define USER_COL 0x800 +#define CURSOR_SQ 0x1000 static void draw_square(drawing *dr, game_drawstate *ds, int x, int y, int n, int flags) @@ -1279,7 +1312,7 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y, BORDER + y*TILE_SIZE, TILE_SIZE, TILE_SIZE, - (flags & CURSOR_BG ? COL_HIGHLIGHT : + (flags & HIGH_BG ? COL_HIGHLIGHT : flags & ERROR_BG ? COL_ERROR : flags & CORRECT_BG ? COL_CORRECT : COL_BACKGROUND)); @@ -1368,6 +1401,16 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y, BORDER_WIDTH, COL_GRID); + if (flags & CURSOR_SQ) { + int coff = TILE_SIZE/8; + draw_rect_outline(dr, + BORDER + x*TILE_SIZE + coff, + BORDER + y*TILE_SIZE + coff, + TILE_SIZE - coff*2, + TILE_SIZE - coff*2, + COL_CURSOR); + } + unclip(dr); draw_update(dr, @@ -1451,20 +1494,38 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state, /* * Determine what we need to draw in this square. */ - int v = state->board[y*w+x]; + int i = y*w+x, v = state->board[i]; int flags = 0; if (flashy || !shading) { /* clear all background flags */ - } else if (ui->sel && ui->sel[y*w+x]) { - flags |= CURSOR_BG; + } else if (ui && ui->sel && ui->sel[i]) { + flags |= HIGH_BG; } else if (v) { - int size = dsf_size(ds->dsf_scratch, y*w+x); + int size = dsf_size(ds->dsf_scratch, i); if (size == v) flags |= CORRECT_BG; else if (size > v) flags |= ERROR_BG; + else { + int rt = dsf_canonify(ds->dsf_scratch, i), j; + for (j = 0; j < w*h; ++j) { + int k; + if (dsf_canonify(ds->dsf_scratch, j) != rt) continue; + for (k = 0; k < 4; ++k) { + const int xx = j % w + dx[k], yy = j / w + dy[k]; + if (xx >= 0 && xx < w && yy >= 0 && yy < h && + state->board[yy*w + xx] == EMPTY) + goto noflag; + } + } + flags |= ERROR_BG; + noflag: + ; + } } + if (ui && ui->cur_visible && x == ui->cur_x && y == ui->cur_y) + flags |= CURSOR_SQ; /* * Borders at the very edges of the grid are @@ -1572,6 +1633,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_status(game_state *state) +{ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1585,8 +1651,8 @@ static void game_print_size(game_params *params, float *x, float *y) * I'll use 6mm squares by default. */ game_compute_size(params, 600, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } static void game_print(drawing *dr, game_state *state, int tilesize) @@ -1670,6 +1736,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state, @@ -1705,3 +1772,5 @@ int main(int argc, char **argv) { } #endif + +/* vim: set shiftwidth=4 tabstop=8: */