X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/fa3abef5abe95dd9668a87b1cc57a724dcbf6354..6f745fb1eef3e1792321e9b893574c8b147b6bff:/lightup.c diff --git a/lightup.c b/lightup.c index a601130..ceda07f 100644 --- a/lightup.c +++ b/lightup.c @@ -764,7 +764,7 @@ static int try_solve_light(game_state *state, int ox, int oy, unsigned int flags, int lights) { ll_data lld; - int sx,sy,n = 0; + int sx = 0, sy = 0, n = 0; if (lights > 0) return 0; if (flags & F_BLACK) return 0; @@ -1016,9 +1016,9 @@ static void try_rule_out(game_state *state, int x, int y, get_surrounds(state, x, y, &s); for (i = 0; i < s.npoints; i++) { - if (!GRID(state,flags,s.points[i].x,s.points[i].y) & F_NUMBERED) + if (!(GRID(state,flags,s.points[i].x,s.points[i].y) & F_NUMBERED)) continue; - /* we have an adjacent clue square; find /it's/ surrounds + /* we have an adjacent clue square; find /its/ surrounds * and count the remaining lights it needs. */ get_surrounds(state,s.points[i].x,s.points[i].y,&ss); curr_lights = 0; @@ -1840,13 +1840,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, cx = FROMCOORD(x); cy = FROMCOORD(y); action = (button == LEFT_BUTTON) ? FLIP_LIGHT : FLIP_IMPOSSIBLE; - } else if (button == CURSOR_SELECT || + } else if (button == CURSOR_SELECT || button == CURSOR_SELECT2 || button == 'i' || button == 'I' || button == ' ' || button == '\r' || button == '\n') { ui->cur_visible = 1; cx = ui->cur_x; cy = ui->cur_y; - action = (button == 'i' || button == 'I') ? + action = (button == 'i' || button == 'I' || button == CURSOR_SELECT2) ? FLIP_IMPOSSIBLE : FLIP_LIGHT; } else if (button == CURSOR_UP || button == CURSOR_DOWN || button == CURSOR_RIGHT || button == CURSOR_LEFT) { @@ -2171,8 +2171,8 @@ static void game_print_size(game_params *params, float *x, float *y) * I'll use 6mm squares by default. */ game_compute_size(params, 600, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } static void game_print(drawing *dr, game_state *state, int tilesize)